That might be for the beavers though.I'm leaning that way too, however the fact that they're adding an underwater feeder with vegetation in it suggests that possibly the moose will be able to use it.
That might be for the beavers though.I'm leaning that way too, however the fact that they're adding an underwater feeder with vegetation in it suggests that possibly the moose will be able to use it.
That's true. I think that'll mostly be used for the Alligator and Beaver. But, it could be used for the Moose in a way where they can use it but not deep dive in order to use it, if that makes sense. To me, the Moose fits into the category of "waders" (or that's just what I call them). These include animals like the Tapir, Grizzly and Anteater. To me, these animals will go to about waist height in the water and look for food without fully submerging (I'm completely aware Moose do in fact do this). If they can deep dive, fantastic for the people who want that, but they won't be deep diving in my zoo.I'm leaning that way too, however the fact that they're adding an underwater feeder with vegetation in it suggests that possibly the moose will be able to use it.
I'm leaning that way too, however the fact that they're adding an underwater feeder with vegetation in it suggests that possibly the moose will be able to use it.
I did wonder that, but beavers have an extremely varied diet, the majority of which they don't actually get from the water, whereas the moose quite famously will dives very deeply to get aquatic plants, which make up a larger chunk of their diet. I expect the beaver will be able to use it regardless, but I don't think the moose is out of the question (especially considering the fact that the diving moose has become a bit of a meme around here of late).That might be for the beavers though.
Where does it say the new underwater feeder is for herbivores? I read again the information and it only says underwater feeder. Maybe it's another fish feeder?I'm leaning that way too, however the fact that they're adding an underwater feeder with vegetation in it suggests that possibly the moose will be able to use it.
I'm sure I saw it somewhere. In any case it wouldn't be another fish feeder - that would be completely pointless.Where does it say the new underwater feeder is for herbivores? I read again the information and it only says underwater feeder. Maybe it's another fish feeder?
I stand corrected, as the last update made it clear that the limitation is almost entirely hitbox/size/height related, since no big cat would require 4 meter deep water for their welfare. Apparently the deep swimming system isn't guaranteed to work properly otherwise, despite animals being able to dive in shallower water when there is deeper water present. What I can say now is I hope it is possible to fine tune the system further to make it possible for the remaining animals that didn't get their diving animation thresholds lowered use the deep swimming system in shallower water. Such an advancement would also let the ones that got a reduction (like the tiny caiman) dive in even shallower water.I wish welfare requirements and being able to physically dive (animation-wise) weren't interconnected in the first place. You could still achieve the same thing through welfare.
Having chicken sized animals not being able to dive in 3 meter deep water looks odd immersion-wise. The system should have been hitbox-based, like all other movement systems in the game. That way you could have dwarf caimans submerging in 20-30 cm of water.
Using this logic you can still have low welfare for animals that require deeper water, without compromising animations/immersion.
I guess there's a good reason not to do this from an animation standpoint. Think of the vertical height vector of each animal when swimming. The truly aquatic animals keep their limbs close to their body, so their vertical vector tends between 0.5 - 1.2m depending on the species, allowing for navigation in shallow water without cropping through terrain.I stand corrected, as the last update made it clear that the limitation is almost entirely hitbox/size/height related, since no big cat would require 4 meter deep water for their welfare. Apparently the deep swimming system isn't guaranteed to work properly otherwise, despite animals being able to dive in shallower water when there is deeper water present. What I can say now is I hope it is possible to fine tune the system further to make it possible for the remaining animals that didn't get their diving animation thresholds lowered use the deep swimming system in shallower water. Such an advancement would also let the ones that got a reduction (like the tiny caiman) dive in even shallower water.
Yeah, exactly what I was thinking. At the moment it wouldn't be possible to optimize it further with the current state of the system. Unless they want to expand the game in the direction of aquatics even further, for example a big aquarium expansion and true marine species, I don't see the possibility of reducing thresholds any further. However, such an expansion will allocate more resources in that direction, so it might be possible to fine tune or overhaul the system.I guess there's a good reason not to do this from an animation standpoint. Think of the vertical height vector of each animal when swimming. The truly aquatic animals keep their limbs close to their body, so their vertical vector tends between 0.5 - 1.2m depending on the species, allowing for navigation in shallow water without cropping through terrain.
Compare it to the diving of bears and cats, which flail around with theur limbs in all direction, putting their vertical height vector at 2< m, so they need more water depth to navigate without cropping through terrain.