Engineers What is the absolute speed of an anaconda with engineered thrusters?

https://eddp.co/u/nqK78Wmd
362m/s appears to be the (theoretical) limit when absolutely stripped of weight, but nowhere near practical. If you want a fast large ship use the Cutter, its a flying bus, but a very fast one.

No, actually Coriolis and EDShipyard 'best' presets show nowhere near the theoretical limit of anything. You have to input the figures yourself for that.

The link is giving g5 dirty drives with an optimal multiplier of +30%. That can actually go up to +42%. And you could have an optimal mass improvement secondary, also on the drives. And every single other module on the ship could have god-roll secondaries reducing mass.

By way of a simple example, Coriolis and EDShipyard will show you a g5 efficient multi with +9% DPS on the 'best' preset. I have one with +17% DPS and all other stats positive. That's a god-roll!

There are guys out there with god-rolls on every single facet of their ships. They have done 500+ thruster g5 rolls to get drives from heaven and all their lightweight mods are beyond anything the presets will show you. Basically they have far more engine and far less mass than what you can see using presets on a third party site.

(Incidentally none of the above is a criticism of the third party sites, it's just a commonly held misconception. They just show the standard parameters of the rolls, not the outliers.)
 
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Aye, but it turns like a Gimp!

CMIV

Of the "big three" the Anaconda, once outfitted with G5 Dirty Drives, has the best optimal multiplier to ship weight, meaning it is the most maneuverable large ship. The ship already excelles at low speed maneuvering, dirty drives make it feel like a drifty small ship. Why i recommended fixed weaponry on the conda.
 
Just got my battle conda to 340 last night. I have a lil more to squeeze out on the multiplyer, but got a max optimal mass plus jicy secondary.
 
Of the "big three" the Anaconda, once outfitted with G5 Dirty Drives, has the best optimal multiplier to ship weight, meaning it is the most maneuverable large ship.

Manoeuvrability is as much a product of hard-coded values as thruster to mass ratios though, for gamey reasons.

The Corvette is hard-coded to have better pitch and roll than the Anaconda, notwithstanding its far greater hull mass. Do correct me if I'm wrong but I think there will be a disparity in the Corvette's favour whether unmodded or fully modded on at least those values.

The following link features my unmodded data table and Cmdr Cliffson's testing is linked within:

https://forums.frontier.co.uk/showt...aw-for-Every-Ship-in-Game-Official-FDev-Stats

EDShipyard and Coriolis provide data for assumed RNGineering results although note my point above that the 'best' preset parameters are nowhere near god-roll level.
 
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Nice pic! ^^

I'm willing to bet that Supermoose's Annie could approach 400 with +42% on the drives, an increase optimal mass secondary on the drives, and god-roll mass reductions on every other module.

It wouldn't be a combat build, of course, but an Anaconda-racing build, lol ...

Tempting. So very, very tempting!

It's surprising how much stuff you can cram into an Anaconda and still stay below the optimal mass on 7A drives. This is the build I used to get that screenshot.
 
https://eddp.co/u/nqK78Wmd
362m/s appears to be the (theoretical) limit when absolutely stripped of weight, but nowhere near practical. If you want a fast large ship use the Cutter, its a flying bus, but a very fast one.

The maximum theoretical limit is the speed at half optimal mass with a ~42.5% increase to thuster optimal multiplier, or in the case of the Anaconda ~397m/s.

It's extremely unlikely that even a superb roll would allow for a fully combat fit Anaconda to be at half optimal mass, but I have seen the rare battle Anaconda that is in the 350-360m/s boost range.

Manoeuvrability is as much a product of hard-coded values as thruster to mass ratios though, for gamey reasons.

The Corvette is hard-coded to have better pitch and roll than the Anaconda, notwithstanding its far greater hull mass. Do correct me if I'm wrong but I think there will be a disparity in the Corvette's favour whether unmodded or fully modded on at least those values.

It will be.
 
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Don't know if anyone will know this, but I am curious as to how fast we can push our little friend to the limit.

I can already boost up to 300m/s with 7D thrusters and a grade 3 dirty tuning upgrade. What would a 7A with maximum grade 5 Dirty tuning do?!

I imagine it would be pretty hilarious being out ran in a anaconda... :D

I got a good roll of 132.4% optimal multiplier on my Grade 5 dirty drive tuning for my Anaconda and currently have a cruise speed of 267 and a boost of 356. It is A-rated, fully armed and armored with military alloys, 288 tons of cargo space and has a 30.30 ly range unladen.

For comparison, I have a slightly better roll for the thrusters on my Corvette, with a 133.8% optimal multiplier on the Grade 5 dirty drive tuning which gives a cruise speed of 271 and a boost of 352. It is also A-rated, fully armed and armored with 256 tons of cargo capacity and a 18.84 ly range unladen.

If I put the slightly better drive from the Corvette into the Anaconda the maximum boost is around 360, which generally seems to be around the top-end of a fully armored multipurpose combat Anaconda build assuming around 250-300 tons of cargo capacity. That would probably limited to the mid 350 boost range if you fully outfitted all of the internals with SCB/HRP/MRP. Generally with a similar roll the Corvette will be more sensitive to the optimal mass penalty for the mod (since the Corvette has a much higher mass) while the Anaconda will generally be more sensitive to the optimal multiplier (since the Anaconda's unusually low hull mass means it generally isn't affected as much by the optimal mass penalty compared to the Corvette).

You can certainly make a faster Anaconda but to get it significantly past a boost of 360 you would either have to downgrade the military alloys to do it which really makes them sub-par for combat purposes or get a truly exceptional role with a maximum slider result plus some outstanding secondaries.
 
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A higher speed doesn't really buy you much with this ship really. You are much better off going with a lower class thruster package and putting a Dirty Drive upgrade on it. The main advantage of this ship is its jump range.

I get a 6A has half the mass of a 7A Thruster, except do you have to ensure your ship's empty or full mass doesn't exceed the thruster's optimal or maximum mass?
 
wow...this post is still going haha :D


I would like to thank everyone for their input! my Anni can now get up to 320m/s thanks to engineers...I never actually thought I could get it so high haha :D
 
Never as fast as that BMW behind you in the outside lane, flashing his lights as the eejit thinks 90mph is far too slow.

You can sub Audi or Mercedes Sprinter for BMW.
 
Had I known I would have done a test in free space - Here is me testing a Speed conda, climbing slightly up but still got 363 :)
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