What is murder?

In the 2.4 patch notes new bounties and rules are added for PVP. These are described as follows:

Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot's Federation Bounty. This bounty is valid in every jurisdiction except anarchies

My question is what is murder? Is it any PVP kill? Is there a way for both players to somehow consent? What if I kill someone who fires on me first, i.e. self defence? What if the other player is wanted?
 
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Best guess would be killing another player who doesn't have a 'Wanted' status. not sure how PP alignment factors in though. Might be one to ask the devs.
 
In the 2.4 patch notes new bounties and rules are added for PVP. These are described as follows:

• Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
• Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot's Federation Bounty. This bounty is valid in every jurisdiction except anarchies

My question is what is murder? Is it any PVP kill? Is there a way for both players to somehow consent? What if I kill someone who fires on me first, i.e. self defence? What if the other player is wanted?

cant read your post its too dark
 
"Murder" is kinda wrong anyway, innit? AFAIK, we never really die, but my guess would be the destruction of the ship of a clean (= not wanted in current jurisdiction) Cmdr who has set "report crimes" to on.
 
Murder occurs when Clean cmdrs is being attacked and killed and if they got crimes on in non-anarchy space, so anywhere where Law is working. Killing wanted cmdrs is not consider as murder, so there will be no penalty for Bounty hunters who would like to hunt down wanted cmdrs.

But I wonder about one thing... what if cmdrs in less-expesive ship, like courier or viper, will attack any big 3 and kill it, then go back to thier big 3 ships? Will additional costs will be also added for big3 rebuy as well? Also, how much is "additional cost", it is full rebuy, or just some part of it? And if there is any gap for this?

As far I understood, this "muder penalty" for killing smaller ships while using big3 is meant to discourage griefing like that by some degree, and overally reduce "non-symetrical" PvP... But It wont work in anarchy.

Also, with return of global bounty's issued by Pilot Federation, those who are wanted, and if they would fight back the cmdrs bounty hunters with crimes on, and would defend themselfs while flying big ships, while killing bounty hunters would mean additional bounty for them and extra rebuy for each kill, if bounty hunters would fly less expensive ships.


And this aint explain how this entire "muder penalty" will work for those who uses suicide exploit near station for going over 100 m/s. In end, those who get killed by going over 100, ends up as "murders" from game point of view, so this can lead to some serious problems.

Some anwsers from Devs would be nice, in that regards.
 
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But I wonder about one thing... what if cmdrs in less-expesive ship, like courier or viper, will attack any big 3 and kill it, then go back to thier big 3 ships? Will additional costs will be also added for big3 rebuy as well?

"an additional cost is added if they swap to a less expensive ship"
 
In short, any kill that puts a bounty on your head would be murder. If your opponent does not report crimes, you should be fine.

So, if a player is clean, flying in a non-anarchy, and has report crimes switched on then it's murder if they're killed. Any other circumstance isn't murder. Think that makes sense.
 
Sorry, I copied and pasted from the patch notes, not sure how the colour tags got in there. Should be fixed now.

i wasn't being an , thanks for the fix :)

I would presume its if said person isnt wanted, then its murder on their ship destruction.
by contrast if they have a bounty then they are fair game.
 
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Hopefully it is something as simple as "it's only murder if they have report crimes on" in non-anarchy space. Still allow friendly duels and PvP with it getting with the global fines/bounties.
 
Whee...excellent precedent to shove in there when we were supposed to be looking at a karma based C&P system.

I'm so glad FD aren't introducing anything else that could go wrong.

*chuckles*
 
So this means, that I can grief big3 ships with my sidewinder and get no penalty?

Nah, it means that if you murder someone while you are in a 'vette, and jump in a SuiSidey to clear your bounty, you will be hit by a charge assumedly making up the difference in rebuy.

Basically, no more using a sidey to clear bounties on the cheap.
 
In the 2.4 patch notes new bounties and rules are added for PVP. These are described as follows:

Ship Rebuy Penalty – When a player commits the crime of murder (PvP only), an additional cost is added if they swap to a less expensive ship before paying legal costs during the rebuy flow
Pilot’s Federation Bounty – When a player commits the crime of murder (PvP only), they receive an additional Pilot's Federation Bounty. This bounty is valid in every jurisdiction except anarchies

My question is what is murder? Is it any PVP kill? Is there a way for both players to somehow consent? What if I kill someone who fires on me first, i.e. self defence? What if the other player is wanted?

It means if the victim has crimes on, you'll receive a bounty that makes you wanted everywhere in space. Anarchy is different as there's no crime enforced there. Oh yeah.. and they didn't make PowerPlay an exception. How nice of them. :)
 
Nah, it means that if you murder someone while you are in a 'vette, and jump in a SuiSidey to clear your bounty, you will be hit by a charge assumedly making up the difference in rebuy.

Basically, no more using a sidey to clear bounties on the cheap.


Its not the issue what I was meant.

Example:

Cmdr A with clean status, crims on, sits at eagle/sidey outside station. With very, very low rebuy on them.

Cmdr B with medium/big ship jump in, and procced to dock. But fogot to stay under 100 m/s, so Cmdr A boost into him, and crash, causing game "think" that Cmdr B just rammed him do death, hence getting wanted status, so station opens fire. Odds for cmdr B is low to survive that, but if somehow managed to evade, now he got Wanted along "murder penalty" as well.

I know that there will be no more "clear my bounty via cheap rebuy", but I fail to see how this "penalty" thing will protect cmdrs from scenario above. Im afraid in end, this C&P penalty will encourage griefers to find ways around of this and scenario above is just one of way to avoid penaltys for griefers.
 
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