LOL
You can double your shield capacity with 5D for just 6T more, and you can save 24T by dropping to a 5D distributor and modding it with G3 engine-focused. More survivable and longer jump range too!
I've got 49LY out of mine, very carefully trimmed, but still functional. One SRV, 6 fighters, 3 C3 gimballed m/c, 4 seekers, light shields, boost-capable capacitor, heatsinks, ECM.
combat, SRV and fighters.
Funny you should ask! I just posted a detailed write up including a loadout on this subject a few days ago. It can be adjusted for any mode of play.
Enjoy!
A-Rated Anaconda Explorer Post
{
"$schema": "http://cdn.coriolis.io/schemas/ship-loadout/3.json#",
"name": "battle conda",
"ship": "Anaconda",
"references": [
{
"name": "Coriolis.io",
"url": "https://coriolis.io/outfit/anaconda/0putpFklkdzsuf52c7k16162828171701020203030300044k05053c035i-v4-2f00.Iw18ZlA=.Aw18ZlA=?bn=battle%20conda",
"code": "0putpFklkdzsuf52c7k16162828171701020203030300044k05053c035i-v4-2f00.Iw18ZlA=.Aw18ZlA=",
"shipId": "anaconda"
}
],
"components": {
"standard": {
"bulkheads": "Lightweight Alloy",
"cargoHatch": {
"enabled": true,
"priority": 1
},
"powerPlant": {
"class": 8,
"rating": "A",
"enabled": true,
"priority": 1
},
"thrusters": {
"class": 7,
"rating": "A",
"enabled": true,
"priority": 1
},
"frameShiftDrive": {
"class": 6,
"rating": "A",
"enabled": true,
"priority": 1
},
"lifeSupport": {
"class": 5,
"rating": "A",
"enabled": true,
"priority": 1
},
"powerDistributor": {
"class": 8,
"rating": "A",
"enabled": true,
"priority": 1
},
"sensors": {
"class": 8,
"rating": "A",
"enabled": true,
"priority": 1
},
"fuelTank": {
"class": 5,
"rating": "C",
"enabled": true,
"priority": 1
}
},
"hardpoints": [
{
"class": 4,
"rating": "A",
"enabled": true,
"priority": 1,
"group": "Plasma Accelerator",
"mount": "Fixed"
},
{
"class": 3,
"rating": "C",
"enabled": true,
"priority": 1,
"group": "Multi-cannon",
"mount": "Fixed"
},
{
"class": 3,
"rating": "E",
"enabled": true,
"priority": 1,
"group": "Burst Laser",
"mount": "Turret"
},
{
"class": 3,
"rating": "E",
"enabled": true,
"priority": 1,
"group": "Burst Laser",
"mount": "Turret"
},
{
"class": 2,
"rating": "F",
"enabled": true,
"priority": 1,
"group": "Multi-cannon",
"mount": "Turret"
},
{
"class": 2,
"rating": "F",
"enabled": true,
"priority": 1,
"group": "Multi-cannon",
"mount": "Turret"
},
{
"class": 1,
"rating": "F",
"enabled": true,
"priority": 1,
"group": "Pulse Laser",
"mount": "Fixed"
},
{
"class": 1,
"rating": "F",
"enabled": true,
"priority": 1,
"group": "Pulse Laser",
"mount": "Fixed"
}
],
"utility": [
{
"class": 0,
"rating": "F",
"enabled": true,
"priority": 1,
"group": "Countermeasure",
"name": "Electronic Countermeasure"
},
{
"class": 0,
"rating": "I",
"enabled": true,
"priority": 1,
"group": "Countermeasure",
"name": "Heat Sink Launcher"
},
{
"class": 0,
"rating": "I",
"enabled": true,
"priority": 1,
"group": "Countermeasure",
"name": "Heat Sink Launcher"
},
{
"class": 0,
"rating": "I",
"enabled": true,
"priority": 1,
"group": "Countermeasure",
"name": "Point Defence"
},
{
"class": 0,
"rating": "I",
"enabled": true,
"priority": 1,
"group": "Countermeasure",
"name": "Point Defence"
