What is the purpose of the Core Gameplay Loop for Odyssey?

Hi all,

As a game developer myself, one of the key things I look for in a game is how the different gameplay loops feed into one another. For example, in a traditional MMORPG the gameplay loop is usually killing mobs, completing quests to get better gear to go on to kill bigger mobs to get better gear, etc. which eventually allows you to move into the end game loop - usually raids or something similar where you play the loop over and over to obtain the best gear.

In Horizons, I saw a core loop of making money (through missions, trading, mining, piracy, etc.) to get better ships, that didn't seem to have an end game loop. It looked as though with the introduction of a Thargoid threat that the end loop was going to be an intersystem war that you would need the best Xeno killing vessels but that never appeared. So once you have a fleet of death-dealing machines there is nothing to unleash them on.

With Odyssey I see the same thing happening. The core gameplay is more similar to a traditional MMO - grind to get the gear needed up to the highest tier, but for what reason? Once you get there, there is no sign or mention of that end game loop anywhere. Or did I miss it? Can someone explain what it is?

This isn't a pop at Frontier for the game they have made, it is a technical feat, even with the roughness of this release which will eventually be sorted out. What I am seeking is, for what reason am I doing all this work? Why am I grinding to get grade 5 weapons and suits beyond the 'because it's there.' mentality? Is there going to be a war with the Thargoids? Will we get to pick a path of whether we specialize in space or ground combat? Are we going to have raids against human outposts who start worshiping their new Thargoid masters, and we have 2 factions developing who cannot live harmoniously?

The potential is there - I am just not sure it has been explored. Thoughts?
 
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Elite is a bit of a different beast like the other post mentioned, but I agree. It wouldn't hurt if there's a bit more structure in that sense.

For instance, I've always longed for a simple "main quest" that just chains existing missions and activities together with a little lore and narrative, possibly incorporating certain money and reputation thresholds so you can keep upgrading your ship and gear. I would also be totally okay with having Ultra High Intensity ship/on-foot combat zones and Xeno-related activities which feature more intense fights against fully buffed up AI.
 
Elite has never had an endgame though. Unless you consider AX endgame but I hardly see it as that, just a separate branch with endgame type encounters (boss fights). With zero tangible reward for doing so (no super powered gear). And it's entirely "side-mission" anyway, not "end".

EDO has a game loop no different to EDH except that it's more focused on exploring the locations than EDH ever was (even as an explorer). Settlements are the content, what we do there is the loop. Upgrading gear helps in CZs and that's it. And CZs are one loop of the content.

Elite has always just been about doing things because you like them. Quite often this ends up just being doing them because you like the BGS or the activity itself. I haven't quite completed all mission types across all settlements and I will keep doing them because they're fun. We have to be getting more content for it in future, irrespective of what people latch onto about the whole "no seasons" thing. And so that'll be something else later on.
 
For example, in a traditional MMORPG the gameplay loop is usually killing mobs, completing quests to get better gear to go on to kill bigger mobs to get better gear, etc. which eventually allows you to move into the end game loop - usually raids or something similar where you play the loop over and over to obtain the best gear.

Kill mobs, complete quests, get better gear, to be able to take on more difficult mobs and quests.

What FD have done is taken gameplay loops right out of the MMO handbook.

Its not what i'm really looking for in ED or most of that other MMO guff that seems to get so many people excited.

There is no real end game loop in MMOs same as in ED/O. You max out, you can continue doing stuff or not. Same as in a traditional MMO, what do you do when you have everything? Star over again with a different character? I can't imagine doing that in ED, and since there are no things like character classes, no real reason to.
 
ED's game loop of min-maxing your ship is flawed in my opinion and the source of many of the game's issues, it messes up balancing for pve and pvp, it forces grind for longevity, after credits are maxed the game is forced to introduce alternative currencies like engineering materials and upkeep and .. it's ultimately pointless.

Personally I think the gameloop should be about gaining influence and rank within those factions through missions and quests, enforcing the players to choose between opposing factions and major powers like federation, empire and alliance, encouraging players to have different accounts with different conflicting goals. Exploration in other games is about opening up the map gradually when visiting new areas, why does Elite not focus more on that. Unique gear that you find is much more rewarding that just grinding for the next upgrade.

