But putting that outside the bubble doesn’t add anything but time to the mining gameplay loop.
Making the rings a little more dynamic would be cool, something like asteroids in motion that can smack into your ship. But I see no reason why this would have to be limited to outside the bubble.
for me, I think mining ships should be big burly ships, like T10. Doesn’t lend itself well to jumping far. Has about a 28-33ly range depending on how full it is. I enjoy my exploration, but not while I’m mining.
Take a look at Rare Goods vs Bulk Trading.
The principle of Rare Goods trading is you have a long-range, low capacity vessel that can pick up goods which sell for much more extreme profit than your average commodities. Meanwhile, your bulk trading is done by a big 600t+ cutter which goes one jump, and makes up for the lack of profit margin, with the sheer volume of goods traded.
Likewise for mining, in my opinion in a proper mining setup, the big T10 ships and the like should be doing big, rapid, bulk extraction of water, bauxite and other low-value goods. Meanwhile, faster, smaller mining vessels can be fit with specialised equipment to extract more valuable minerals... limited by the fact they can't carry as many.
I mean, let's face it, nobody mines bauxite or water, because it's no problem or effort to just find something more valuable. And mining missions? Lol... the only time I hear of those being done is if the mineral can be bought off the market rather than mined.
Of all the people mining out there right now, what proportion do you rekon would have anything in their holds worth less than 10,000. Does anyone even mine Osmium anymore?
Y'know what? Here's a thought. Let's not only get those small seismic charges people ask for, but also make it so seismic charges can only be fit on small ships. No in-game explanation for it, because the game's income sources are completely broken as it currently stands.
Lastly, the reason the type of mining I suggested in my OP needs to be out of the bubble, is to amplify the risk factor. Back when CRCR's didn't exist, collecting and selling Unknown Artefacts somewhere in Maia was easy. You were two to three jumps away and, if your canopy popped or anything similar, you were just a minute away from repairs. The real interesting and exciting aspect of that came when you tried to sell more than a small handful (anything over 10t) to a location 300+ LY away.
And this was just insane.
If hazardous mining environments existed in the bubble, unless it was anything short of a potential instant-kill (which I can guarantee would be shouted out almost instantly by the player base), you're literally just one jump from instant repairs, cash in whatever cargo you had, then jump back to it.
But if you're 1,000 LY out of the bubble, and your canopy pops, a lightweight miner will have much better survivability, but there's still a challenge of bridging 1,000LY with no canopy. And unless that activity has vastly superior payoffs compared to bubble mining, it's a non-starter.
I guess it would be a non factor once I have a carrier, but I just don’t see why it makes any sense to incentivize traveling further to mine
Yeah, that does tank the idea, but then again, I'm not convinced there's any thought put into the games activities beyond "
Oh, shiny thing, look at it shine!"