What is the best ships in each category for thargoid war evacs?

Large: imperial cutter (540 boost speed maximum)
Medium: i dont know
Small: i dont know

So im muling over which ship to engineer that will carry the most survivors/evacuees, best boost speed and jump the furthest with that boost speed. Anyone know?
 
Medium: I prefer the Phantom. Krait Mk.II and Python are larger, but you can build a Phantom to be nice and cold - and still jump from the war zones to the rescue ships on one tank of fuel. Boost speed isn't too shabby, either: https://s.orbis.zone/mpu0

Small: Dolphin. Full stop. No other small ship comes even close (unless, maybe, you got the Cobra Mk.IV). Haven't tested this build (just took my regular long range pax laodout, swapped out the scoop for another cabin and changed the engineering on the PP), but it should do the job, running nice and cool. Maybe replace the DSS with an AFMU, if you're feeling paranoid. Main issue would be how, in the unlikely case you manage to catch some goo, to heat her up far enough to boil off the stuff... https://s.orbis.zone/mpu3
 
Medium: I prefer the Phantom. Krait Mk.II and Python are larger, but you can build a Phantom to be nice and cold - and still jump from the war zones to the rescue ships on one tank of fuel. Boost speed isn't too shabby, either: https://s.orbis.zone/mpu0

Small: Dolphin. Full stop. No other small ship comes even close (unless, maybe, you got the Cobra Mk.IV). Haven't tested this build (just took my regular long range pax laodout, swapped out the scoop for another cabin and changed the engineering on the PP), but it should do the job, running nice and cool. Maybe replace the DSS with an AFMU, if you're feeling paranoid. Main issue would be how, in the unlikely case you manage to catch some goo, to heat her up far enough to boil off the stuff... https://s.orbis.zone/mpu3
I am not trying to be rude here, however im not looking for opinions. Im looking for answers based on numbers in the game. What is the fastest and carries the most in each bracket as i wrote in the body of the op.
 
What is the fastest and carries the most
That's the beauty (or the problem) here - you can't have both.
Fastest Medium is the Mamba, but can't carry much. Largest Medium is the Python, but can't boost out of a wet paper bag.

Similar for Smalls - if you want fast, you can start an endless discussion between the fans of the iEagle and the Viper. One is slightly faster in a straight line, the other can actually get around corners 😁. Neither of the two has any significant passenger space. With respect to cargo space, the Dolphin (or the Cobra Mk.IV) lead by a large margin - but are hopelessly outclassed (for a small ship) when it comes to speed.

With Large ships, it's easier - the one with the most cargo space is also the fastest. In a straight line at least. Turning, as you may have fond out, can be a bit tricky, though.

So it boils down to your personal preference - where do you put the greater weight? Speed, agility (I know, you didn't mention this one), cargo space, jump range - choose one. There is no single absolute best ship that unites all (or even multiple) aspects in one package.
 
That's the beauty (or the problem) here - you can't have both.
Fastest Medium is the Mamba, but can't carry much. Largest Medium is the Python, but can't boost out of a wet paper bag.

Similar for Smalls - if you want fast, you can start an endless discussion between the fans of the iEagle and the Viper. One is slightly faster in a straight line, the other can actually get around corners 😁. Neither of the two has any significant passenger space. With respect to cargo space, the Dolphin (or the Cobra Mk.IV) lead by a large margin - but are hopelessly outclassed (for a small ship) when it comes to speed.

With Large ships, it's easier - the one with the most cargo space is also the fastest. In a straight line at least. Turning, as you may have fond out, can be a bit tricky, though.

So it boils down to your personal preference - where do you put the greater weight? Speed, agility (I know, you didn't mention this one), cargo space, jump range - choose one. There is no single absolute best ship that unites all (or even multiple) aspects in one package.
Lol youre obviously not understanding. It's not an opinion. Obviously if youre going for sheer numbers only and not trying to kill thargoids, in and out fast only. That means prioritize speed then calculste space.

