Thanks!You mean update and likely the next DLC? It's likely - though by no means for sure - that it will be either later this month or sometime in July. Nothing's been confirmed yet, just going by timetables and estimates.
Thanks!You mean update and likely the next DLC? It's likely - though by no means for sure - that it will be either later this month or sometime in July. Nothing's been confirmed yet, just going by timetables and estimates.
I fully agree!a fix for the numerous bugs I may hope
The updates feel smaller lately, I don't expect anything game- or livechanging anymore.
Well well well!Future scenery being focused less on ornate, heavily-themed props and more on utility--backstage props, gardening equipment, gift shop props, etc.
On this--more (temperate EU/NA) garden-friendly plants, as well as more decals like the ones we've been getting.
And the best part is, its not all. They are adding even more behaviour stuff with choirs in the free update, so siamangs and atleast one more animals can now sing/communicate together, which is also pretty cool. Together with the gradually improving herding, we are slowly but surly coming closer to quite the nice range of animal behaviour in the game.You wrote it and the frontier came qith brachiation
I still a good compromise, in case it isn't doable, is to give certain traits to animals, like what JWE 2 did.But ofcourse actual animal personalitys would be great
I really like the idea of this. Much like genetics but for personality. Have this for shyness, playfulness, dominance, agression, maybe even things like energy/laziness and group tolerance. Even just two of these would work to really individualize the animals.Tnh, i doubt that a basic system of animal persionality would be impossible. I said it before and i said it again, simply having the animals fall on a slide for shyness and how many other males/females/babys they tolerate would be enough for the start.
It would atleast give every animals unique management challange, wish would be good enough for me.
Another feasible next step would be to generate each animal with ~3 random likes and dislikes in enritchment, for example one lion that gets a small bonus from the pumpkin enritchment while another gets less or will even ignore it. Just for a little thought.
I'd say the male sea lion is the most obvious - it's almost a two thirds smaller than it should be.I think there are many animals that could use a little touch up but those are the most obvious.
Yeah, I haven't had it in my game because I've I also heard it's pretty impossible to build them a usable habitat due to traversal issues. I don't get their issues with size - I understand that at the beginning they might not have understood the way animals' heights are measure but the huge dimorphism between male and female sea lions is immediatly obvious in any clips of the animals. I wonder if there's some ... underlying 'cuteness' factor they're trying to maintain and someone feels that too much size makes them scary. (I find the cattle undersized in the game as well - adult cattle are huge, IRL).I'd say the male sea lion is the most obvious - it's almost a two thirds smaller than it should be.