What is your view on microtransactions for credits?

We've been here and done this but I'm game. I have no problem with any kind of microtransaction as long as what is bought for money can also be obtained though in game means. In other words as far as I'm concerned they could sell ships and credits for cash, it wouldn't disturb me. This is a minority opinion of course. Heads explode at the idea.
Just curious, how much time do you have available to play? I'm in no way accusing you or anyone else of this, but I've always had the sneaking suspicion the main types of people in favor of such models are "whales" and would be "whales" and mostly free players that don't mind a few whales supporting the upkeep of their game.
 
Nah. Although I think a $5 Insurance charge would be fine. I don't agree with buying credits straight up. But if you wanted to help fund the game with real cash every time you died, that may be more acceptable. Even the richest of the whales would still need to save and work towards their bigger ships.
 
Why not just ask for free money instead? Why should we have to pay real money for pretend money? The purpose of this feature is to make the game more fair for those who don't have the time to play, yes? Let's just implement a feature that gives everyone an in-game wage, based on how much they are not playing. The wage can be what the average player makes per hour. For every hour you're not playing the game, you make that many credits. Much more fair, no? Everyone wins, yes? Looking forward to everyone's response to this awesome new feature!

Seriously, though. Please tell me why this is worse than buying credits for real money. PLEASE DO.

There are 2 reasons it would be worse.

1. It provides an incentive to not play the game - absolutely the reverse of what we want to happen.
2. It would increase the credit supply in a manner similar to selling credits without generating the revenue stream to Frontier from their sale.
 
If they ever do implement something like this, I think something similar to star citizen is a good idea where there is a daily cap and overall cap of how many credits can be bought by a single players. Make the daily cap like 100k and the max cap to be around 5 million or so, that would not make things insane as it will mostly help newer players looking to bypass the starting frustration of using a sidewinder.
 
People are confusing P2W, with buying credits to use as u like in game . Buying credits is not really play to win in my book. Buying a Jump drive with a much larger jump distance than you can get in game or a laser that has more damage than you can get in game is P2W.
Get back to your world of tanks
 
It has a very poor user rating. Which means they are probably loosing out on a lot of potential customers and not gaining many new ones. Most of the complaints are about it being a pay to win cash grab...

So next time the same studio need to release a new game to keep the money rolling in, people will remember and avoid it. That is when the financial problems start. I have worked in the games industry, things can go wrong very quickly because of stuff coming back to bite :)

It is literally impossible to pay to win in League of Legends. You can pay to unlock different champions (which are generally balanced and not 'upgrades'), and you can pay for cosmetic enhancements. You cannot buy anything that gives you an advantage over other players.

My point is that micro-transactions do not necessarily equate to P2W. I'm not sure if P2W even means anything in this game.
 
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I've said this before. A great feature about ED is that you can have a great time in the starter ship. You don't *have* to grind your way to a bigger ship.

If you're worried about pvp, you can have the best PKing ship in the game for about 5mil (which most people can earn with a month or so of casual play).

Let's say you spend real money and get 1 billion cr. All that will get you is a slower ship that's easier for people to hit and has sky high repair bills. You also loose all the fun of progressing through the other ships in the game.

On that basis I'm inclined to say let people buy all the cr they want. My only concern is it will impact the longevity of the game for everyone.
 
Modern Pay To Win designed to sell opportunity to catch up another players faster. Because race did not stop P2W make difference between players. Best example is world of tanks wich is 100% P2W game wich did not sell anything that can't be obtained with regular gameplay.

Nothing weird in fact that players from a p2w MMO exists here.
 
Why is it "everyone" wants to change the game mechanics one way or another, when the design ethos and mechanics are clear from the outset... Its a game that allows plays to play the way they want by earning credits, be it buy trading or by free-booting.


I play the game as intended by the designers, when they either change or modify the game as they have said they want to as ED universe develops I will then, have to decide if it is still the game i want to play. However I buy and play each game as it is designed, not on how I would design it.
 
There are so many better options to generating revenue by microtransactions than to start messing with the game balance. Changing the game balance and the advantages a player can achieve by means that are outside the games intended mechanics is by its very nature speculative.

I would much much rather see FD make an actual product that can be bought. For example ship voice packs or fireworks.

[video=youtube;w19sqGjmNlY]https://www.youtube.com/watch?feature=player_detailpage&v=w19sqGjmNlY[/video]
 
sigh, I suppose it had to happen once in my lifetime.

I have to agree with Cheknov on this one.

Credits in this game are basically a function of invested time. They are not hard to obtain, simply time consuming. Let me take a few examples

1. Someone who can only play for a couple of hours a week due to other commitments

This person will never have a great deal of credits. They will be essentially limited to the cheaper ships. For many this will not be a problem. They will enjoy the game play and the journey and be happy. Now look at those in this category that WOULD like to try out the larger ships. If they were able to compensate for their lack of time by purchasing credits, it really doesn't affect my game at all. Not one iota. It improves their happiness while not diminishing anyone elses. They don't have anything that can't be obtained in the game.

