What other games are we all playing?

So yes Days Gone.

Played a few hours tonight, so far very good, for a title I hadn't looked at or heard about at all, it's clearly one of those gems that the gaming media has ignored for whatever reason.
Like you say Jason, its combat is good and they definitely put effort into the writing and voice acting. I've not played a huge amount but so far the story is opening out nicely and it's clear the world is worth exploring. I'm playing on difficulty Hard 2, and I feel very squishy and vulnerable, more than a couple of hits and I'm toast, the zombies are dumb but quick and a challenge if they come at you. Crafting is about the usual collecting stuff and putting them together in the nether of your usual game wheel type thing.

Very nice find here JasonBarron. Will be playing this a lot.
 
League of Legends, Shinobi Striker, Everspace 2 and Endless Space are some of the games I've been playing when I get tired of the ED grind. Madden 21 as well.
Everspace 2 anybody ? I just watched a review vid and the UI is very similar (look and feel) to NMS. If you like space combat w/o a lot of newt, it looks fun.
 
Apparently Days Gone has been underwhelming with the critics. I've played for about 15 hours and can attest that the critical reception is almost entirely off base and motivated solely by the all too common sjw issues of the day.

It's a fantastic open world adventure with tons to see and do, bone crunchingly satisfying combat, engaging, well voice acted characters and a compelling zombie apocalypse story. If I had to compare it to another game (and a similarly overlooked gem) I'd say Mad Max from a few years ago.

It's interesting to see this game get dumped on while HZD was widely feted and I thought it was meh at best

So yes Days Gone.

Played a few hours tonight, so far very good, for a title I hadn't looked at or heard about at all, it's clearly one of those gems that the gaming media has ignored for whatever reason.
Like you say Jason, its combat is good and they definitely put effort into the writing and voice acting. I've not played a huge amount but so far the story is opening out nicely and it's clear the world is worth exploring. I'm playing on difficulty Hard 2, and I feel very squishy and vulnerable, more than a couple of hits and I'm toast, the zombies are dumb but quick and a challenge if they come at you. Crafting is about the usual collecting stuff and putting them together in the nether of your usual game wheel type thing.

Very nice find here JasonBarron. Will be playing this a lot.
You've all convinced me to try it. Downloading now!
 
Give us a shout about how you get along with it.
Loving it myself, a cracking good game all round. I can't really fault it, although I have a slight bias...bikers and zombies...my dream game :D

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Would like to have a go at Days Gone and HZD but I can't get past my dislike of games that use 3rd person perspective. Bought the Witcher series from Steam in a sale hoping it would change my opinion. Gave up after half an hour and never went back. If only more games were like RDR2.
 
Would like to have a go at Days Gone and HZD but I can't get past my dislike of games that use 3rd person perspective. Bought the Witcher series from Steam in a sale hoping it would change my opinion. Gave up after half an hour and never went back. If only more games were like RDR2.

Wow now please dont take this badly as a criticism but your internal tolerance here for this issue must be very sensitive indeed :)

Out of curiosity what differences could draw from between the Witcher 3 say and RDR2.
I know the animation set for actions in RDR2 is a bit more polished, does it come down to something like that.

Very interesting in any case.
 
Got attacked by a zombie horde in Days gone last night as I was destroying some of their 'nests' in a small town. I destroyed the first nest then a few hundred angry zombies started leaping out of every house and sewer in the town looking to tear me to bits...pucker factor of 9.5 :eek:

Basically...it's a case of trying to run faster than the hundreds of angry zombies (who don't run out of stamina like you do), get on the bike if you're lucky enough to have parked it close enough and it's not pointed back toward the sprinting horde...then GTF.

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Loving the customisable bikes parts...makes the bikes look a bit proper :)

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Been looking for space RPGs or some roguelike but nothing convincing. There's a RPG on a colony ship gone derelict and ppl wake from stasis to figure out what happen - but it's early access. That was the only one I found interesting, but I ain't buying no story games in EA.
 
Got attacked by a zombie horde in Days gone last night as I was destroying some of their 'nests' in a small town. I destroyed the first nest then a few hundred angry zombies started leaping out of every house and sewer in the town looking to tear me to bits...pucker factor of 9.5 :eek:

Basically...it's a case of trying to run faster than the hundreds of angry zombies (who don't run out of stamina like you do), get on the bike if you're lucky enough to have parked it close enough and it's not pointed back toward the sprinting horde...then GTF.

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Loving the customisable bikes parts...makes the bikes look a bit proper :)

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How you like it? I heard is decent but bike needs refuel every 30 seconds and quests are fetchquests. The world was well crafted they say.
 
