ok, as many others said, the overall improvements are great
- not knowing where to search for materials is disappointing ( .. are dropped at USS from size 3 ships, ... are given by missions of refinery nations in high tech systems ... something like this, more specific descriptions )
- i am missing a lot of UI features, e.g. listing requirements for pinned recipes in the synthesis section would be great, pinning of more than one recipe per rngineer would be just naturally, because a 1000 years in the future computer should be able to store just as many recipes one want after one gets hold of it
- and i am missing using the bookmarks directly, i mean, when plotting routes is such a hard thing without the galaxy map, make all bookmarks in the quicknavigation available that are either within current system or reachable by one jump, just like one jump reachable stars ( uuh, having a in system bookmark directly selectable from within another system would be soo nice, having sell point and mining planet bookmarked jumping beetween the systems would be a pleasure for massive mining sessions)
- UI - sorting by amount instead of by alphabetic would be quite helpful addition as well
some things that might come in future and are quite bugging....
- module storage?
- material caps ?
- commodity storage?
so, as might come through i rather miss the completeness of thought to not knowing where to find stuff, and not having the overview of what may be able to do with materials