2. Someone that plays a lot but is careless with ships and loses them often, but doesn't like grinding credits to rebuy them

The ability to buy credits would enable this category of player to continue to enjoy playing, without forcing them to engage in activities in game they don't like. Once again, it's a win in that it makes someone happier playing, without negative consequences to anyone else's game.


The ability to buy credits would create a credit disparity among the game population. However, we already have that disparity. We have people that are making 3-4 million credits an hour in the largest ships, and players that can't afford a hauler. And it doesn't matter. The game is not competitive. The game is all about the journey, the experience.

Should someone be able to purchase credits to recover from a moment's stupidity when they ram their asp/python/type 9 into a station and blow it up without funds to cover the rebuy? I know many will say no. From my own PoV, it doesn't matter in the least if they can.

Would I buy credits myself? Almost certainly not.
Would I object to someone else doing so? Certainly not.

But those people buying those huge ships ruin the economy. That trade route you just found? Somebody could easily get a T9 and diminish it. Making these ships fairly unattainable keeps it stronger. Those bounty hunter areas? Well, anybody with a credit card now has an ASP and is shooting everything in sight. Playing Solo? Your trade route is still being diminished by that guy in a T9 he just bought.

Insurance, I've already mentioned, wouldn't have a problem with this. But to just outright buy credits? Nah. I'd personally love to keep the whole option out but they'll need to make money somehow, and in-app purchases are the easy way to do this.

I just hope they add non game altering stuff like more paint jobs, maybe even ship 'designs' where you still fly an ASP but it looks a bit different, just the model has changed. Sort of like outfits and weapon skins in Guild Wars 2.

But as long as the economy is affected by all players, paying for the better trading ships is just a big 'no' to me.
 
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It might be a good idea if there are buyers. Problem is you can easily kill the game for yourself buy just buying an Anaconda for 10 bucks :)
 
FD will do what they see fit to do, I expect...

That quote you cited is from the very earliest days of planning and there was considerable debate about it leading to FD dropping that, replacing "everything purchasable with credits and credits purchasable for real money" with the current state where cosmetic enhancements can be purchased for real money but not credits and the only way to get credits is in-game.
 
If FD throws out microtransactions for credits I'm immediately turning pirate and attacking every commander in anything worth more than a couple million credits. Can't wait to see all of the new Anaconda and Type 9 pilots on the forums screaming that griefers just cost them $40 real cash by hunting them down when they couldn't afford the insurance.
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.... Seriously.... Who thinks this is a good idea besides the people who will be using it to provide themselves entertainment at everyone else's expense?
 
I have no idea what to think about this. I'm generally opposed to credits for real life cash. But on the other hand I would buy myself a few if I could.
 
But those people buying those huge ships ruin the economy. That trade route you just found? Somebody could easily get a T9 and diminish it. Making these ships fairly unattainable keeps it stronger. Those bounty hunter areas? Well, anybody with a credit card now has an ASP and is shooting everything in sight. Playing Solo? Your trade route is still being diminished by that guy in a T9 he just bought.

Insurance, I've already mentioned, wouldn't have a problem with this. But to just outright buy credits? Nah. I'd personally love to keep the whole option out but they'll need to make money somehow, and in-app purchases are the easy way to do this.

I just hope they add non game altering stuff like more paint jobs, maybe even ship 'designs' where you still fly an ASP but it looks a bit different, just the model has changed. Sort of like outfits and weapon skins in Guild Wars 2.

But as long as the economy is affected by all players, paying for the better trading ships is just a big 'no' to me.

To quote Michael Brookes on the subject

Most trading is done by the AI - you would need billions players to do it otherwise. We're just making sure that the players get a space to play with and prevent the AI from flooding the markets when it shouldn't.

Michael

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.... Seriously.... Who thinks this is a good idea besides the people who will be using it to provide themselves entertainment at everyone else's expense?

I do for oneB
 
Competitive multiplayer is already completely broken/non-existent by FD's poor design choices; hence, I don't see how in-game credits for RL cash could cause any kind of fairness problems.
 
Just curious, how much time do you have available to play? I'm in no way accusing you or anyone else of this, but I've always had the sneaking suspicion the main types of people in favor of such models are "whales" and would be "whales" and mostly free players that don't mind a few whales supporting the upkeep of their game.

A fair question. I'll answer that and a couple others since we're here :) I have limitless time available to play. I'm retired, with an unimpressive fixed income (no whale here!). I would not be in the market to buy ships or credits. I have been playing 4 - 6 hours a day I'd estimate.

I'm simply uninterested in other peoples money or possessions, in real life or a game. So I guess you can put me in the "don't mind a few whales supporting the game" slot.

... Seriously.... Who thinks this is a good idea besides the people who will be using it to provide themselves entertainment at everyone else's expense?


Me. Actually I'm not saying it's a good or bad idea, just that I don't care.
 
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