What is your view on microtransactions for credits?

Put me in the No category too.

They need to put more stuff in the store that I want! Like my Adder skins... and more other schwag, like coffee cups and more shirts/sweatshirts. It can't be that hard to put together a design. Flood the thing! Make your $ there and get advertising to boot!
 
CALM DOWN FOLKS!

Sorry for shouting but this is already a non-starter. It's not going to happen, as I reported upthread here. FD listened to their player community and ED is NOT going to go pay2win.
 
CALM DOWN FOLKS!

Sorry for shouting but this is already a non-starter. It's not going to happen, as I reported upthread here. FD listened to their player community and ED is NOT going to go pay2win.

Good stuff, I literally just came here to post "NO" a few times but got relief instead.
 
I don't really care one way or the other, so I dont have a horse in this race. Id never spend money on "power" myself, but I dont really care if others do in a game like this.

That said, if I look at two people, and one of them works his butt off making a great living, but still enjoys playing video games for an hour a day, and I look at a 24 year old guy sitting in his moms basement playing video games 18 hours a day... the guy working for his money is not the one Id slap the LAMER flag on....

but maybe thats just me.

What they do outside of the game is irrelevant. What they are able to do inside the game is all that matters. I see no difference between a cheater in a game and a player that pays to be allowed to get away with it.

If you want Pay2Win, just wait for Star Citizen.
 
I have no idea why people complain about p2w. Credits are so easy to earn in this game that it's just a matter of how many hours of grind you are willing to put into it. If someone is willing to pay money to skip some of that grind, that's a good thing since it hurts no one and gives extra money to the developers.

If you lose because your opponent had better gear, do you really care whether he grinded for it or paid? It would be one thing if earning money in this game required skill, but since this game has no economy, it doesn't.
 
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As the majority of the people will argue that it doesn't matter what another person has in this game in respect to you, would it be fair to say that buying credits for real cash doesn't affect anyone at all?

There is no "win" in this game, hence it wouldn't be pay to win.

Might as well every other game is doing it. I mean since you can't trade....

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CALM DOWN FOLKS!

Sorry for shouting but this is already a non-starter. It's not going to happen, as I reported upthread here. FD listened to their player community and ED is NOT going to go pay2win.

Wow that's a first that they listened to us.
 
I don't think you can say it "doesn't affect anyone at all"...but there is no overall "win" (well other than the race for Elite) so I'm fine with it.

Some folks have time to invest in the game and others have money.

You forgot about the folks who dont have time or money :)
 
I find microtransactions in-game can be a slippery slope. As has occurred on other MMO's if it es enough people off it can literally lead to the end the game. Usually it can work if its done in a way that doesn't unbalance gameplay or player progress but I a lot of developers who go down that road take it to far and end up destroying their creations. I'd honestly prefer a subscription model to microtransactions myself. I loath the idea of players trying to just out spend each other to advance.
 
would it be fair to say that buying credits for real cash doesn't affect anyone at all?

In absolute isolation it effects no one. However, I've yet to encounter any game develoepr anywhere that, when they offered in game item X for sale, they didn't simultaneously make X more difficult to acquire in game. And, at the point where you start making game design decisions motivated by reasons that have nothing to do with making the game actually better, you're lost. (Diablo 3's RMAH is a high profile example of this.) Possibly Frontier won't do this, but this would require that they be more ethical than any other game designer ever.
 
I have no idea why people complain about p2w. Credits are so easy to earn in this game that it's just a matter of how many hours of grind you are willing to put into it. If someone is willing to pay money to skip some of that grind, that's a good thing since it hurts no one and gives extra money to the developers.

If you lose because your opponent had better gear, do you really care whether he grinded for it or paid? It would be one thing if earning money in this game required skill, but since this game has no economy, it doesn't.

Simple, because you're assuming everything about ED would remain the same if there was p2w implemented. It wouldn't. By making that a source of income the impetus becomes to gear things to ENCOURAGE people to use it, and feel frustrated if they don't.

p2w wouldn't destroy the spirit of Elite immediately, but it would more and more with each update afterwards, where new 'features' are introduced that make p2w more and more necessary (or grind even more/longer than you already are... you think it's grindy now???)
 