},
{
"class": 0,
"rating": "I",
"enabled": true,
"priority": 1,
"group": "Countermeasure",
"name": "Point Defence"
},
{
"class": 0,
"rating": "I",
"enabled": true,
"priority": 1,
"group": "Countermeasure",
"name": "Chaff Launcher"
},
{
"class": 0,
"rating": "A",
"enabled": true,
"priority": 1,
"group": "Shield Booster"
}
],
"internal": [
{
"class": 7,
"rating": "A",
"enabled": true,
"priority": 1,
"group": "Shield Generator"
},
{
"class": 6,
"rating": "E",
"enabled": true,
"priority": 1,
"group": "Cargo Rack"
},
{
"class": 6,
"rating": "E",
"enabled": true,
"priority": 1,
"group": "Cargo Rack"
},
{
"class": 6,
"rating": "A",
"enabled": true,
"priority": 1,
"group": "Fuel Scoop"
},
{
"class": 4,
"rating": "E",
"enabled": true,
"priority": 1,
"group": "Cargo Rack"
},
{
"class": 5,
"rating": "A",
"enabled": true,
"priority": 1,
"group": "Shield Cell Bank"
},
null,
{
"class": 4,
"rating": "G",
"enabled": true,
"priority": 1,
"group": "Planetary Vehicle Hangar"
},
null,
{
"class": 1,
"rating": "C",
"enabled": true,
"priority": 1,
"group": "Scanner",
"name": "Advanced Discovery Scanner"
},
{
"class": 1,
"rating": "E",
"enabled": true,
"priority": 1,
"group": "Cargo Rack"
}
]
},
"stats": {
"class": 3,
"hullCost": 141889930,
"speed": 180,
"boost": 240,
"boostEnergy": 29,
"agility": 2,
"baseShieldStrength": 350,
"baseArmour": 945,
"hullMass": 400,
"masslock": 23,
"pipSpeed": 0.14,
"moduleCostMultiplier": 1,
"fuelCapacity": 32,
"cargoCapacity": 146,
"ladenMass": 1292.2,
"armourAdded": 0,
"armourMultiplier": 1,
"shieldMultiplier": 1.2,
"totalCost": 529958310,
"unladenMass": 1114.2,
"totalDps": 45.8,
"armour": 945,
"powerAvailable": 36,
"powerRetracted": 25.78,
"powerDeployed": 34.17,
"unladenRange": 19.56,
"fullTankRange": 19.15,
"ladenRange": 16.98,
"unladenFastestRange": 77.41,
"ladenFastestRange": 68.58,
"maxJumpCount": 4,
"shieldStrength": 714,
"topSpeed": 206.47,
"topBoost": 275.29
}
}
With a surface scanner and advanced scanner (because what would be the point otherwise) I was able to calculate 64.11 light years base jump maximum for a fully tweaked out Anaconda.
With a neutron star boost it becomes 256.44 light years maximum jump range.
You would be able to go very slightly higher without scanners, but you wouldn't be able to prove that you went anywhere that way.
My personal best (beta server) is 63.51
Nevermind, just noticed you did reply to this, I'm a moron.
Do you really need all three, on an anaconda? I think once you outfit a ship for combat, other ships might be contenders since they're optimized better.
It's for a long trip out in the black, you never know whats out there....i'd bring the cat too![]()
Lot of people talking about my build, here is a kinda multi-role build using my FSD - You can play around all day for build types.
This still gets over 50ly but is all about what you want it for - play around with the setup using my FSD roll
Nutter
o7
+56.4% optimal mass looks like a pretty good roll, CMDR. How many rolls did you have make?
Did 40 rolls, got to +53.4% optimal mass myself.
Name checks out.
Well as the headline says, I need to know, that include the engineers fiddling with the FTL drives.