What sort of Performance should I be aiming for with a Quest 3?

I have to ask: Don't you guys get massive issues with tearing and stuttering when the framerate is in-between dividers of the headset's refresh rate? It's unbearable for me - if I don't get (in my case) either stable 90 or 45 fps, the image stutters and tears, and I get a headache within a few minutes.
On the Quest 3, I haven't seen tearing. Some stuttering in station, when the frame rate drops to 50 or 60, but nothing unbearable.
 
mkay. I find it terrible. But then again I just learned that there are people out there running their G2 at 60Hz, which flickers so much it makes me want to vomit instantly. Guess I am a sensitive princess... :D
 
It could be that I am just less sensitive, or it could be the G2 is displaying the issue more? I don't know as I haven't used this headset.

Used to play ED with the Oculus SDK, and that was very cool, although it did struggle with some frame rate situations, and the instrument panels were always a little soft.
 
I have to ask: Don't you guys get massive issues with tearing and stuttering when the framerate is in-between dividers of the headset's refresh rate? It's unbearable for me - if I don't get (in my case) either stable 90 or 45 fps, the image stutters and tears, and I get a headache within a few minutes.
Sounds like it's the transition between 45 and 90 that causes you issues? If so, have you tried just locking it at 45?
 
ED Profiler VR experiments 05.png

These are the latest settings I have tried. I found today that I could alter stuff in game, then hit Detect Current Settings, in ED Profiler, and would create a nice profile for me, which is why it says FPS in space.

This profile gives me a steady 72fps, when used via Virtual Desktop, which is using the AVI1 10bit codec, with the streaming set to High (and the extra upscaling box- thingy - ticked). 4070Super with 13600k and 64gig DDR4.

In space its a steady 72 when going through the training area with the circles that you have to fly through.

In a space station, it drops to 50+fps.

This is all cool, and I love the stable frame rate, but in with these settings, there is a 'flickering' (I think you could say... maybe shimmer?) of the straight lines in the distance. When I get close, I can't see this so much.

Is there a setting in Virtual Desktop or in ED that would reduce the flickering/shimmer of straight lines?

Also, the planets don't look very detailed when I fly past them, a bit 'grainy' looking. Which setting adjusts this?
 
Update to my update, using these settings I am able to get 72fps in station and in space! What should I bump up to get rid of flickering lines?

ED Profiler VR experiments 06.png




in station cropped.png


in space cropped.png
 
How is that done? Just out of interest? To lock to 45. I am using a quest 3 with Virtual Desktop, if that's useful to know.
Not actually sure. I have a fairly primitive setup with a Rift CV1 and do not use Virtual Desktop (not sure it would even work on my setup). (I don't notice anything untoward when my headset swaps between 45 and 90, but when it drops to 22ish that's not nice.)

I know I've seen this setting in at least one place - the Oculus Debug Tool - but I'm fairly sure it's available elsewhere as well. You may even be able to "force" it by just setting a cap on the FPS within ED...
 
I think the shimmer you describe is bacause you are using AMD FSR 1.0 Upscaling Quality.
The NORMAL option should improve this but will decrease fps. Give it a try, but reduce HMD Quality to 1.0
ED Profiler shows SUPERSAMPLING at Quality. What is the SUPERSAMPLING value in game? Also try 1.0 here
Finally try ANTI-ALAISING at FXAA

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I will try this today. Not sure why super sampling changes from a value to a word suggestion. Possibly the upscaling selected?

Anyway, I will go try these today.
 
I will try this today. Not sure why super sampling changes from a value to a word suggestion. Possibly the upscaling selected?

Anyway, I will go try these today.
The word suggestion is to do with the upscaling method - basically the game is rendered at a lower resolution and then upscaled to what you see in your headset. The choices between Normal/Performance/Quality etc is about how low that initial lower resolution will be.
 
Got it. Odd they change the format of these things between different settings.

Having played with it, it does seem as though I have to compromise on FSR 1.0. Not the best image, but it is the best frame rate.

Part of the problem might be that I am using OBS to record my voice while I play (Video recording is done inside the Quest 3), and so that might be stressing the computer, and robbing me of much needed power to keep ED fed.

Looking now at some kind of USB capture device so that I can perhaps off load the capturing to a second PC.
 
Odd they change the format of these things between different settings.

FSR presets have names. The 'normal' scaler doesn't define any.

Having played with it, it does seem as though I have to compromise on FSR 1.0. Not the best image, but it is the best frame rate.

FSR ultra quality is 0.77x render resolution, which is the only reason it's faster. Pixel for pixel FSR is slightly slower than the standard scaler, because it's running a sharpen pass as well.

It's also possible to set arbitrary scaling factors for either the normal or FSR methods in the config file.
 
So, for my setup, what would settings should I try? My main requirement is to get a steady 72fps, at least in space, I accept that in stations, this isn't always possible.
 
Part of the problem might be that I am using OBS to record my voice while I play (Video recording is done inside the Quest 3), and so that might be stressing the computer, and robbing me of much needed power to keep ED fed.
I doubt that audio encoding is using any significant fraction of your available CPU power, so offloading it is likely a waste of time. But you can presumably very easily compare the performance with and without the audio recording.
 
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