Right. Is this some kind of WMR or G2 specific issue? Although I remember I had similar experiences way back when I had the Rift S - 72 fps great, everything below garbage until reprojection kicked in.
Right. Is this some kind of WMR or G2 specific issue? Although I remember I had similar experiences way back when I had the Rift S - 72 fps great, everything below garbage until reprojection kicked in.
On the Quest 3, I haven't seen tearing. Some stuttering in station, when the frame rate drops to 50 or 60, but nothing unbearable.I have to ask: Don't you guys get massive issues with tearing and stuttering when the framerate is in-between dividers of the headset's refresh rate? It's unbearable for me - if I don't get (in my case) either stable 90 or 45 fps, the image stutters and tears, and I get a headache within a few minutes.
Sounds like it's the transition between 45 and 90 that causes you issues? If so, have you tried just locking it at 45?I have to ask: Don't you guys get massive issues with tearing and stuttering when the framerate is in-between dividers of the headset's refresh rate? It's unbearable for me - if I don't get (in my case) either stable 90 or 45 fps, the image stutters and tears, and I get a headache within a few minutes.
How is that done? Just out of interest? To lock to 45. I am using a quest 3 with Virtual Desktop, if that's useful to know.Sounds like it's the transition between 45 and 90 that causes you issues? If so, have you tried just locking it at 45?
Not actually sure. I have a fairly primitive setup with a Rift CV1 and do not use Virtual Desktop (not sure it would even work on my setup). (I don't notice anything untoward when my headset swaps between 45 and 90, but when it drops to 22ish that's not nice.)How is that done? Just out of interest? To lock to 45. I am using a quest 3 with Virtual Desktop, if that's useful to know.
The word suggestion is to do with the upscaling method - basically the game is rendered at a lower resolution and then upscaled to what you see in your headset. The choices between Normal/Performance/Quality etc is about how low that initial lower resolution will be.I will try this today. Not sure why super sampling changes from a value to a word suggestion. Possibly the upscaling selected?
Anyway, I will go try these today.
Odd they change the format of these things between different settings.
Having played with it, it does seem as though I have to compromise on FSR 1.0. Not the best image, but it is the best frame rate.
I doubt that audio encoding is using any significant fraction of your available CPU power, so offloading it is likely a waste of time. But you can presumably very easily compare the performance with and without the audio recording.Part of the problem might be that I am using OBS to record my voice while I play (Video recording is done inside the Quest 3), and so that might be stressing the computer, and robbing me of much needed power to keep ED fed.
Good point, I should try that today.I doubt that audio encoding is using any significant fraction of your available CPU power, so offloading it is likely a waste of time. But you can presumably very easily compare the performance with and without the audio recording.