What other games are we all playing?

Gave Pathfinder Kingmaker another go, making it much further than I previously did. Still not really my cup of tea.

More often than not, I find the kingdom management aspects getting in the way of the adventuring aspects and the adventuring wasn't all that great. Half my issue was with the 3/5E/Pathfinder system itself; I'm reasonably familiar with it, but I've never liked the over-reliance on feats for basic tasks, or how far in advance builds need to be planned. The AI is also astonishingly bad for a 'tactics' game. The hardest combat encounters in the game were often defeated with basic tactics like kiting foes around, or simply sending the most immune character in first while five others attacked from the opposite direction.

Wasn't a big fan of Oblivion. It was ok, but what really browned me off was the monster level scaling. Enter a Daedra realm at level 1, you get level 1 Daedra. Enter a spider cave at level 50, you get level 50 spiders.

I'm not one to cry "muh immershun" but I took an arrow to my immersion. It also makes the game very easy to game once you know that. Maybe they changed it at some point.

I'd say overall, Oblivion was the weakest entry in the series from Daggerfall to Skyrim (never played Arena, so can't comment on that)..

All the Elder Scrolls games have level scaling--though I don't think the pre-Oblivion entries scaled animals--and all were very easy if one learned to game the system. Fortunately, most of them, including Oblivion, had mods to tune or eliminate such scaling.

I think what I found most frustrating with the post-Daggerfall TES games was the ultra condensed scale of all of them. The extra focus on detail was nice, but sometimes quantity has a quality all it's own. It was awkward to be able walk across the entire game map in fifteen minutes, or show up at the capital of a continental empire then realize it's population is about 200 (with four voice actors shared between the bunch) and it's the size of a fortalice.
 
The only time I can deal with non-scaling is if there's a clear warning, kind of a "here be dragons", on a map or similar. Nothing worse than wandering into a cave and getting hammered so fast you don't even know what killed you. Especially on a game as prone to crashing (or screwing up save files) as Morrowind was

Never had a single problem with Morrowind crashing or save games corrupting.

As for level scaling, usually games do it so that close to the starting area things are low level and as you move out you get higher level monsters the further you travel.

Rarely ever found location based scaling an issue, although I recall a game, many many years ago, where there was a cave right near the starting point, and if you enter, there is a dragon there that will absoloutely mace you.
 
Gave Pathfinder Kingmaker another go, making it much further than I previously did. Still not really my cup of tea.

More often than not, I find the kingdom management aspects getting in the way of the adventuring aspects and the adventuring wasn't all that great. Half my issue was with the 3/5E/Pathfinder system itself; I'm reasonably familiar with it, but I've never liked the over-reliance on feats for basic tasks, or how far in advance builds need to be planned. The AI is also astonishingly bad for a 'tactics' game. The hardest combat encounters in the game were often defeated with basic tactics like kiting foes around, or simply sending the most immune character in first while five others attacked from the opposite direction.



All the Elder Scrolls games have level scaling--though I don't think the pre-Oblivion entries scaled animals--and all were very easy if one learned to game the system. Fortunately, most of them, including Oblivion, had mods to tune or eliminate such scaling.

I think what I found most frustrating with the post-Daggerfall TES games was the ultra condensed scale of all of them. The extra focus on detail was nice, but sometimes quantity has a quality all it's own. It was awkward to be able walk across the entire game map in fifteen minutes, or show up at the capital of a continental empire then realize it's population is about 200 (with four voice actors shared between the bunch) and it's the size of a fortalice.

Ah, Kingmaker. Only brought myself to finish it once, although started it with different characters many times. Wrath of the Righteous i got fed up with quickly due to all the puzzles, which they really ramped up from the first one, and it just went on and on and on. Plus the addition of Mythic levels was just too much for me.
 
The wargaming affliction has resurfaced again so its been Military games lately. I've Been playing WoWs and some armored battle sims.
To compare two of the best armored sims graphically, here's a comparison in graphics between GHPC and SteelBeasts ProPE.
GHPC M1A1 02.jpg

SBPro M1A1_01.jpg

I like them both but SB is a full battlefield simulator. I can play whole scenarios from the map mode while popping into different vehicles to scout, get involved or shoot the big gun. Their graphics are a little dated but its the gameplay simulation etc that makes them fun.

I like scenic ports for my ships ... this one is my Machine Gun Cruiser.
WoWs 2025 Helena 00.JPG

Have a nice day

Edit: I forgot to mention War on the Sea is on sale at steam.
 
Last edited:
I’ve just found out about this cool indie Quest 2/3 VR game which after trying the free 30 minute trial I’ve immediately bought:
Source: https://youtu.be/qUNJCRzLb1c

It’s pretty much The Outer Wilds in VR with a sprinkle of Frontier Elite 2 on top - a single solar system with proper orbital mechanics, however all planets/moons are small and interplanetary distances are measured in hundreds of kilometres. There are currently only courier missions and bounty hunting, but the game has interesting things on the roadmap.

Solo dev, self funded. I hope they get plenty of sales!
 
Back
Top Bottom