What kind of support is there for a pvp flag which is raised automatically by certain activities?

How do you get rid of the flag? If it's temporary, people will just let their 1000 W rigs run all night while AFK to wear it off like notoriety.

It's circumstantial, not timed.

You are in a CZ or you are not.
You are wanted for murder currently, or you are not.

None of the main indicators specified so far need a timer that I can think of.
 
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I'd rather not ... there is absolutely no reason for a flag. We have modes and they offer enough choice and protection for players who simply don't want PvP or any kind of multiplayer in their game. Even if someone gets blown up despite he/she didn't want to get blown up, 5% of the credit value (modded modules are cost-free) is nothing ... especially not since you have already grinded the full 100% already plus we got void opals now.

There is barely any loss these days at all so I begin to question the point of modes in general, too.

Having said that, the instancing system is so broken that a PvP flag wouzld only complicate things more .. the chance that a ganker even gets instanced with you and can actually follow you is so low, that it doesn't even make sense to introduce a flag as there already is an arbitrary flag .. called blacklist that messes with the whole instancing system.
So if you get ganked and destroyed it is the equivalent of accidentaly being destroyed by a shadow asteorid, skimmer or any other kind of bug as a set of unfortunate circumstances worked together to drain you 5% of your current credit value of your ship.
 
There already is one, it’s called Open.

What there isn’t is respect for those not playing in Open by a small percentage of those who do, which is evidenced by them having to insert themselves into events under false pretenses, believing themselves clever or funny, when they’re not.
 
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There already is one, it’s called Open.

What there isn’t is respect for those not playing in Open by a small percentage of those who do, which is evidenced by them having to insert themselves into events under false pretenses, believing themselves clever or funny, when they’re not.

This is always going to happen though unless Frontier actively takes steps to make such abuse impossible. Everyone knew that taking part in DW2 in open was suicide. The fact that this abuse happened in a PvE private group where certain persons lied to get in should be easy to fix. Simple give PG's the ability to totally disable PvP in game.
 
No reliable way ingame to get flagged as a murderer. Bounty can be instantly paid. Notoriety is a timer.

If the player is still wanted when the notoriety runs out, they'll still be pvp flagged due to being wanted, until they visit the ol IF and they are no longer wanted for murder. To my knowledge only murder can increase notoriety. For this to work, obviously player deaths would have to be treated differently to npcs. Although in my opinion, that's something that should have been the case from the start, but that's another thread I guess.
 
I'd rather not ... there is absolutely no reason for a flag. We have modes and they offer enough choice and protection for players who simply don't want PvP or any kind of multiplayer in their game. Even if someone gets blown up despite he/she didn't want to get blown up, 5% of the credit value (modded modules are cost-free) is nothing ... especially not since you have already grinded the full 100% already plus we got void opals now.

There is barely any loss these days at all so I begin to question the point of modes in general, too.

Having said that, the instancing system is so broken that a PvP flag wouzld only complicate things more .. the chance that a ganker even gets instanced with you and can actually follow you is so low, that it doesn't even make sense to introduce a flag as there already is an arbitrary flag .. called blacklist that messes with the whole instancing system.
So if you get ganked and destroyed it is the equivalent of accidentaly being destroyed by a shadow asteorid, skimmer or any other kind of bug as a set of unfortunate circumstances worked together to drain you 5% of your current credit value of your ship.

I tend to agree that it would just bring a different set of issues.
 
Heres the thing...

Rules kill sandbox games.

The more rules, the more vapid the gameplay, unless of course you're a mindless yes man.

I'm all for getting more people into open, but my opinion at this moment is to lose PG's.

As far as I can tell, and the DW2 exp is going a long way to prove the hypothesis, is that PG's are the problem. Because they are player policed (Seemingly exempt from much of the ToS), they produce a load of whining and finger pointing without much action. Just hassle. The people in the PG's want to be able to effect open, but 1, they are allowed to ban folk who bring open rules to thier PG, but they think its fine to be able to mess with the BGS in a way that effects open. 2, They make a massive fuss, when such a thing happens, but ridicule people freely on the forum who think it is unfair that the BGS can be manipulated from behind closed doors.

