What Kind Of Game Is Elite Now?

What Kind Of Game Is Elite Now?

  • A multi-role, open world space game.

    Votes: 84 67.7%
  • A space combat game, with occasional other playable roles.

    Votes: 27 21.8%
  • Other (please elucidate).

    Votes: 13 10.5%

  • Total voters
    124
  • Poll closed .
I believe elite as it stands now, is primarily a survival game. Just secondary to survival, it's a space combat simulator, with somewhat 'sculpted' rules, namely the flight model based on a WWII aerial combat concept.

What I mean by this is this: Elite: Dangerous as a precisely engineered experience which aims to give you a glimpse into the harsh life of a space pilot in a futuristic fantasy. It does a great job of treating you in accordance with the mental effort you put in the game. It can be equally rewarding or punishing depending on how you approach it. There are very strict but not always apparent rules, and playing by the rules is handsomely rewarded while trying to go against them is brutally punished.

E: D is a game you have to learn to play. It doesn't come intuitively nor on a silver platter, but if you do learn to play, it's a breeze and a very refreshing one at that.
 
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Wow. That was fast.

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I believe elite as it stands now, is a primarily a survival game. Just secondary to survival, it's a space combat simulator, with somewhat 'sculpted' rules.

What I mean by this is this: Elite: Dangerous as a precisely engineered experience which aims to give you a glimpse into the life of a space pilot in a futuristic fantasy.

This means that we would have to differentiate between combat, and non-combat risks. Example: Are the primary causes of ship loss non-combat pilot error, or due to combat?
 
Elite used to be a game where you could PvP and not have to do a single bit of boring PvE gameplay. Ever since 2.1 dropped, boring PvE gameplay is a MUST in order to stay competitive. This needs to change.
 
There are very strict but not always apparent rules, and playing by the rules is handsomely rewarded while trying to go against them is brutally punished.

E: D is a game you have to learn to play. It doesn't come intuitively nor on a silver platter, but if you do learn to play, it's a breeze and a very refreshing one at that.

I play both poker and chess, and expect to truly master neither. Both of those games have great re-playability value, and have millions of players. The rules are clear, and known before play.

Learning Elite is similar to starting at Primary Flight 101 at Vance AFB, then going up to the most elaborate exercises over the Nellis Test Range. Not an easy jump, as it takes nearly two years.

Then, Elite dumps you into Tom Clancy's worst Cold War nightmare.

As for being brutally punished, I went through all the survival courses, plus being prior-service enlisted before commissioning. I may know something about learning curves. :(
 
Wow. That was fast.

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This means that we would have to differentiate between combat, and non-combat risks. Example: Are the primary causes of ship loss non-combat pilot error, or due to combat?

These are all personal opinion based on personal experience. Take all with a grain of salt since I can't get rid of my biases, being human.

More than pilot error, as in a technical error on ship control, the primary cause of ship loss in ED is errors in judgement. Second most prevalent cause of ship loss is lack or insufficiency of attention.

Basically, you die in this game primarily because you either judge the situation you are in, or the capabilities of your equipment incorrectly. You fail to account for additional risk going through low sec or anarchy during trading? You are in a significantly greater risk of losing your ship. How do you account for that? Be less adventurous with your shields. Install a higher class or rating if possible. Learn how to be ready to run, in the specific ship you are in, with the specific outfit you are working with. The general rules are always the same, submit, reinforce your shields through pip management (four pips to shields), jump to another system, fly evasively (of course learn how to first) until your FSD is ready to take you away to safety.

Secondly, pay attention. Always. Don't lose your ship unnecessarily to station defenses by launching your ship but then leaving your desk to take a leak (yes, this happened. I was on discord with the guy when it happened).

Mostly, it comes down to learning how basic game mechanics work and not to make it into a habit of trying to challenge those mechanics. In other words, learn the rules. Don't go against those rules.

If you are the type of person who goes against recommendations and instructions frequently, and abiding by them is insufferable boredom to you, I don't recommend you this game in a million years. Elite is a game of respect. If you respect it's rules, it respects you back.
 
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IMHE Elite is an exploraiton game, with survivalistic elements, some combat here and there. I know a lot of people inhabit the galaxy with the solely poropuse of make your life misserable.
I know some people only can smile when they inflict pain to another human beings, but you can leave all of those behind just with 3 or 5 well placed jumps... and the vast universe is outthere to visit, to explore, to see..

