What is your exploration routine

Edit: Here's an image of a planetary nebula, this is quite close to the system on the map:

Often stellar remnant nebula will have an elongated shape and come in blueish colors. I think the shape is supposed to be like this because of the high energy jets emitted by the Neutron stars inside (or by the black holes inside, even if their jets are not rendered ingame).

However, they may also look like this, on the galaxy map, too, this is just one jump away from the stellar remnant whose supernova formed this nebula:
Here are some handy references for the four models used for generated planetary nebulae:
- note that these are the most frequent

- these are the least frequent


A few real planetary nebulae have their own unique models, too.
 
Here are some handy references for the four models used for generated planetary nebulae:
- note that these are the most frequent

- these are the least frequent


A few real planetary nebulae have their own unique models, too.

That helped me a lot, thank you very much! (y) And it also saddens me, that it proves, that my yesterdays "sensation" is really nothing more than just a glitch... 🤔
 
That's not correct, they still exist. However, you can no longer spot them visually, and they don't have their own signature on the FSS barcode.
...
So question about the GGGs - by "can't identify them visually" do you mean that when you scan them with the FSS they just look like a normal version of whatever class gas giant they are and don't look green until you fly up to them? Do we get codex discoveries for GGGs? I've been FSSing all the gas giants I see just in case so wondering if it's worth still doing that.

Outside of scanning for GGGs in the vain hope of finding one, my routine is:
Honk
Check side panel for NSPs (when I remember)
If the system is just some combination of icy, rocky ice, and rocky planets I usually just move on.
FSS HMCWs, metal rich, ELW, AW, WW, gas giants so I can unashamedly cherry-pick high value worlds for mapping. If there aren't too many other bodies in the system I'll usually pick up everything else.
Crystal shard regions if I see a life-bearing world I'll FSS all the planets and moons around the non-main star to look for shard sites.
If the system has a lot of bodies or I see something that suggests interesting configurations I want to see (like a set of planets orbiting the barycenter of 5 stars, for example) I'll FSS everything.
Map high value worlds.
Map and visit all bodies with biological sites and maybe collect mats.
Sometimes visit geo sites for a change of pace.
 
So question about the GGGs - by "can't identify them visually" do you mean that when you scan them with the FSS they just look like a normal version of whatever class gas giant they are and don't look green until you fly up to them? Do we get codex discoveries for GGGs? I've been FSSing all the gas giants I see just in case so wondering if it's worth still doing that.
Not quite what I meant. You see, before the FSS, the honk would reveal the system map (without auto-scanning anything, not even stars), and if a gas giant was visibly green there, you could spot them visually. The downside of course was that the barely-green gas giants would most likely go undiscovered, but at least you could find GGGs without a lot of extra effort. Now, they don't have their own signature on the FSS barcode, so you have to scan every gas giant and hope that the Codex discovery pops. They do show up during scanning as they look visually, but that's not much help either - especially if you no longer take the time to look at them all, and just zooming in-out.

As for Codex discoveries: you should get a notification if you've discovered a GGG of a type that you haven't seen in the region (for example, Inner Orion Spur) yet. However, if you've for example scanned a class III GGG in the region already, and you find a new one, you'll get no notification. I'm not sure if the information would still be logged in the journals, though.
 
I like to take the carrier with me because how is anything any fun if you don't have a hulking great albatross hanging around your neck whilst doing it? (kidding) So I tend to scout ahead in my Dolphin, I scan every system, all bodies. It is my greatest hope that one day I'll find a previously undiscovered Guardian site, or some such. I'm compelled to scan everything because it is my greatest fear that one day someone does discover a new Guardian site, or some such, sitting on the one planet I didn't scan in that system. The proud CMDR will come on here saying, that CMDR XloubellXX, what a joker, scanned everything else in the system and missed this Guardian/Thargoid base that has never been seen before. Naturally I would have to kill myself.

I plot a route of 500ly from where the carrier is, heading normally, out toward the rim of the map. By the time I'm around 400-450ly away from the carrier, I'm staring to look for icy rings. If I find one, I DSS it. I'm looking for Trit hotspots. Having found that, I call the carrier. Normally there are some bodies in the system with geo sites on, so I DSS them, land on them, scan the Geos, rob them of their minerals whilst waiting for the carrier to arrive. Rinse and repeat.

