What Kind Of Game Is Elite Now?

What Kind Of Game Is Elite Now?

  • A multi-role, open world space game.

    Votes: 84 67.7%
  • A space combat game, with occasional other playable roles.

    Votes: 27 21.8%
  • Other (please elucidate).

    Votes: 13 10.5%

  • Total voters
    124
  • Poll closed .
One of the otheR Space sImulators looks like fun, people just playing around, stealing ships, shooting... just goofing around, More of the type of sandbox i enjoy, without risking to really lose anything. Gonna stick around and see what happens ofc :p
 
What kind of game is Elite now? Mostly the same it's always been. A bunch of interesting ideas that are flying in rough formation; over time these will mature into a pretty decent outcome.

It is, as always, what you make of it (or don't). Choice is still in place for much of what happens (even if it is an illusion in some cases). That this is at times controversial, is healthy, as the alternative is stagnation and eventual death.
 
One of the otheR Space sImulators looks like fun, people just playing around, stealing ships, shooting... just goofing around, More of the type of sandbox i enjoy, without risking to really lose anything. Gonna stick around and see what happens ofc :p

Mmm. And when this goes live, and people suddenly start losing things? I'm sure it'll be "fun" then too. There is no such thing as a free lunch.

As a side note, beta was fun too given there were no consequences to the live universe either; I don't think you can really judge something until it goes live and the credits/ ships matter.
 
Combat has always been a requirement of Elite... in 1984, it wasn't even that easy to run, as it is now.

So... they should play a different game.

I think that's a valid point. Part of the problem is that people decided to play a meta game (removing shields, fitting D grade modules, just for 1LY more jump range or 32 tons of cargo). Since FDEV fixed the bugs this is no longer viable. Don't forget your lasers when you want to go to space, they are part of almost every space adventure.
 
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Mmm. And when this goes live, and people suddenly start losing things? I'm sure it'll be "fun" then too. There is no such thing as a free lunch.

As a side note, beta was fun too given there were no consequences to the live universe either; I don't think you can really judge something until it goes live and the credits/ ships matter.

yeah that is true, but i think i enjoy the aimless play more, a few beers and do stupid stuff with my buds while we try to pilot a starship :p
I think it gonna liven things up a whole lot in Elite when we can walk around and stuff as well
 
Wasn't the point that some people don't want to do combat...?

Sure. They can chose to never fire a single shot, and high-wake from every encounter and virtually never see a rebuy screen.

However, a game that has ships with guns, sold as having ships with guns, that includes verbage about using guns, is weirdly going to have combat. The argument isn't really even combat; it's that AI are now affecting the experience (as they should) and this has shocked the player base.

When the AI is virtually irrelevant, there's a problem. Frontier has endlessly telegraphed this was coming. SJA has done well to awake AI, others have helped hone; whilst some rough edges still exist, future updates I am sure will round this out.
 
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But the AI goes ape * even if you hauling 1 Ton of rubbish and still i don't even think they bother to pick it up after they destroy you. Never tried to drop any cargo for them when they ask for it but i assume it won't matter.
Well, it's a work in progress, this doesn't really belong in this discussion :p
 
Sure. They can chose to never fire a single shot, and high-wake from every encounter and virtually never see a rebuy screen.

However, a game that has ships with guns, sold as having ships with guns, that includes verbage about using guns, is weirdly going to have combat. The argument isn't really even combat; it's that AI are now affecting the experience (as they should) and this has shocked the player base.

When the AI is virtually irrelevant, there's a problem. Frontier has endlessly telegraphed this was coming. SJA has done well to awake AI, others have helped hone; whilst some rough edges still exist, future updates I am sure will round this out.

Yes, I totally agree, seee my post above:

I think that's a valid point. Part of the problem is that people decided to play a meta game (removing shields, fitting D grade modules, just for 1LY more jump range or 32 tons of cargo). Since FDEV fixed the bugs this is no longer viable. Don't forget your lasers when you want to go to space, they are part of almost every space adventure.
 
Except on those days when it's more like Twister. With olive oil and vodka.

That must be the "other" selection....:eek:

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Sure. They can chose to never fire a single shot, and high-wake from every encounter and virtually never see a rebuy screen.

However, a game that has ships with guns, sold as having ships with guns, that includes verbage about using guns, is weirdly going to have combat. The argument isn't really even combat; it's that AI are now affecting the experience (as they should) and this has shocked the player base.

When the AI is virtually irrelevant, there's a problem. Frontier has endlessly telegraphed this was coming. SJA has done well to awake AI, others have helped hone; whilst some rough edges still exist, future updates I am sure will round this out.

As expected, the AI have gotten better with time. Combat is part of the game. But, is it the *primary* part of the game?
 
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