You know.. to boldly go, where no man has gone before.. ;)
 
Weeeeee...pewpewpewpewbratatatattaaata... boom! Ooh. How much is the excess to replace my ship.

It's no longer a game you play while watching Netflix. And, that my friends, is a good thing.
 
Basically, you die in this game primarily because you either judge the situation you are in, or the capabilities of your equipment incorrectly. You fail to account for additional risk going through low sec or anarchy during trading? You are in a significantly greater risk of losing your ship. How do you account for that? Be less adventurous with your shields. Install a higher class or rating if possible. Learn how to be ready to run, in the specific ship you are in, with the specific outfit you are working with. The general rules are always the same, submit, reinforce your shields through pip management (four pips to shields), jump to another system, fly evasively (of course learn how to first) until your FSD is ready to take you away to safety.

That sounds like not having a combat-ready build, or being interdicted, both combat related.
 
Since 2.1 dropped I explored, mined, did some cargo missions, drove around on a couple of planets and did some errands for a couple of engineers. I think I played most of the roles except combat (or trade, I cant stand trading). I did a lot of combat that before 2.1 dropped to get my rating up when it was still easy and got sick of it :)

So to me it's not a combat game at the moment. Went for multi role.
 
It's still multi-role for me, although the elements I used to enjoy, occasional combat, mining, bounty hunting NPCs, are now more annoying since 2.1 dropped. I don't PP, don't believe in RNG, and the amount of grind introduced to lengthen gameplay is a poor design choice. However, I might go back to CQC once that is fixed. IMO, FD have only to break exploring before this game becomes more awful.

But I still can't stop playing, so it must have something going for it, though I can't quite place my finger on it! :)
 
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I see the current Elite as a mass multiplayer space combat simulator.

However I see the long term project as a more open world/sandbox thing!
 
Elite used to be a game where you could PvP and not have to do a single bit of boring PvE gameplay. Ever since 2.1 dropped, boring PvE gameplay is a MUST in order to stay competitive. This needs to change.

Demonstrably wrong. From where did you get your credits to kit out your ship and pay for rebuys before 2.1? That's right, PvE! If you want zero PvE, then you can play CQC and get 100% PvP action. Seriously, if the PvE aspect is so bad for you...
 
Demonstrably wrong. From where did you get your credits to kit out your ship and pay for rebuys before 2.1? That's right, PvE! If you want zero PvE, then you can play CQC and get 100% PvP action. Seriously, if the PvE aspect is so bad for you...
Erm - yeah, agreeing on that. I love PvP; it's also a very costly habit, that you can't keep doing unless you use PvE as an income source.

FYI... PvP used to be a profitable venture before gold farmers ruined it, forcing FD to cap all player bounties...
 
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Demonstrably wrong. From where did you get your credits to kit out your ship and pay for rebuys before 2.1? That's right, PvE! If you want zero PvE, then you can play CQC and get 100% PvP action. Seriously, if the PvE aspect is so bad for you...

Erm - yeah, agreeing on that. I love PvP; it's also a very costly habit, that you can't keep doing unless you use PvE as an income source.
 
That sounds like not having a combat-ready build, or being interdicted, both combat related.

Certainly not.

It merely means 'a trade build' is different than what you think it is. A trade build needs sufficient shields, shield boosters and a pilot who knows what they are doing too.

The difference is, and I think I know what I'm doing when it comes to this game, I can trade and easily survive AND make good money in a trade fit conda. A proper trade build with shields, shield boosters, chaff, point defence and some mine launchers (turreted weapons will do too, if I'm feeling exceptionally adventurous that day). It carries 436t and can escape any situation (or it never couldn't escape since I never died in it). Why can't I do combat in it? It's not because of my weapons or the shield generator nor the lack of HRPs. I can't because the PP is small, distributor is slow and weak, thrusters are abysmal and FSD is big and heavy.

The same ship would have a very small FSD, the largest pp, thrusters and distributor I could afford if I wanted to have a combat build in it. HRPs, SCBs, weapons and bulkheads are much more versatile and optional.

TL;DR: Try to change what you understand when you hear 'x build'. They don't mean what you think they mean.

Edit to add: Of course you'll get interdicted. Being interdicted is the game itself. There would be no game for traders after they learn how to point their ship to something they want to go to and apply throttle if interdictions weren't a thing. I get more surprised and amused when I get interdicted while in a combat build, always find it ridiculous because the attacker will most probably die if I'm in a combat ship.
 
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