What is this starry weirdness?

I'm nearly 6.5 kly from SagA* enroute to Beagle travelling about 1 kly below the plane. I'm surveying an outer system world and as the light scales balance I see this when I look back towards the core:

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What is this mysterious tapestry of stars?
 
The stellar forge built the galaxy from cubes 1,280ly to a side. Each cube has its own set of variables for the stellar density and population. Sometimes near the core you get one with a higher proportion of brighter O/B stars than its neighbours such that the cube stands out in the sky box. It's a bit jarring when you first notice it but you get used to it.

See this thread for a more in depth explanation of what has been teased out about how the forge works on that scale.
 
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It tends to happen in Sectors where there's a reasonable chance of B-class stars being in the e-masscode; e-masscode subsector cubes are 160 LYs across and that seems to be about the dimension of these cubes.

You can find yourself near the juncture of two diagonally opposing cubes. As you can see in this pic, the cubes line up with the galactic plane:
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Aren't those stars placed manually from actual catalogues? Could explain the neat configuration, considering that skies get scanned and catalogues in secors.
 
No. Manually-placed stars occur as "star beams" - long thin streams of stars pointing directly at Sol - not as cubes. These cubes align along the galactic axes, always pointing north-south-east-west-up-down.
 
that would change a lot of systems and discoveries, I personally quite like the cubes and flaws in the stellar forge.

I never thought of that although I think I really meant maybe moderate the star brightnesses across the "cubes" so that the disparity wasn't so large.
 
Yeah, this bugs me, but it is down right frustrating and really irritates me when it does this crap in the GalMap Realistic view. es me right the hell off it does.
 
A quick and dirty fix would be to make O B A stars less bright in the star field, and F G stars a little more prominent...
 
A quick and dirty fix would be to make O B A stars less bright in the star field, and F G stars a little more prominent...

The problem with this then would be that a whole bunch of stars in the night sky of Earth would suddenly become invisible, and a whole bunch of currently-invisible stars visible, making the constellations unrecognizable. The skybox apparent-magnitude calculator has been carefully calibrated to create a "realistic" night sky in the Sol system.
 
The problem with this then would be that a whole bunch of stars in the night sky of Earth would suddenly become invisible, and a whole bunch of currently-invisible stars visible, making the constellations unrecognizable. The skybox apparent-magnitude calculator has been carefully calibrated to create a "realistic" night sky in the Sol system.

A potential fix might be to use the more realistic visible distances in the bubble, and gradually transition to an altered brightness scale over several thousand lightyears, as you get further away. That might be a good compromise.
 
that would change a lot of systems and discoveries, I personally quite like the cubes and flaws in the stellar forge.

I agree.The cube flaw is a minor one and it's like a signpost as your heading towards the galactic core.Besides who wants a perfect universe?

I still lament the floating white dot phenomenon that happened occasionally when exploring.This was some flaw that disappeared a couple of years ago.Some people hated it but I found it broke the monotony (and made me check the map for any black holes nearby).
 
Video game "box art." Ah, the good old days...

Enjoy! :)

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But yes, my "immersion" does not care for this very much.

It might be a huge undertaking, but I suppose they could take the visited system data and put it back into a reforged Stellar Forge.
 
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I still lament the floating white dot phenomenon that happened occasionally when exploring.This was some flaw that disappeared a couple of years ago.Some people hated it but I found it broke the monotony (and made me check the map for any black holes nearby).

Wasn't that long ago. Was it? And I thought it was neutron stars. Hmm...
 
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I still lament the floating white dot phenomenon that happened occasionally when exploring.This was some flaw that disappeared a couple of years ago.Some people hated it but I found it broke the monotony (and made me check the map for any black holes nearby).

Wasn't that long ago. Was it? And I thought it was neutron stars. Hmm...

Hells it's still there!! I saw it for the very first time last night as I was several thousand LS from a Neutron star in a binary with a Black Hole. I approached the NS and saw what I thought was a bright star orbiting the NS (swivelling due to the lensing) but I knew the system only had the two bodies and that the NS would not be visible at that distance.

This was +/- 8000 LS distant and the effect lasted until the brightness of the NS took over.

So I guess the effect still exists, in certain circumstances.
 
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Hells it's still there!! I saw it for the very first time last night as I was several thousand LS from a Neutron star in a binary with a Black Hole. I approached the NS and saw what I thought was a bright star orbiting the NS (swivelling due to the lensing) but I knew the system only had the two bodies and that the NS would not be visible at that distance.

This was +/- 8000 LS distant and the effect lasted until the brightness of the NS took over.

So I guess the effect still exists, in certain circumstances.

I wonder if you are playing the 32 bit version of the game as the floating white dot disappeared for me around the same time the 64 bit and Horizons were launched?
 
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