you mean get around the problem with a server bubble kinda thing?
Well did he mean that? And what exactly is a "server bubble"? Google was not helpful.
In spirit the MMO version of Elite would still be single-player Elite, but with real people flying the other ships. PC's instead of NPCs, basically. It need not change out of recognition.
What you say is: The game mechanics can be basically the same with only the NPCs being replaced by human pilots. I agree.
But you can't call this "an MMOG which in spirit is still single-player, but with real people flying the other ships" because this is an oxymoron. (-: Single-player is defined as only one human character in the game; as soon as all the other characters are also human, it has no resemblance with that what defines a single-player game as single-player whatsoever.
You could have some resemblance in places if NPCs are still included, like the Conflux in Jumpgate. If you go hunting Flux there in deep space with no other human pilot nearby it feels similar to fighting pirates or Thargoids in Elite I-III.
And of course you can still be playing sort of "single" in the sense that you interact no more than necessary with other players: don't join a guild, never fly with wingmen, avoid areas of conflict etc. Still it will be inevitable to have encounters with human pilots.
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