I'm just finishing off my combat ranking in the Bubble at the moment. I will be heading back out in this fashion. This time I will pay more attention to rocky and metal rings. If these CG's continue, for the foreseeable, it is possible that I arrive in the Bubble one day with an FC full of goodies and drop a bunch of to the station securing my position at the top most of CMDRs active in the CG.
 
All those numbers and letters in a star system name actually mean something. Frontier was serious about astronomy accuracy. Here's a video showing how it works so that a player can go directly to interesting ones.

 
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All those numbers and letters in a star system name actually mean something. Here's a video showing how it works so that a player can go directly to interesting ones.


Nice vid, Im doing his trick he shows as well, discovered that myself couple of weeks ago... Except, I do not put the whole sector name including XX-X Y in the search field, but I only key in the sector name without any other criteria and when you hit that button, it will take you to the most massive system in that sector and then to the next one and next one etc... For example I enter EOK Flyuae and hit enter and it takes you to EOK Flyuae AA-A H0, then H1, then H2 etc... Nice video...
 
You have figured it out when you dial in a deep space system to explore. Go with this thread discussing advanced astronomy while flying a ship in ED. Long ago in college I took an astronomy course in college more about adding to my electronics degree. The professor was serious about using complex math including Calculus understanding the Universe and if no student was prepared to commit to that then leave the class/ I left the class but made a lot of money with my electronics degree. Go figure.
 
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Deleted member 166264

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All those numbers and letters in a star system name actually mean something. Frontier was serious about astronomy accuracy. Here's a video showing how it works so that a player can go directly to interesting ones.


Why am I not seeing the video?

EDIT: Except just now when I quoted you?
 
One thing I do that no-one has mentioned....
I collect jumponium materials from landables, but only from geological or biological sites.
I know which materials I have the least of, and look for them in the side panel for the planet or moon.
The correct combination of materials and geological sites doesn't come together very often, but when it does it gives me a chance to recover from using the FSS.
 
I collect jumponium materials from landables, but only from geological or biological sites.
I've been doing that since geo sites were introduced to the game, but lately I switched back to good old searching for the stones. I find flyving much more fun than shooting things at sites. Sometimes it's even not that bad efficiency-wise since a group of metallic meteorites can yield up to 20-ish units of lvl 5 mat. And, if close enough to civilisation, random POIs are an additional fun. Some time ago I found crashed Anaconda and got 18 Heat Vanes out from it. :)

It just feels much less like a brainless grind to me. ;)
 

Deleted member 166264

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Have you got third party cookies blocked? I believe embedded youtube links won't show if you don't allow Google to stalk you since a recent forum update.

That could be why, except that I'm not using Chrome on this computer.
 
When posting videos, people should not use the insert Media button, as that does not show the video link and the media itself won't be shown unless you have marketing cookies enabled.
Just copy & paste the link, and the forum does the embedding all by itself, leaving the link also visible (those who do not see video embed, will still see the link).
Source: https://www.youtube.com/watch?v=hqPC7PxgziY
 
Nice vid, Im doing his trick he shows as well, discovered that myself couple of weeks ago... Except, I do not put the whole sector name including XX-X Y in the search field, but I only key in the sector name without any other criteria and when you hit that button, it will take you to the most massive system in that sector and then to the next one and next one etc... For example I enter EOK Flyuae and hit enter and it takes you to EOK Flyuae AA-A H0, then H1, then H2 etc... Nice video...

In the last couple of days I learned, that the trick with entering the system name in the galaxy map navigation search box does not always get you to the most massive system in that region... I am confused...

In this sparsely populated region of space (close to Beagle Point), I have entered a certain region name and it has taken me to a system with mass index E, which was not an AA-A system in that region... I thought that this region does not have an AA-A system and that E mass is the most I would find here, but when I entered the region name together with AA-A, I was shown an AA-A system with F mass index. That means my trick does not work... I'm disappointed....

The Galaxy map and search box in there lacks in so many ways... The search is so limited and gives you very little options...

Considering that this is a standard equipment of a ship, that can traverse 69ly in 15seconds is a bummer... If the same logic was used when creating a navigation for my car, they would have only given me a pencil and a piece of paper...
 
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