Having actual quests and persistent npc characters, even if procedural, is something most other similar games have, but ED only has engineers..
 
So the comments above to me seem to indicate that the mechanics are there - each person can do their own thing, take their own path. Beautiful.

Like a true sandbox game, I can do anything or nothing that I want to do. We could just do nothing and keep to ourselves doing sandbox exploration. You can get credits from missions, combat, update your ships, research Xeno tech, get bigger and better ships, suits, and weapons, etc. Play the political influencer, pulling strings and helping factions expand their reach. But eventually, the missing aspect is still there - nothing you do in the game matters.

It is arguable that no relatively successful game these days succeeds without at least some type of goal. Even most sandbox games have an underlying narrative thread however paper-thin and throw away, and an antagonist for your protagonist to work towards defeating. Many sandbox games without any direction have goals - even Minecraft eventually leads you to the Ender Dragon.

Expansion packs have normally been the way to keep the game fresh for players who finish the end game loop and reached the highest pinnacles in the previous iteration and need new goals and new baddies to fight. With new mechanics and goals to reach to be able to engage that new protagonist that is how they reengage with a game that has become a none directional loop.

The expansions for ED seem to add more mechanics - but without the target to use them against when you have them. We are all guns and no targets!
 
Unfortunately Elite suffers from the Emperors New Clothes problem - once you realise there is no end game and nothing new to spend your credits on then the whole game seems pointless. I come to that same conclusion a few years ago - now I just download each update, do the new thing until I'm bored then stop playing for another 6 months or 2 years or ever long the next update takes. Sometimes interest events or challenges bring me back, like the 'Distant worlds 2' - I did that. I did the original big guardians mission, I've triggered the light show in the Thargoid base.
I was really hoping Odyssey would bring new game play - not just more grind for mats.

I also wondered a few weeks ago if FDev would fix Odyssey and make it playable before I get too bored of it to care. They failed.

Now I'm just here out of morbid curiosity - I'll try next update in two weeks time and see if that actually fixes anything important. I counted and I make it about 730 fixes so far during this beta, I expect the next and final big update on their 'road map'(sic) will probably reach the 1000 mark - somehow I doubt Odyssey will actually be 'fixed' and 'done' before the Console release - if the Console release bring no new content then that's me done for another X number of years until they bring out something new and interest. ( FPS play, especially what's in Odyssey is NOT new and NOT interesting ).
 
Unfortunately Elite suffers from the Emperors New Clothes problem - once you realise there is no end game and nothing new to spend your credits on then the whole game seems pointless. I come to that same conclusion a few years ago - now I just download each update, do the new thing until I'm bored then stop playing for another 6 months or 2 years or ever long the next update takes. Sometimes interest events or challenges bring me back, like the 'Distant worlds 2' - I did that. I did the original big guardians mission, I've triggered the light show in the Thargoid base.
I was really hoping Odyssey would bring new game play - not just more grind for mats.

I also wondered a few weeks ago if FDev would fix Odyssey and make it playable before I get too bored of it to care. They failed.

Now I'm just here out of morbid curiosity - I'll try next update in two weeks time and see if that actually fixes anything important. I counted and I make it about 730 fixes so far during this beta, I expect the next and final big update on their 'road map'(sic) will probably reach the 1000 mark - somehow I doubt Odyssey will actually be 'fixed' and 'done' before the Console release - if the Console release bring no new content then that's me done for another X number of years until they bring out something new and interest. ( FPS play, especially what's in Odyssey is NOT new and NOT interesting ).
Well said. I came back after a couple of years to start playing again. This expansion has nothing in it for me. It's been thrown together and a real scam. I got my refund without trouble I guess because iam in the UK and the product wasn't as described.
 
I've said it before here and on the subreddit: there's literally no point in engaging in on-foot missions outside of just doing them for the sake of doing them.

Ground missions only exist to give you materials to upgrade the gear. And you only upgrade your gear so you can do ground missions better or faster. They feed directly into one another in a never ending loop, with zero effects outside that loop. You certainly aren't doing them for credits since ship based missions pay far better. Literally any other activity pays far better for the same amount of time committed.