Solo gets a pass because of the subscription fees regarding consoles, but PG's as far as I can tell, seem to have this unique free pass system where they find themselves exempt from much of the rules many of us follow.

I personally don't think thats acceptable, nor good enough on frontiers part. But thats just me.

I'd brace for the influx of people pointing out why im wrong, but I'm not hugely fussed at this point, just wanted to put in a word.

o7
 
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Heres the thing...

Rules kill sandbox games.

The more rules, the more vapid the gameplay, unless of course you're a mindless yes man.

I'm all for getting more people into open, but my opinion at this moment is to lose PG's.

As far as I can tell, and the DW2 exp is going a long way to prove the hypothesis, is that PG's are the problem. Because they are player policed (Seemingly exempt from much of the ToS), they produce a load of whining and finger pointing without much action. Just hassle. The people in the PG's want to be able to effect open, but 1, they are allowed to ban folk who bring open rules to thier PG, but they think its fine to be able to mess with the BGS in a way that effects open. 2, They make a massive fuss, when such a thing happens, but ridicule people freely on the forum who think it is unfair that the BGS can be manipulated from behind closed doors.

Solo gets a pass because of the subscription fees regarding consoles, but PG's as far as I can tell, seem to have this unique free pass system where they find themselves exempt from much of the rules many of us follow.

I personally don't think thats acceptable, nor good enough on frontiers part. But thats just me.

I'd brace for the influx of people pointing out why im wrong, but I'm not hugely fussed at this point, just wanted to put in a word.

o7

The BGS is not the property of open. The deal you made when you logged in was to engage in a galaxy that shared it's state with three modes and multiple platforms. Right from the start, that was the bargain.

To answer the obvious question; Everyone. Everyone owns the BGS.
 
Kudos to you OP for trying, but no thanks. The guy quoted on this thread below, said it much better than I ever could.

Yes. Too many caveats, too many opportunities for... what, I had no idea that activity raised my flag...

I'd much rather FDev spent the time properly fixing the different security ratings in systems, completely flesh out a Player BH system with System, Power, SuperPower wide notification & tracking capabilities and BH leaderboards, rethink notoriety (attach in background to commander that can be seen with an advanced BH scanner, and change the degradation system, locked in Open when above 1), etc.

Edit: while they're at it... redress the base vs engineering imbalance - increase base ship stats related to combat & reduce the %increase of all engineering - keeping hull, speed, shield, weapon maxes as they are now but raising the low end and closing the gap.
 
Heres the thing...

Rules kill sandbox games.

The more rules, the more vapid the gameplay, unless of course you're a mindless yes man.

I'm all for getting more people into open, but my opinion at this moment is to lose PG's.

As far as I can tell, and the DW2 exp is going a long way to prove the hypothesis, is that PG's are the problem. Because they are player policed (Seemingly exempt from much of the ToS), they produce a load of whining and finger pointing without much action. Just hassle. The people in the PG's want to be able to effect open, but 1, they are allowed to ban folk who bring open rules to thier PG, but they think its fine to be able to mess with the BGS in a way that effects open. 2, They make a massive fuss, when such a thing happens, but ridicule people freely on the forum who think it is unfair that the BGS can be manipulated from behind closed doors.

Solo gets a pass because of the subscription fees regarding consoles, but PG's as far as I can tell, seem to have this unique free pass system where they find themselves exempt from much of the rules many of us follow.

I personally don't think thats acceptable, nor good enough on frontiers part. But thats just me.

I'd brace for the influx of people pointing out why im wrong, but I'm not hugely fussed at this point, just wanted to put in a word.

o7

I favor getting rid of Open, as that is where all the problems come from, but that’s not going to happen either, because the REAL problem isn’t an issue with the game, its modes, or any rules. It’s a problem with the people. And not all of them, or some of them, but small number of them.