CALM DOWN FOLKS!

Sorry for shouting but this is already a non-starter. It's not going to happen, as I reported upthread here. FD listened to their player community and ED is NOT going to go pay2win.


That link doesn't work for me. Just shows another post where you said it won't happen. No link to a dev post. There is a quote I saw was from the dev during the kickstarter though. But that said the opposite of what you're saying. Really, tbh FD is free to change their mind either way though.
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It's a business. And if they stop making money with new people buying the game, then I say, do whatever you need to do to make that money and keep the game going. I can't imagine a game that needs new players every day just to pay their staff and bills will last long. I mean, eventually new players stop showing up and you're left with those you already have who paid their buffet fee one time and expect you to feed them in perpetuity with no additional cost - sans an occasional cheap paint job that really people aren't going to all buy forever.
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That said, I don't think the micro-transactions will work either, but for a different reason than others have stated. I don't think it will be enough money. People have this fear that everyone but themselves will just start shelling out 100s of dollars or something, but I believe that really it is a very small amount of people will who pay. This is why so many others in this thread who are pro no-transactions have argued that this model has not succeeded in the past in relation to a large game like this. Sure it works on Candy Crush or whatever low-cost-to-run phone game or cheapo computer game, but not on the scale of something like Elite, and not with their kinds of bills, and not with their kind of customers.
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For the long term survival of Elite, I believe that a subscription model would be best. I don't see how someone will pay the kind of overhead Elite must have with bobble-heads and paint jobs.
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I understand that they believe to be able to create new content for which people will pay, like being able to walk in ships or on planets but this is going to be years away. Unless it's really hurriedly and poorly done.
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No, I vote to find a way to fund the developers to the maximum, so they can pay the right people to do the right work. I think we may be seeing some of the effects in game already from the business model currently going - current state of missions, station variety, ship explosion bugs, prevalence of exploits and things that are worse than exploits, lack of NPC people in stations or any sort of dialogue at all with NPC, and goodness you all know the rest. All this is not because they're lazy or not good. I think they try very very hard, and they are skilled in the positions they were hired for, but I think we have people who were hired to do graphics or flight modeling also having to write for GalNet on the side, or write those missions, and they're simply overworked and not skilled in that specific area. More money would mean they could hire someone who could do Gal-Net, who could write meaningful missions - someone to fix the bugs, someone to create new station variety (more than 2) and maybe someone to look at the exploits. Heck, we all know they could use some more people to handle the tickets.
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Rather than complain about the current state of the game, we could help it by giving them the money they need to do what I imagine they hoped they could have done.
 
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I agree with many of your points. Frequent paid expansions or subscription would be my preferred option. I know a lot of people don't like subscriptions but anything is better than micro transactions in my opinion. Pay to win, for me, renders a game pointless. In Lord of the Rings Online the buy in store buttons are everywhere, not to mention the frequent emails announcing sale now on in store. The whole experience became an irritation. Having said that, if a way could be found where once in game there is no reference to real world transactions then that might a compromise.
 
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The possibility of cash-for-credits was raised during the Kickstarter (it's in the FAQ). So far we have seen cosmetics only in the online store, so no game-changing items yet.

Buying credits are not really game changing, game changing would be to be able to buy a certain module that nobody else could buy unless they spent real cash on it. The only thing credits would do is to let players progress faster in case they don't have the time to grind the cash. So i see absolutely no game breaking stuff from being able to buy credits.
 
Would someone please describe how to win this game? I'm very keen to know as I seem to have missed the win condition while playing so I can only assume I am playing wrong and in fact am losing.

Get a grip people, this isn't a competitive PvP game, it's an open world space sim, and just as people in real life are born into money, so too would space people.

There is nothing wrong with allowing someone with money to spend to buy their favourite ship and heading out into thenstars to explore, why do people insist on the grind in elite dangerous?
 
I had a very complex, elaborate and frankly, kind of radical view on pay-to-win but I forgot what it was... oh, hang on, here it is!

NO!
 
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