A smug sense of sanctimonious self-satisfaction?
Yip! That's me.
A smug sense of sanctimonious self-satisfaction?
There are plenty of missions requireing you to break the law.
Also, you can pirate in anarchy systems without consequences.
At the planat where I live on you will get blown up if you try to pirate in uncontrolled open sea.
So yeah, crime does pay if done correctly.
What I'm missing is a criminal record that tells me what my bountys and fines are for.
Also, murder should cost a lot more than measly 5000 credits.
I'd also like to have assault removed in combat zones. Friendly fire just happens.
Simple question really. What is What is the benefit/advantage of being a law abiding citizen? What rewards/encouragement is there for not breaking the law and become a murdering scumbag, a smuggler, a pirate etc?
Seeing that other than financial consequences (Which really isn't significant as it is too easy to make vast amounts of money), there is no meaningful or negative consequences to being a criminal, especially now that all you have to do is swap your ship and you suddenly become a law abiding citizen again with access to all the best trade routes, best equipment from high tech systems, best stations, profitable missions, ranking with factions that would instantly attack/purse criminals on sight etc.
So what is the point of law abiding game play with zero benefits or rewards or encouragement to remain within in the law?
A smug sense of sanctimonious self-satisfaction?
Those are two different groups.
Group A: wants the "gankers" to be raked over hot coals before being drawn and quartered, but considers their own crime of shooting a cop in the face (because they can't aim when it matters) to be a peccadillo, and forgiven automatically the first 1000 times every hour.
Group B: is Ok with harsher penalties (because they add realism and challenge) but think there should be incentives to crime, otherwise why would any pirates (NPC or Player) exist in the Elite universe if there was no reward consistent with the risk?
Well, I am all for better core game play mechanics, such as better bounty hunting, pirating trading etc.
But so far, not a single people has said (despite being very people so far) anything in game to justify being a law abiding citizen. It's just sloppy programming/bugs etc... But exactly anything anything from an actually reward point of view though.
Which says a lot more about this game.