How you like it? I heard is decent but bike needs refuel every 30 seconds and quests are fetchquests. The world was well crafted they say.
The refuelling happens way too quickly and too often for my tastes too...although it does get a bit better when bigger fuel tanks become available from certain vendors as you progress. I can see why they did it that way though, fast travelling around the map has a fuel usage penalty so it almost forces... or rather... encourages exploration on foot or by actually riding there in real time looking for fuel and adventure along the way.

The quest system is basic RPG fare...fetch this, kill this, find that etc, but rather than seeming repetitive, it always manages to feel interesting and somehow different...or at least I'm finding it so. On the whole, Days Gone is a very impressive offering all together...decent story, memorable character acting with engaging gameplay in a thoroughly captivating gameworld throughout. It's fast propelled it's way to becoming one of my favourite games of the last few years as I'm playing my way through it.

As a biker, the riding mechanic is simply miles better and more intuitive than any action game I've tried so far that has motorbikes in it. To me it was as pleasing as RDR2's horse riding mechanic...looks right and feels just as good when playing it. The customisation options for your bike are what I would call 'bikers choice' stuff, all have real world looks and styling when added to the bike.

Whoever designed the bikes knows how real bikes (and bikers) look and work... down to the animation of your avatar pulling in the clutch and kicking the lever when changing gears even though there's no actual manual gears...The game designers have also captured the ethos of the 1% biker gang in looks and character design. The patches look right and are all in the right places on the leather and denim cut-offs, all those patches, especially the back patch and rockers, have a specific real world meaning and placement recognised universally and uniquely, by 'club' bikers the world over. The club patches aren't just decorative badges, they have to be earned...and the person wearing and displaying them has to have earned the right to do so...it's all done very well.

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My one complaint is that switching from preset cinematic cutscenes to actual gameplay and back again is clumsy...or not as fluid as I would like having played RDR2 and marvelled how Rockstar does it. Perhaps it's a limitation of game design or the game engine itself, but it can be irritating when it does it several times in as many minutes as you play through some parts of the game :)
 
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So Bathesda finally got off their butts and gave us a sneak peak update on Starfield. Due next fall 2022. OA did a good job covering this.

Getting a LOT of Star Wars: The Empire Strikes Back vibes so far. Spaceship and 1st POV game play looks similar to Obdisian's The Outer Worlds. And the game mechanics look like a mashup of Squardrons/ED with some NMS/X4 game play. Too early to tell atm. Game looks promising so far. But won't be preordering it. Been burned one too many times with TES & Fallout franchises.

Source: http://www.youtube.com/watch?v=4kX-0pNDvE8
 
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There is a new Men of War version out, but it's DLC for another game that is a janky contemporary/futuristic clone of Men of War. Anyway I watched the sales stream on Steam and the sounds captivated me, they are very good. And in good tradition the campaign is total tullips and just play the MP online or local vs bots.
Could use more maps. Most seem too hectic. I need one linear one where I do nothing but enjoy the ragdolls and explosions. What we got forces me to click too much around because the stupid AI orders stuff all about the map.
 
In between EDO exploration, I am currently replaying the Immortals: Fenyx Rising. Now that all the expansions are out, it rivals even games like The Witcher 3 in length.
And man, what a beautiful and fun game. It's basically one big cringy dad-joke of a game but done it such way that it never gets dull.
I guess the puzzles are an acquired taste for some, but as somebody who generally doesn't like puzzles in game I have to say they are done well. They can be hard in a "how am I going to do that?" sense, but NEVER in a "what the hell am I supposed to do" sense. Which is ideal, IMO - easy to understand, hard to execute, not the other way around.

Currently on New Game +1, getting my butt kicked by common mobs.
 
Mechwarrior 5, mostly. Bought it with mild expectations, which the game has exceeded. Was worried it was too simplified (less detailed outfitting and heat management mechanisms, for example) relative to earlier titles, but it's got plenty of tactical and strategic depth...and more of the latter than any prior incarnation. Story also wasn't as bad as I had been lead to believe (the setup is a bit sloppy and it certainly doesn't break any new ground, but it's interesting enough to pursue without being railroady) and lance AI was more manageable than I feared.

My main complaints are AI--which, while better than prior games in the series is still not good--and performance. Particle density is too high in some areas, LODs are a bit janky, and the TAA is excessive, so there are huge swings in frame rate, especially around smoke, or when zooming. Quality can be reduced, of course, but the general presets are bad and burn performance where it shouldn't need to. I'll probably fix that eventually once I get a better handle on the UE4 options and can write up my own config files...still annoying though. Ray tracing is also useless and I have a feeling the game has such heavy TAA to deliberately make DLSS look better than it otherwise would (it's blurry mess either way, so you may as well use DLSS if you can). A more minor complaint are the animation and sense of scale; some of them a bit too jerky, especially after applying movement upgrades to a mech, and this makes it hard to believe that one is in a 15m tall monstrosity.

I completed the main campaign the other day, but haven't tried the career mode or co-op play, yet.
 
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