I find myself agreeing with you Cheknov, and I find it disturbing. I may need to rethink my stance on this. Im gonna go meditate.
You guys do realize that even if this came into play you dont have to buy the credits, what one person does with his money will not affect another, this game is not a highly pvp game and alot of people play in groups and solo so what does it matter if i spent $10 and bought credits would gladly do it and would have spent about $100 just in the last two weeks lol, which would help pay for future expansion for you!!!!!!!!!!!
You guys do realize that even if this came into play you dont have to buy the credits, what one person does with his money will not affect another, this game is not a highly pvp game and alot of people play in groups and solo so what does it matter if i spent $10 and bought credits would gladly do it and would have spent about $100 just in the last two weeks lol
Unfortunately while you having the credits wouldn't affect us, the shame contained within your player save for being so bad at the game you had to buy credits would crash the servers.
Yeah that league of legends game is really struggling.
Most of us payed well over AAA prices for this game. The game is p2p so server costs should be negligible. Far less then that of an actual mmo. Their is no reason to implement f2p style micro transactions other then greed.
If FD wants more of my money they should make an expansion worth paying for after they get the base game to an acceptable state.
League of Legends really doesn't have progression. It's just a battle arena where you play the same couple of maps over and over again.
Not this again?!?
The horse is dead, let it rest in peace.
Mods, please close this dead horse thread.
what about the fact that i dont like trading and bnothing compares to the credits you earn doing it? "play my way" huh dosnt feel like it seems like play space trulkers 3300 and then when you grind enough you can play your way.
Except they would loose a lot more in the long run. Pretty much every MMO that has tried the "pay-to-win" model has failed, because the majority of online gamers hate it. The game and the developer's reputation instantly go down the toilet, also destroying any future they may have.