So why do ground missions at all if I'm only upgrading gear to do MORE ground missions? It wouldn't be as bad if some of the ground mission rewards fed into ship advancement or something, but ground missions and their associated mechanics are entirely self contained and isolated from every other game mechanic.

Why bother upgrading my gear to Grade 5 if Grade 3 can essentially get the job done more than sufficiently?
 
Elite is a bit of a different beast like the other post mentioned, but I agree. It wouldn't hurt if there's a bit more structure in that sense.

For instance, I've always longed for a simple "main quest" that just chains existing missions and activities together with a little lore and narrative, possibly incorporating certain money and reputation thresholds so you can keep upgrading your ship and gear. I would also be totally okay with having Ultra High Intensity ship/on-foot combat zones and Xeno-related activities which feature more intense fights against fully buffed up AI.
It would be really nice if they did a proper structured quest line for the stories and plot lines they do release into the game.

I realize that some people/groups enjoy solving the mysteries and whatnot, but I suspect I'm not the only one who doesn't have a degree in cryptography, or wants to be messing around with waveform analysis of sound files, just to follow the storyline through a game! When I see plot in Galnet I tend to ignore it and just wait a couple of months: when the folks who can be bothered with those kinds of shenanigans have posted all the locations, then I go take a sightseeing tour round the pretty things.
 
i ever wondered why we can reach both highest ranks in imperial and federal navies?
for what?
i feel a bit like a double agent with both ranks on the highest tier Oo
on my understanding the one military career excludes the other career?

wasted potential on many places..
 
It would be really nice if they did a proper structured quest line for the stories and plot lines they do release into the game.

I realize that some people/groups enjoy solving the mysteries and whatnot, but I suspect I'm not the only one who doesn't have a degree in cryptography, or wants to be messing around with waveform analysis of sound files, just to follow the storyline through a game! When I see plot in Galnet I tend to ignore it and just wait a couple of months: when the folks who can be bothered with those kinds of shenanigans have posted all the locations, then I go take a sightseeing tour round the pretty things.
I've been playing this since the Steam release and have barely been able to keep track of all the lore or whatever seems to pass for it. If there's a megaship, it goes missing eventually. If some new political player or faction pops up out of thin air, they're either getting murdered or spawn a few CGs. An ever-expanding main quest stylishly retelling those events would really help.
 
Well, this is the thing, if you could gain stuff for your ships while on foot, and gain stuff for your suits and ground weapons while in your ship, it'd help with this a bit- though wouldn't achieve what you are after.

You are probably looking for power play, and BGS wars, plus thargoid battles of various difficulty levels.
 
I think of Odyssey in its current form as a foundation upon which future content can be built.

While I find it enjoyable in itself for now (bugs aside), I believe it's reasonable to expect that most players will want to see a little more meat on those Odyssey bones before digging in too deeply.
 
I've been playing this since the Steam release and have barely been able to keep track of all the lore or whatever seems to pass for it. If there's a megaship, it goes missing eventually. If some new political player or faction pops up out of thin air, they're either getting murdered or spawn a few CGs. An ever-expanding main quest stylishly retelling those events would really help.
Totally agree. I used to go out and try and visit the things in case they vanished (FOMO), but, for how engaged they actually make you feel when you get there, I may as well just read the transcripts.

Shame really: the stories and ideas they come up with are often pretty cool, but the delivery of them via the medium of a computer game leaves a lot to be desired.
 
I think of Odyssey in its current form as a foundation upon which future content can be built.

While I find it enjoyable in itself for now (bugs aside), I believe it's reasonable to expect that most players will want to see a little more meat on those Odyssey bones before digging in too deeply.

But... This has been being said about every element of the game since launch (actually, since before launch, some people were convinced the beta/gamma was a "vertical slice" and the good stuff was just around the corner)

Frontier said this was a fully fleshed out product, not a seasons kind of set up.

Someone needs to buy frontier some bricks and mortar, they've got several cities worth of foundations now.
 
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