Emmergent gameplay?
How can that be a small QoL change?
Emmergent gameplay?
"Targeting" -> "Target Next System In Route" Does not do what you describe. It only works for high-wake targets. Is there some other option that I can't seem to find?I've got a button bound to "target next waypoint" or something like that anyway, and I can target USS's, scan them quickly, bang the button and it reverts back to whatever I previously had targetted (ships not included).
So it's certainly doable. I scan every USS and never need to scroll back through the nav list to land at that planetary outpost or whatever it might be.
Some wind & turbulence noise when entering a docking bay. These ships aren't streamlined (at least, not most of them), and 100m/s corresponds to 360kph - you'd expect a bit of wind noise, even if the atmosphere isn't a full 100kpa sea-level pressure.
"Targeting" -> "Target Next System In Route" Does not do what you describe. It only works for high-wake targets. Is there some other option that I can't seem to find?
<TargetNextRouteSystem>
<Primary Device="T16000MTHROTTLE" Key="Neg_Joy_RZAxis" />
<Secondary Device="{NoDevice}" Key="" />
</TargetNextRouteSystem>
Oh another one, increase the bookmark limits to let you keep more than just 100 (especially for those of us that do long range exploration)...
Materials gathering:
In the left menus (and targeting), show me how many I already have. It's just silly that I constantly have to switch to the right menu, scroll through the list, find the item... just to see if I need more or not.
FSD:
"Target system obscured" when in normal-space... the game is smart enough to know this, but not smart enough to enter supercruise instead? Should be: "Target system obscured. Entering supercruise." I have a key bound to enter supercruise directly because of this annoyance... xbox/ps4 players don't have infinite keys to bind. This should be automatic.
Ground bases:
It should be FIRST in the contacts list. I can't request docking with an ASP Explorer!
RNGineer blueprints:
Remove pinning. Give us access to all of them once the engineer prerequisites are finished.
Lightweight mods for Discovery Scanners, FSD Interdictors, and SRV bays. (these things are slowing my courier!)
Holo-me menu:
Move it below Engineers so that Engineers is default-selected. Checking engineer stuff is more commonly used then holo-me.
Station menu:
Remove Livery from the front page. I get you want us to spend extra money on stuff... but, it doesn't belong there. If you insist on leaving it, just change it to "Cash shop" because that's what it's really about.
USS targeting:
Make it work like targeting a wake, where your selected destination STAYS selected. It's annoying to lose your destination just to scan a USS... which is why I never do.
Planet landing:
When I drive off in my SRV, I expect my ship to STAY where it is unless I manually dismiss it, no matter how far I go.
Planet flying:
Remove auto-level. Nobody wants this. Let us crash our ships into the ground if we fall asleep at the stick!
Docking computer:
Hands off my pips! I have 4pips in sys for a reason... leave it alone! Those pips are mine! Keep your crash-into-things-auto-dock mits off em!
These are the things that more-or-less annoy me on a daily/weekly basis.