What is your view on microtransactions for credits?

the only way to do this and not have it ruin the game is to not allow microtransaction through players but only between the company and the player. i for one do not want other ppl messaging me hey hey their you wanna buy dsome credits?
 
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I am 100% against this idea. P2W is a terrible, manipulative model of gaming that I wish never happened, but was inevitable given developments in the mobile space. P2W is barely acceptable when the game itself is free of charge, but to have P2W microtransactions in a game where you spend $40+ up front? MADNESS.
 
Pay for credits only works, if you lock higher tier ships, and weaponry behind the ranking system.

As your ranks increase, you unlock higher tier gear. That's the only way to keep the system becoming pay to win. Y'know, just the Sidewinder, Ealge, and Hauler are available to you up until you start to increase your rank. But then people will argue what's the point of paying for credits? It's a vicious cycle, and FD won't be able to please any of you no matter what they do.

That's what's been perfectly clear all along. No matter what they choose to do, someone will whine about it.
 
Seriously, who needs cash for credits in this game? Cash accumulation is easy enough as it is.

Good luck to Frontier if they can sell it though! I wouldn't be able to look at myself in the mirror if I did.
 
Pay for credits only works, if you lock higher tier ships, and weaponry behind the ranking system.

As your ranks increase, you unlock higher tier gear. That's the only way to keep the system becoming pay to win. Y'know, just the Sidewinder, Ealge, and Hauler are available to you up until you start to increase your rank. But then people will argue what's the point of paying for credits? It's a vicious cycle, and FD won't be able to please any of you no matter what they do.

That's what's been perfectly clear all along. No matter what they choose to do, someone will whine about it.


How about they stay honest and consumer friendly and not listen to people who buy games and then pay not to play the game?
 
Some people dont like and some do, its up to EDevs and it dosnt "actually" hurt neone to do it, and if someone did do it you would never know about it uless they said they did it. lol so what the difference.
 
sigh, I suppose it had to happen once in my lifetime.

I have to agree with Cheknov on this one.

Credits in this game are basically a function of invested time. They are not hard to obtain, simply time consuming. Let me take a few examples

1. Someone who can only play for a couple of hours a week due to other commitments

This person will never have a great deal of credits. They will be essentially limited to the cheaper ships. For many this will not be a problem. They will enjoy the game play and the journey and be happy. Now look at those in this category that WOULD like to try out the larger ships. If they were able to compensate for their lack of time by purchasing credits, it really doesn't affect my game at all. Not one iota. It improves their happiness while not diminishing anyone elses. They don't have anything that can't be obtained in the game.

2. Someone that plays a lot but is careless with ships and loses them often, but doesn't like grinding credits to rebuy them

The ability to buy credits would enable this category of player to continue to enjoy playing, without forcing them to engage in activities in game they don't like. Once again, it's a win in that it makes someone happier playing, without negative consequences to anyone else's game.


The ability to buy credits would create a credit disparity among the game population. However, we already have that disparity. We have people that are making 3-4 million credits an hour in the largest ships, and players that can't afford a hauler. And it doesn't matter. The game is not competitive. The game is all about the journey, the experience.

Should someone be able to purchase credits to recover from a moment's stupidity when they ram their asp/python/type 9 into a station and blow it up without funds to cover the rebuy? I know many will say no. From my own PoV, it doesn't matter in the least if they can.

Would I buy credits myself? Almost certainly not.
Would I object to someone else doing so? Certainly not.

This. Dropped the mic. End discussion.
 

gravityztr

Banned
this game is a really great concept, i wouldnt want and bet david wouldnt ether to see it shift into something it isnt... :S
 
I like the game and I want to give Frontier some more money over time to help continue development. I do not want to be game-breakingly rewarded for it.

I already plan to buy some paint jobs after my paycheck comes in, I like paying for graphic mods that do not affect game play. I am excited to see what paints come out for bigger ships.

I am okay with pay for currency. It helps people catch up when the game has been out for a while, and it can help people with more money than free time still be involved in the game without spending all of their precious gaming time on farming for money. If these guys want to pay to help keep Frontier funded, I don't think that it is unreasonable to give them in-game cash rewards. This still has to be watched carefully to see what affect it has on the game, and then be ready to respond accordingly.

I am NOT okay with pay-to-win, otherwise inaccessible items. Things you can only buy with real life money, or tokens you can not feasibly gather in game. Things like super armor and weapons that only paying players have access to. This breaks games and makes people unhappy.

That's how I feel about the 3 forms of micro-payment. I hope it was informative and/or helps you make informed decisions about how you feel about them. I'm not saying anyone else is right or wrong.
 
As the majority of the people will argue that it doesn't matter what another person has in this game in respect to you, would it be fair to say that buying credits for real cash doesn't affect anyone at all?

There is no "win" in this game, hence it wouldn't be pay to win.

I wanted a single player game. This results in two things:

1) I only play in 'Solo' mode and

2) I don't give a damn what anyone else does in the game, including 'pay to win' - go for it boys.

It's a great way to play.
 
I say yes....






£1 = 1 Credit :cool:


However, being serious for a moment, I have no problem if people want to buy credits.

We can all get them in game for free, so I can't think of a single reason why I would object to other people supporting the game by paying cash for them.
 
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Credits in this game are basically a function of invested time. They are not hard to obtain, simply time consuming. Let me take a few examples

1. Someone who can only play for a couple of hours a week due to other commitments

This person will never have a great deal of credits. They will be essentially limited to the cheaper ships. For many this will not be a problem. They will enjoy the game play and the journey and be happy. Now look at those in this category that WOULD like to try out the larger ships. If they were able to compensate for their lack of time by purchasing credits, it really doesn't affect my game at all. Not one iota. It improves their happiness while not diminishing anyone elses. They don't have anything that can't be obtained in the game.

And herein lies the problem. I fall into this category, but I would never buy credits for a number of reasons. Primarily, it would both feel like cheating and being cheated. Cheating because it would be reward unrelated to in game activities, and being cheated by having portions of the game I already paid for behind an unnecessary grind.

I've already seen complaints about the price of some of the ships; can you imagine the accusations that would fly if all of a sudden you could buy the ship (or enough credits for it) for $80? Btw, that is a real figure pulled for a "premium" item (and in game pet, and not the cosmetic kind) from another game I played for a while; they also had consumable "charms" (of varying capacity and price) that would refill health and mana to full every 20(?) seconds or so if they dropped below a certain percentage (I think 50% and 60% respectively); I am sure the decision to make them trigger before a player was anywhere near death was completely about producing "value" for the player. Just as I am sure that making it so the consumables couldn't be unequipped for conservation in low risk gameplay was also about serving the interests of "fun". /sarcasm

Tangentially, as I and others have already stated, being able to purchase credits would affect design/accounting decisions on the prices set for items in game. That would further reduce the "progress" my limited time can achieve even more.
 
FD will do what they see fit to do, I expect...

Everything in the game will be purchasable with in-game Credits, earned from trading, bounty-hunting, etc. We will probably allow the supplemental purchase of Credits with real money, for those who want to accelerate their progress through the game.
 
No way. Please don't do what star citizen does and plan to sell everything that people whine about how hard it is to get.
 
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