What just happened? O.o

The AI is much more dangerous now. Couple of nights ago I pulled a Courier out of SC with my python. It was in a wing of 3.

By the time I'm back in normal space, there's 2 couriers, 1 viper and another 1 sidewinder. So 4.

Got rid of the sidewinder, got 2 of the couriers damaged but had to run as the high ranked Viper was just damaging me do much. Repair bill was about 3 to 400k credits.

So, life is much more unpredictable for bounty hunting and that's a good thing for the game.
 
Overall I like the new AI, although being stalked through SC in an Elite Conda (I'm in an Asp) was a pita.

Any chance of confirming that the upgraded AI is also being applied to AIs on your side?

Reason I'm asking is I bounced a Wing of 3 (Eagles and Winders iirc) and their AI seemed a lot more effective than Security's. I got the feeling Security was still using the old AI.
 
No cheating, just heavily revised tactics and a few bug fixes to AI pip management (means their shields are stronger and they balance power distribution much better) and shooting accuracy. Makes them a little more capable, especially in the tactics. They now hound players a lot more than they used to.
More updates are already in the pipeline, as well as a little balancing...

Hi Sarah,
Just some input from a long time hardcore flight sim pilot (Falcon 4.0 BMS, DCS, IL-2, Rise of Flight etc.)... Since the mechanics of ED are similar to traditional flight with the exception being lack of gravity to influence energy management (momentum, velocity, etc.) many basic principles of dogfighting still apply. Things such as lead pursuit, lag pursuit, pure pursuit etc., they're still completely relevant, as well as geometry of the scissors, turn. Have you considered helping the AI be more attuned to flight basics such as these? I find many times I'll start applying these to the computer controlled craft and they don't know what to do. I believe the AI here could benefit immensely by taking advantage of some of these things. Of course, there's the Z axis manipulation which we have in ED with flight assist off and reverse that a human can also take advantage of as well to bring guns to bear--it would be neat to see the AI use that stuff more often, too.

While this is geared to atmospheric flight, it is still a good read. :)

http://www.virtualpilots.fi/feature/lento_ohjeet/inpursuit/inpursuit.pdf

Thanks for your hard work and all that you do for us!
 
more pips to sys increase the damage resitence of your shields, in fact you will double your shield resistance with four pips. I would recommend, especially against multiple targets to have at least 2 pips in shields. You are right that it does not affect recharge rate.

https://forums.frontier.co.uk/showthread.php?t=127832&p=1960731&viewfull=1#post1960731

https://forums.frontier.co.uk/showthread.php?t=92286

ah thanks, i did not know it effected resistance that much.
but i like my style of flying and don't see a reason why i should keep to 2 pips to shields when the enemy is not even hitting me,
 
how about the diversion of ranks regarding the system security. will you place the more deadlier ranks into anarchy/rebel/civil war systems and the easier ranks to secure/democratic etc. systems? Like it was in the original elite, or is the placement of where what ranks apear not your job?

Ooh! Ooh! This!


We desperately need some noticeable security topology in the galaxy... more than just "populated anarchy=dangerous" vs. "everywhere else=pretty safe".

Scary pirates in low security systems. Wishy washy pirates in medium security systems. Minimal encounters with pirates in high security systems.


Would be awesome.
 
OP, I didn't feel like reading every reply left here, but if you read the last update (as of 18 June) the intensity levels reflect skill levels. So high intensity is high skill level, normal = normal skill, low = low skill. at least that's what Steam told me in the update info. Would have been nice to get a notification of this rather than loosing a ship...
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Frontier just found one more way to off its players. I'm am about to return this game to steam considering I've had it less than a week and I'm already fed up with all the bugs and lack of acknowledgment to said bugs.
 
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Except you will take out the powerplant faster than you will most other modules. Not only that...but because you are targeting the power plant...you instant kill a ship even when its hull is still at 80%...which means there is no risk of them running away or trying to use their FSD. It's literally pointless to attack anything else, unless the only component you can hit is their rear end.... because they are players trying to run away from you.
Hopefully their AI will get smarter and they will try run away when other systems apart from hull is being damage to save themselves.
 
how about the diversion of ranks regarding the system security. will you place the more deadlier ranks into anarchy/rebel/civil war systems and the easier ranks to secure/democratic etc. systems? Like it was in the original elite, or is the placement of where what ranks apear not your job?

^ This, totally this, 100% this, this is a must, lets make this happen, i need this!

This this this this this this!

How cool would this be!?
 
I believe the repair bills are actually broken, not just changed. I saw this earlier this week

Docked, with 94% dmg... my repair bill was somewhere around $220,000 (hull dmg, not integrity).

Later that night

Docked with ~64% dmg... my repair bill was something like $18,000.
 
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Well now... the much bigger repair bills, the smaller bounties earnable, make bounty hunting significantly less attractive.

What a pity. BH was by far the most exciting part of the game for me, but the nerf is too deep.

It was exciting to have a bitter, no quarter given, to the death fight against a bigger/better foe and win by skill and tactic, and by the skin of your teeth -- but with a 1.5mCr repair bill at the end of it, you're not going to have many such adrenalin-rush fights. (Especially if the Conda-led wing that interdicted you have a mere 200cr on each head.)

So. Mining went off the list because it was tedious and didn't really pay, buff notwithstanding. Trading went for a loop, for for the same reasons. Exploring, same. BH was great though, but that's now been cut to the bone as well. What's left? Messenger boy for whichever power I've joined? Meh.

I still enjoy flying the ship but, for me, a lot of the sparkle and lustre -- and excitement -- of the game has gone now. It seems to me to have been balanced into mediocrity.

Am I missing something? I really hope so. I want ED to be exciting again.
 
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