Thargoid speeds per their own ship designs are set speeds, and you need to out run those speeds or destroy them. Im not focusing on destroying them at all. So i read and saw multiple videos that say 650 in boost speed. Any ships that fast that can carry 100+ passengers?
 
650 in boost speed. Any ships that fast that can carry 100+ passengers?
Short answer: No.

A stripped down Orca could handle 96 passengers and boost to 642 m/s. But you'l lhave no shields and can't make it from the warzone to the rescue ships without refuelling. And the Orca already needs a large pad (although it essentially is a medium ship).
A stripped iClipper could also do those 642 m/s with 92 pax (no size 7 passenger cabins...), but would have trouble even getting out of the war zone before having to dock for refuelling.
A stripped down Phantom will boost to 590 m/s with 94 pax, again shieldless, but could at least get you from here to there on one tank of fuel 🤷‍♂️

and you need to out run those speeds or destroy them
Not quite. That is, only if you let them engage you first. So, I haven't tangled with Glaives yet (do they do hyperdictions in evac systems?), but for everything else, if you can boost in the upper 500 range while keeping a cool ship (heatsinks if necessary), they won't be able to track you fast enough to get a lock on you. The AXI people use(d?) a variant of this tactic as "cold orbiting" - but yes, for evac missions, we don't want to mess with the 'goids, we want to avoid having to mess with them in the first place.
 
Small: i dont know
Cobra Mk III
I always have 16T cargo capacity for anything (corrosion-resistant).
Very fast and good for evacs and scooping from hostile signal sources.
Scouts? Pffft. Just blast your way through them with a salvo from your Salvation plasma chargers.
Interceptors/Hunters? ||||||||||CHARGING||||||||||
 
Lol youre obviously not understanding. It's not an opinion. Obviously if youre going for sheer numbers only and not trying to kill thargoids, in and out fast only. That means prioritize speed then calculste space.

Thargoid speeds per their own ship designs are set speeds, and you need to out run those speeds or destroy them. Im not focusing on destroying them at all. So i read and saw multiple videos that say 650 in boost speed. Any ships that fast that can carry 100+ passengers?
He gave you a good answer. You asked, "What is the fastest and carries the most..."

If you asked which ship is the fastest an answer could be given. If you asked which ship carries the most an answer could likewise be given... but it wouldn't be the same ship.
It's up to you to decide which performance parameter is paramount, or what the relative weights* of parameters are for you, and design a ship appropriately.

* For example, if you asked, "Which ship maximises speed in m/s plus 4 times number of passengers?" an answer would be possible. The 4 in that question would be an arbitrary weight, and different values of the weight would lead to different ship choices.

IMO ship design is one of the most absorbing activities in Elite.
 
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Short answer: No.

A stripped down Orca could handle 96 passengers and boost to 642 m/s. But you'l lhave no shields and can't make it from the warzone to the rescue ships without refuelling. And the Orca already needs a large pad (although it essentially is a medium ship).
A stripped iClipper could also do those 642 m/s with 92 pax (no size 7 passenger cabins...), but would have trouble even getting out of the war zone before having to dock for refuelling.
A stripped down Phantom will boost to 590 m/s with 94 pax, again shieldless, but could at least get you from here to there on one tank of fuel 🤷‍♂️


Not quite. That is, only if you let them engage you first. So, I haven't tangled with Glaives yet (do they do hyperdictions in evac systems?), but for everything else, if you can boost in the upper 500 range while keeping a cool ship (heatsinks if necessary), they won't be able to track you fast enough to get a lock on you. The AXI people use(d?) a variant of this tactic as "cold orbiting" - but yes, for evac missions, we don't want to mess with the 'goids, we want to avoid having to mess with them in the first place.
Oh so its not cargo holds its passenger cabins for escapees
 
Oh so its not cargo holds its passenger cabins for escapees
Yes and no. Thargoid War evacuations offer two kinds of evac options - regular passengers, which as you might guess go through the passenger cabins, and injured/wounded/critically wounded take cargo racks due to being placed in escape pods.

