I've been playing Baldur's Gate 3 recently, but I just realized that the children in Tiefling settlement cannot be killed...and I've been playing a character who's been killing people left and right for the most trivial of slights, or just to take their stuff. Having all these relatively innocuous goblin children that die just like anyone else, then be confronted with actually obnoxious, thieving, children--who, even after going through the risk of sending the party's only healer (who was the only one who could fit) into uncharted tunnels to find the leader of this gang of child thieves with explicit orders to terminate anyone found with extreme prejudice--I find that these particular kids simply do not die, no matter how grievous the wounds they suffer.
While I'm well aware of the annoying trend of placing children in open world games, then making them annoy the PCs while protected with a fourth-wall breaking, immersion defying, mandatory content filter, I'm less sure of the reason for the speciesist distinction between these different groups of children.
In Fallout 2, when the Den kids pick pocketed my character's bottle caps or grenades, they got cut in half with a burst of point-blank SMG fire. In Deus Ex, when Louis Pan threatened to have my incarnation of J.C. Denton murdered by Triads, he was turned into a spray of gore with a LAW in the middle of a public street as an example. In Baldur's Gate 3, where it's implied that I'll be able to play equally 'dark'/murderhobo characters, when a gang of thieves runs off with my protagonists property then threaten other party members to their faces, they're off-limits. That sure doesn't feel like unprecedented freedom.
Another annoyance that forced me to significantly alter how I was going about my playthrough is the inability to remove dead characters from the party. Without too many spoilers, there is this wizard that joins up who is demanding, annoying, and evasive all at the same time...so, naturally, I had my main character whack him in the back of the skull with a large sword, fully intending to leave his carcass to rot where it fell, only to find out he was still taking up a party slot, and that he could only be removed from it by talking to him...need to find a beholder or something that can disintegrate his ass.
It's also impossible to make fat characters.
Anyway, I was enjoying up until these annoyances started to pile up. I'll probably revisit it once I learn the basics of the modding tools and have figured out a streamlined way to erase annoying party members from existence and remove the flags that prevent certain NPCs from being killable.