Much like the "warp" in warhammer40k which is an entirely different (and for humans highly volatile) dimension.
Oh, can you imagine if this engine was used for a Warhammer 40K MMO... with a full-scale Eye of Terror.

Much like the "warp" in warhammer40k which is an entirely different (and for humans highly volatile) dimension.
I have many fond childhood memories of Witch Space... but it always ended badly. Funny how such a simply game mechanic can stick with a guy for LIFE.
[I played on an Atari800 (which i still have and works)- and when the thargons got me it always ended in "weorrr! woop! woop! Thd-thd-ththththththththththth- dead"]
So, you had hyperdrive, which was a wormhole tunnel sort of drive that drilled a tunnel through a higher dimension between your starting place and your destination. simple. What was outside that tube was hyperspace. If you were fortunate, you stayed on one side of the tube wall, and the hyperspace stayed on the other. Sometimes you could misjump (in FFE having your jump drive reach 0% mid jump was a guarantee), and break out of that tube, but that just meant you emerged somewhere random in the real universe.
That wasnt Witch space, though. Witch space was a HYPER-hyper-space.. like another dimension higher than the one we tunnel through. We didnt know how to reach that level (which would allow for faster/farther travel), but the Thargoids did (somethings even hinted the Thargoids lived "up there"). They could attack us mid jump by yanking us UP to that witchspace, where they would attack us.
To if hyperspace is the 5th spatial dimension, witchspace is the 6th. And a place we dont want to go. But sometimes get dragged there, kicking and screaming (thus the witch reference)
Wave goodbye to exploration...
The (7th?) dimension you travel through when you make a Hyperspace jump between systems.
but there is Normal Space>Super Cruise>Warp>??? thats witch space? whats so different?
... it's a loading screen.
What was the jump method called in Frontier Elite 2? I seem to recall it opened up a hole, which bad guys could follow you through?
Might be wrong, it's been two decades since I played Frontier.
Capships and Ocellus stations still travel via witchspace i believe, cause they have too much mass for the relatively new frameshift drive tech to work with
I believe you are correct, which is what makes Capital Ship entrances to Conflict Zones look and sound so damn cool.
Hear!! Hear!!
Remember on Star Raiders, when if you didn't keep the ship on course you would end up in a system you didn't initially plot the course to. That type of risk in Star Raiders would be great.
<nods> That's how I've always thought of it, but some people/sources (including TDW) state that Witch Space was the actual hyperspace transit.
The "witch space" terminology was restricted to the original Elite game. In FE2 and FFE, the faster than light drive was called the "hyperdrive". The little spherical-with-lightning discharges that appeared whenever a ship jumped between two star systems were called "hyperspace arrival clouds" and "hyperspace departure clouds". "Witch space" got retconned out of the lore in FE2 and FFE, along with many other things (such as hundreds of alien races).
So, in effect, "witch space" equals "hyperspace". In ED, the two terms are now basically interchangeable, and refer to the old-technology stardrives that were supplanted by the Frame Shift Drive all ships currently use. Although, given the similarities between the "arrival cloud / departure cloud" of FE2/FFE and the "sphere of lightning" cloud that appears whenever a Capital Ship arrives or departs the scene, one could argue (and many have) that capital ships still use the old-style hyperdrives, rather than frame shift drives.