What is your view on microtransactions for credits?

As a 'floated' company/game from Frontiers point of view you can never say never, as ultimately they (and David) are not going to be the only ones calling the shots. So yeah, never say never.

In terms of my personal preference, even as a solo mode player i don't like the idea because of what it represents in relation to game design, and i would have concerns that a shift like that would very soon kill my interest in the game (as it does for all other pay-to-win games). For those that are here for a PvP experience (and one that gets better at that as we get updates etc), it surely would be the nail in the coffin of any skill based personal pride in being 'Elite' or whatever. With pay-to-win (cash for credits and all other terms related to it) you effectively kill the competitive PvP experience and it will become all about the money, just because that cash injection is much quicker and has a bigger effect than any in-game actions you can make.

So no, i'd be sad to see ED go pay-to-win, but i could see it happening just because of the way the company and ED have been funded (via the stockmarket) etc.
 

micky1up

Banned
As the majority of the people will argue that it doesn't matter what another person has in this game in respect to you, would it be fair to say that buying credits for real cash doesn't affect anyone at all?

There is no "win" in this game, hence it wouldn't be pay to win.
NO NO NO its pay to be lazy and buffs an inability to learn the game go back to world of tanks or world of warcraft thsi game isnt for you
 
No way! That is the kind of sick thinking that's ruining gaming. Those of you in favour are part of the problem. Microtransactions for cosmetic content only! Not in game currency.

OT: Am also frustrated by those of you saying it could fund half-baked changes to the game that a vocal handful of the player base actually want. Let FD focus on refining the released game first. Then encourage FD to open it up to modding so you can satisfy your own whims.

I'm not normally so bullish but the thread made me furious.
 
im already frustrated about the only-real-money option for ship decals and paintjobs. i can totally understand, and in terms of balancing its totally appreciated, but i wish there were some ground colours without much design for ingame-creds to buy. beacuse its expelling for PAYING players (because i paid 50€ for this game, and thats not too few) from a core element of the visual design.

so as you can see, there is always an off side everything ingame-buy related. there is not much they can do in this matter. they can only make decent DLC´s to grab some long term cash. but i hope the first dlc´s completing the actual game design like social elements, grouping, capital ships and boarding system belong free of charge. i would be very disturbed if they try to make money from them.
 
Paying for money changes the entire game. The economy will not be the same. The argument "if it takes too long to grind, just buy it" will always be there. Seeing people in big ships won't be awesome anymore. It will just be assumed that the pilot is some fat whale who's dumb enough to pay real money for pixels. Trading will be a pointless activity for the suckers who don't pay.

The personal economy of players will shift. People will have more money on average, because of those who buys credits. Prices will adjust accordingly, making the credit buyers a burden for everyone else to bear. Remember that credits sold for real money will always be a permanent incentive for the game provider to increase ingame prices. The fact is hanging there like a big neon sign. Increase the prices of static things like ships and equipment, and you will make more money from selling credits. Decrease the profits of everything else, and you will make more money from selling credits.

If this game becomes a pay-for-advantages game. I'm out. No more Elite for me. I have seen enough of these kinds of games already.
 

I get your point Zak. Except that when FD was crowdfunding (in their own words to avoid nasty publishers) their business plan should have included supporting the game throughout it's entire life cycle.

Otherwise they'd either be incompetent or profit hungry crooks like Blizzard. Neither of which I hope is the case. Up to now FD have been excellent.
 
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I get your point Zak. Except that when FD was crowdfunding (in their own words to avoid nasty publishers) their business plan should have included supporting the game throughout it's entire life cycle.

Otherwise they'd either be incompetent or profit hungry crooks like Blizzard. Neither of which I hope is the case. Up to now FD have been excellent.

Nobody thinks they don't have a plan - they just have some different plan.

The 'pay for resources' model is essentially the 'Facebook Zynga model', and it proved unsustainable in the long run. It leads to players hitting 'paywalls', critical points where they just can't compete anymore without paying, so most of them just quit playing, and there are not enough new players to compensate. That's why on fb they have to launch a new game every few months, the old one just dried out.

No, no, no, it's just a stupid idea.
 
I get your point Zak. Except that when FD was crowdfunding (in their own words to avoid nasty publishers) their business plan should have included supporting the game throughout it's entire life cycle.

Is there some kind of economical crisis at FD? There's no reason to assume that FD hasn't already taken these considerations.
 

micky1up

Banned
you all knew what the game was before you bought it its a grinding game so please consign this idea to the propper place the bin
 
It's better than a subscription model.
That is one perspective, probably prevalent among a lot of people unable to afford one or without enough time to warrant one. Even though I fall in the latter category, I do not share that opinion. In a subscription model, content is designed to keep players playing. I a "free" to play model, content is designed to keep players buying.
 
Nobody thinks they don't have a plan - they just have some different plan.

The 'pay for resources' model is essentially the 'Facebook Zynga model', and it proved unsustainable in the long run. It leads to players hitting 'paywalls', critical points where they just can't compete anymore without paying, so most of them just quit playing, and there are not enough new players to compensate. That's why on fb they have to launch a new game every few months, the old one just dried out.

No, no, no, it's just a stupid idea.

Yep, they do have a plan, they laid it out during the KS. Anyone believe they wouldn't implement it? - Two words "Offline Mode"

Kickstarter said:
https://www.kickstarter.com/projects/1461411552/elite-dangerous#project_faq_42659"


We will probably allow the supplemental purchase of Credits with real money, for those who want to accelerate their progress through the game.
 
Didn't get past reading the title before knowing the answer.

Michael-scott-no-god-no.gif
 
I don't think people should be able to pay for quick advantages. If some rich player decides to buy his way to an Anaconda, that's it. Nothing else to work towards and the enjoyment will quickly wear off. If they, instead, offer various customization options, purely cosmetic, it would be much better. Things like cockpit decorations, bobble heads, paint schemes, hell even having the option to pick a picture from your computer and have it display inside your ship (such as a picture of a missed loved one, for example) would be awesome and no one can complain about unfair advantages.
 
Thing is they stated in kickstarter it is somthing they want to put in place "buying credits With Real Money" will be a thing. and the people who will buy credits will offset the people who already paid for the game and leave because if it, honestly i will end up paying 10 times what you paid for the game for in game credits so if i do that and in addition one person leaves cause i bought credits lol well then i just made FD money for suture expansion cause you already paid for the game. if you dont plkay it nemore thats your choice ED already got your money lol

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For purely aesthetic effects? Absolutely!

For buying ships / weapons /equipment etc? Hell No! This is effectively pay to win IMHO.

John

Thiere is no "WIN" to this game
 
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Thing is they stated in kickstarter it is somthing they want to put in place "buying credits With Real Money" will be a thing. and the people who will buy credits will offset the people who already paid for the game and leave because if it, honestly i will end up paying 10 times what you paid for the game for in game credits so if i do that and in addition one person leaves cause i bought credits lol well then i just made FD money for suture expansion cause you already paid for the game.

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Thiere is no "WIN" to this game

It's pay to win because these players will have the best ship possible, allowing them to destory everything.
 
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