And on both sides of the issue. You’ve that small group of PvP players who mistaken believe they way of s the only way, and pull stunts like this. You’ve also a small number of PvE players who seem to enjoy antagonizing the PvP players.

Ultimately there is no fix for people. No legal ones anyways.
 
Heres the thing...

Rules kill sandbox games.

The more rules, the more vapid the gameplay, unless of course you're a mindless yes man.

I'm all for getting more people into open, but my opinion at this moment is to lose PG's.

As far as I can tell, and the DW2 exp is going a long way to prove the hypothesis, is that PG's are the problem. Because they are player policed (Seemingly exempt from much of the ToS), they produce a load of whining and finger pointing without much action. Just hassle. The people in the PG's want to be able to effect open, but 1, they are allowed to ban folk who bring open rules to thier PG, but they think its fine to be able to mess with the BGS in a way that effects open. 2, They make a massive fuss, when such a thing happens, but ridicule people freely on the forum who think it is unfair that the BGS can be manipulated from behind closed doors.

Solo gets a pass because of the subscription fees regarding consoles, but PG's as far as I can tell, seem to have this unique free pass system where they find themselves exempt from much of the rules many of us follow.

I personally don't think thats acceptable, nor good enough on frontiers part. But thats just me.

I'd brace for the influx of people pointing out why im wrong, but I'm not hugely fussed at this point, just wanted to put in a word.

o7

I don't play ED as a pure sandbox game. ED is set in a universe which is meant to have rules. You bought a game which clearly details the modes or at least you had the opportunity to know. ED is lacking in so many areas from the game advertised when I bought. This isn't one of them
 
No thanks, no PvP for me in ED.
It's just not that kind of game. Being locked to a mode I don't choose will result in a gaming session elsewhere, sorry :p
 

sollisb

Banned
Note, that this would not be my personal preference, I'm happy with teh modes we have now, just throwing it out there as a compromise I could live with, as a BGSer and semi serious pvper...

So, if your pvp flag is down, you cannot be interdicted by players, and your ship cannot be damaged by player weapons, munitions or rams from other player ships.

When your pvp flag is up, the game is exactly as it is today.

Your PvP flag is raised automatically when (this is just an initial list, we can expand on this and refine it :)):

Being in a hostile control system while pledged (we can expand this to include systems being expanded into, prep systems, whatever, I don't pp much you guys can discuss the specific circumstances)
Being wanted for player murder anywhere
Being in a populated Anarchy system
Entering a Combat Zone
Entering a Compromised Nav Beacon
Entering a HAZRES
Transporting anything from an approved list of 'piratable materials', which includes most of the high value stuff, OR transporting a total goods over a certain value.

That last one's contentious, but you can't kill pirating...maybe keep the list specific, anything of equal or higher value than platinum, for example. Like I say, this is rough, we can refine.

It needs to be fair to PvEers, but also to PvPers, compromises and all that.

Any support?

I mentioned this idea years ago, so all players could play in Open and be PvP at their own discretion. I personally thing most PvP players want Open to be a vibrant place where other players can be, if they have PvP on so be it, if not, then just ignore them.

MuDs I coded and admin'd on way back in the early '90s had this by default. Along came MMOs and it kind of died until the producers realised that Carebears (I include myself) out number PvP players by a wide margin.

And in Elite it's no much the PvP but the PvP Wings that just do it for S&G with impunity.
 
Sorry, I think about it and can't really support changing open mode in this way. However, I would support more authority npc ship response, where they swarm to interdict a wanted ship and chase them across systems. Sort of like a special "posse" task force for perpetual griefers, maybe a limited number of systems, or a radius interstellar sphere from the crime scene. And also forced detention time where the perpetrator can't launch from a rehab/prison megaship based on the severity of their crimes, oh wait, we sort of have that already don't we.
 
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