What is the point of targeting subsystems?

When fighting harmless NPC at a nav point, no - there is no point indeed to target the subsystems.
But if you go in a High CZ or in a Pirate Threat or take a Wing kill Pirate Lord mission you will meet engineered ships with multiple hrp/mrp

Targeting the PP means a way faster kill because after PP gets to 0 integrity, further damage taken by PP (any damage, even from collisions) can mean that PP has a chance to explode, killing the ship no matter how much hull it has left.
It is especially useful when fighting alliance ships, fed ships or Cutters in a high CZ. Those have a ton of hullpoints.
I go solo in high CZ in my engineered Krait 2 from time to time. It has 3 MCs (Corrosive, plus 2 Incendiary) and 2 Cascade Rails. My regular TTK of Anacondas, or Vettes is faster then targetting modules, because:
a. You don't waste time to get into position to melt it.
b. I had quite a few occurances when shooting PP at 0% didn't kill NPC no matter how many rounds you stuff in that, so it died simply from hull damage. I believe it even has been reported as bug with NPCs a while back.

In general, as I said, if you take advantage of engineering and have correct loadout, TTK, especially against NPC really make module targetting obsolete.

In organic PVP, if you're trying to get a kill, you definitely need to be targeting the drives and/or FSD to prevent the target from high waking if the fight starts going against them. People routinely high wake if they have the chance, and if you don't disable their drives and/or FSD, that's exactly what they're going to do, unless it's some arranged "to the death" duel or otherwise.
Not sure what you mean by "organic PVP". It's hard to believe that someone who you have big upperhand over in a fight wouldn't wake loooong before you start killing it's modules, and best PVP ship builds usually don't have anything to wreck modules reliably, as most people run PAs, and Rails are great at killing modules, but not very quick at it. If we talk about ganking newbies who run unengineered ships, with D-C rated modules, no PDs, and don't know how to break the lock, if we talk missiles, then maybe yes, but it's extremely niche application of a weapon system, simply not viable in 99% of regular combat situations.
 
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Today I re-adjusted my Gunship to be ammo-less (previously it was like this). Then I took a couple of missions in a War System. 126 ships (63 for each side).
Worked like a charm, but i'd really wish that bursts have the same firing rate no matter the size...
Anyway, while it did happen once or twice that a ship with PP at 0 to survived until it reached 0 hull, most of the kills were at 0 pp and hull 20-60%

You don't waste time to get into position to melt it.

I dont.
I just shoot trying to aim at the selected PP. So i either hit the PP or i hit the hull, no wasted time.
 
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Fire some missiles are the chaff launcher, it'll smash it good and proper.

Can't damage them through shields, though.
 
Its useless, if the hulls had twice or more HP it would be a valid gameplay mechanic.

Its Elite Dangerous, what else can we expect...
 
Once the powerplant has been zeroed high ranked npc in cz still are able to maneuver and to shoot back now in my experience, but it slows them down doing so.
still shooting at the powerplant doesn't help as fast as in the past. maybe they get smarter over time... :eek:
 
Taking out someone’s FSD will keep them from escaping. Useful for Pirate Lords or bounty hunting, CZ, etc. If they get away you have to fight them again and/or they don’t count for mission kills.

Absolutely this. Nice to see an important bit of lore observed by NPCs. Without an operating FSD they cannot leave normal space. I always take out the FSD first so they cannot jump away. If the hull goes down first so be it. If not I target the PP next and keep firing. FSD and PP are normally next to each other on the subtargets menu. Either a critical hit blows them up or the hull goes down to 0 while they are losing power for weapons etc. Either way they cannot escape.
 
externals are not less vulnerable than internals. it depends on the weapon used.

edit: granted drives are pretty vulnerable to all weapons if hit.

But they're less vunerable to certain weapons types? That makes no sense to me, something on the outside is surely affected by everything?
 
But they're less vunerable to certain weapons types? That makes no sense to me, something on the outside is surely affected by everything?
MRPs only apply half their protection to external modules.
They are more vulnerable to splash damage also, because they aren't protected by the hull (explosive).
That's why hull tanks generally lose against missile builds.
Not because they die, but because they have no weapons after some missile hits.
 
MRPs only apply half their protection to external modules.
They are more vulnerable to splash damage also, because they aren't protected by the hull (explosive).
That's why hull tanks generally lose against missile builds.
Not because they die, but because they have no weapons after some missile hits.
That makes sense but the other chap said that externals are not affected by all the weapon types. That's the crux of what makes no sense to me, if something is outside the ship how can it be less affected by a weapon type that can affect something internal?
 
That makes sense but the other chap said that externals are not affected by all the weapon types. That's the crux of what makes no sense to me, if something is outside the ship how can it be less affected by a weapon type that can affect something internal?
Never heard about that, only that external modules are more vulnerable to explosives.
 
Never heard about that, only that external modules are more vulnerable to explosives.
Well Rekurzion said "modules are separated into internal and external with weapons having 4 damage types (laser, kinetic, explosive, absolute). external modules can only be damaged with explosive and absolute. internals can be damaged with any damage type"

Which if true sounds like external modules are not damaged by laser and kinetic, which is why I said it makes no sense.
 
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