Primarily, what type of game do you think Elite has become, and how does it appear to gamers who have not yet played it?
I believe elite as it stands now, is a primarily a survival game. Just secondary to survival, it's a space combat simulator, with somewhat 'sculpted' rules.
What I mean by this is this: Elite: Dangerous as a precisely engineered experience which aims to give you a glimpse into the life of a space pilot in a futuristic fantasy.
There are very strict but not always apparent rules, and playing by the rules is handsomely rewarded while trying to go against them is brutally punished.
E: D is a game you have to learn to play. It doesn't come intuitively nor on a silver platter, but if you do learn to play, it's a breeze and a very refreshing one at that.
Wow. That was fast.
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This means that we would have to differentiate between combat, and non-combat risks. Example: Are the primary causes of ship loss non-combat pilot error, or due to combat?
It's heading quickly towards Farmville in Space.
Can you elaborate?
Basically, you die in this game primarily because you either judge the situation you are in, or the capabilities of your equipment incorrectly. You fail to account for additional risk going through low sec or anarchy during trading? You are in a significantly greater risk of losing your ship. How do you account for that? Be less adventurous with your shields. Install a higher class or rating if possible. Learn how to be ready to run, in the specific ship you are in, with the specific outfit you are working with. The general rules are always the same, submit, reinforce your shields through pip management (four pips to shields), jump to another system, fly evasively (of course learn how to first) until your FSD is ready to take you away to safety.
Elite used to be a game where you could PvP and not have to do a single bit of boring PvE gameplay. Ever since 2.1 dropped, boring PvE gameplay is a MUST in order to stay competitive. This needs to change.
Demonstrably wrong. From where did you get your credits to kit out your ship and pay for rebuys before 2.1? That's right, PvE! If you want zero PvE, then you can play CQC and get 100% PvP action. Seriously, if the PvE aspect is so bad for you...
Erm - yeah, agreeing on that. I love PvP; it's also a very costly habit, that you can't keep doing unless you use PvE as an income source.
Demonstrably wrong. From where did you get your credits to kit out your ship and pay for rebuys before 2.1? That's right, PvE! If you want zero PvE, then you can play CQC and get 100% PvP action. Seriously, if the PvE aspect is so bad for you...
That sounds like not having a combat-ready build, or being interdicted, both combat related.