What is the benefit/advantage of being a law abiding citizen?

Fewer women find you attractive if you're the good guy. That's a plus, the older you get. Saves ya trouble. :p
 
You get hit with less transport costs.. You don't have to do that silly thing, of storing a module for a second, and then having to clean it just to put it back on to the same vehicle a moment later..
You don't have NPC bounty hunters dropping in to help the criminal player that just interdicted you.
You don't wake up in a detention centre, miles from where you wanna be, sober.. Wishing you were back in your ship sniffing Onionhead, surrounded by all those virtual women who find virtual bad boys attractive.
 
There are plenty of missions requireing you to break the law.

Also, you can pirate in anarchy systems without consequences.

At the planat where I live on you will get blown up if you try to pirate in uncontrolled open sea.

So yeah, crime does pay if done correctly.

What I'm missing is a criminal record that tells me what my bountys and fines are for.

Also, murder should cost a lot more than measly 5000 credits.

I'd also like to have assault removed in combat zones. Friendly fire just happens.

Anarchy systems rarely have the good stuff, and even more rare than that are the players carrying the good stuff.

I wouldn't mind the criminal record.

When do you get an assault charge in a CZ? You weren't a victim of the moving CZ bug where you?
 
Simple question really. What is What is the benefit/advantage of being a law abiding citizen? What rewards/encouragement is there for not breaking the law and become a murdering scumbag, a smuggler, a pirate etc?

Seeing that other than financial consequences (Which really isn't significant as it is too easy to make vast amounts of money), there is no meaningful or negative consequences to being a criminal, especially now that all you have to do is swap your ship and you suddenly become a law abiding citizen again with access to all the best trade routes, best equipment from high tech systems, best stations, profitable missions, ranking with factions that would instantly attack/purse criminals on sight etc.

So what is the point of law abiding game play with zero benefits or rewards or encouragement to remain within in the law?

Do you get rewards in real life too for not being a "murdering scumbag"?
 
I love playing the good guy being able to legally kill CMDR's who've ever jay walked or made the grave mistake of dropping their bubblegum wrapper on the sidewalk.

With that said, that's literally the only value I've seen in the new c&p system; basically it's a sick joke of a mess that I'm determined to make work for me.
 
Those are two different groups.

Group A: wants the "gankers" to be raked over hot coals before being drawn and quartered, but considers their own crime of shooting a cop in the face (because they can't aim when it matters) to be a peccadillo, and forgiven automatically the first 1000 times every hour.

Group B: is Ok with harsher penalties (because they add realism and challenge) but think there should be incentives to crime, otherwise why would any pirates (NPC or Player) exist in the Elite universe if there was no reward consistent with the risk?

Indeed.

Well, I am all for better core game play mechanics, such as better bounty hunting, pirating trading etc.

But so far, not a single people has said (despite being very people so far) anything in game to justify being a law abiding citizen. It's just sloppy programming/bugs etc... But exactly anything anything from an actually reward point of view though.

Which says a lot more about this game.

Actually, this says a lot more about you. The true measure of someone's character is what they do when they know there won't be any real consequence.

Riôt
 
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