Type depends on station/system state - unattacked ports have only injured, aka the only option for alerts besides passengers, while wounded are found at attacked stations, and critically wounded at damaged ports, both in invasion systems. The worse the station state, the more missions requiring cargo will be offered(with more pods per mission). I personally tend to combine both if available.
 
I've used a python covered in PDT and some serious hull armor , and a hyper tuned AspX with 2 PDT on the back, I can get more on the python but it gets a bit hairy getting in and out, the AspX simply outruns and can out fly most thargoid ships...

Bill

<<so expert at running away he's currently 3000 ly short of colonia :D
 
I am not trying to be rude here
Lol youre obviously not understanding.
In case you were wondering: You are being rude. Just saying.

There is no "best" by hard numbers here, because the "best" ship for EVAC missions is always a balance between speed, capacity and skill. Yes, there is a skill factor involved. Leaving Glaives aside for a moment, if you know what you are doing, the "best" medium ship is probably a paper Python with engineered drives because of the capacity. As long as it boosts faster than 450 and the pilot knows what to do, Interceptor or Scout interdictions are not an issue. But said paper plane leaves little margin for error. And then there are Glaives, who reduce that margin to zero.

There is no objective "best" in this case.
 
In case you were wondering: You are being rude. Just saying.

There is no "best" by hard numbers here, because the "best" ship for EVAC missions is always a balance between speed, capacity and skill. Yes, there is a skill factor involved. Leaving Glaives aside for a moment, if you know what you are doing, the "best" medium ship is probably a paper Python with engineered drives because of the capacity. As long as it boosts faster than 450 and the pilot knows what to do, Interceptor or Scout interdictions are not an issue. But said paper plane leaves little margin for error. And then there are Glaives, who reduce that margin to zero.

There is no objective "best" in this case.
Not the best in carrying capacity but I kinda like my chances of pulling off successful extractions even if Glaives try it on, with this beauty :)


Though I don't know how low the PAX versions of these missions go (seem to recall many of them going up to 80 PAX per, so I guess I'd be out of luck there)
 
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Why not go down to a 2A PP and gain another 50 m/s? I mean, with an unshielded iCourier, you'll need all the speed (and agility) you can get...
 
For passenger missions, from mediums the Python is the overall best.
The build i linked above can haul 140 passengers, has almost 700mj shields (1000 equivalent with 2 pips in sys) and can boost to 494.
31 ly maximum jump with an overall range of 210+ ly

From the smalls, Dolphin can do 38 (Cobra Mk4 can do 40, but much slower and less range)

From the large ships, you either focus on speed - Cutter can do 168 passengers (not much over the Python and it's not exactly faster either, so... why bother?)
or
Conda, the uncontested king, can do 192 pax while still having decent shields, about 38ly max jump and about 160 ly range.
And even if Conda is slower (only 400 boost), i've managed to escape even from Basilisks by using the old trick of boosting in one direction then turning 180 and boosting past speeding Basi - they turn much slower and that means you can put some distance and low wake on them
 
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Not the best in carrying capacity but I kinda like my chances of pulling off successful extractions even if Glaives try it on, with this beauty :)


Though I don't know how low the PAX versions of these missions go (seem to recall many of them going up to 80 PAX per, so I guess I'd be out of luck there)
Lowest I've seen is 12 but more typically they seem start at 18.
 
From the large ships, you either focus on speed - Cutter can do 168 passengers
IMO, the Cutter is best used for mixed transport. Mine goes with 124 passengers and 256 cargo - could make that more [passengers] if I stripped the shield and put hulls into the military compartments. Not interested in ditching the FSD booster on it for just 16 more.

Unfortunately, it only ever makes best use of the cargo rack at damaged ports, which have been nonexistent for a good while now.
 
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