What the H is a Cutter to do? For every million I make, another relative sues!

Turns out, I'm really bad with the BGS. I only play a couple hours every 2-3 days. By the time I find a system doing what I want to, I go there and start grinding rep, only to have it end before I've even began with the real missions. I get that player actions can influence the state of things, but it seems like they change every couple days. It's not a very good way to make money as a casual. I prefer something I can chip away at with a couple hours here and there and feel like I made some progress.

I tried Power Play when it first came out. It felt like for the amount of time I spent doing things, I'd be better off doing ANYTHING else. Maybe it's different if you just buy the cargo and haul it? I still don't have access to Prismatic shields or Hammers, so if it's worth doing please let me know and I'll give it a shot.

I don't trade in the Cutter. I only use mine for PvP and PvE. It is an excellent warship for intercepting. It can boost above 460 and stores a fighter. No other SLF equipped ship can go that fast.
When I was hauling passengers (I flew with an 8A shield), I would often stop to fight FDLs that interdicted me. On many occasions I would get the FDL down to 20-40% hull and they would zip past me, only to have security finish them off and I wouldn't get credit for the kill because I couldn't turn fast enough to hit them. I'd say that's a design flaw and that the timer should be longer, but with the huge list of fixes FDev has, it's not really a priority as it only effects a very small minority of pilots (aka Cutters). What turrets/position are you running and is the SLF keeping them in combat long enough to score the kill? I have Turrets on my Anaconda, but they feel like a waste and I've been meaning to replace them.

I desperately want to find a use for my Cutter, but it honestly feels like I should sell it, take the loss and buy a Corvette. I dislike short term thinking and would eventually like to own both a Corvette and Cutter, so maybe I'll wait and try loop trading when Beyond hits.
 
Turns out, I'm really bad with the BGS. I only play a couple hours every 2-3 days. By the time I find a system doing what I want to, I go there and start grinding rep, only to have it end before I've even began with the real missions. I get that player actions can influence the state of things, but it seems like they change every couple days. It's not a very good way to make money as a casual. I prefer something I can chip away at with a couple hours here and there and feel like I made some progress.

That's why you don't go chasing BGS states. You cause them.

Generally the average state once in effect will last three days. During which players can affect influence and enjoy the state.

By Day 4 Real Time, depending on how much you've been milking it, the state will go into cooldown. Generally players searching for or chasing states arrive during day three. Hence the complaints of disappointment of catching the tail end of the event.

If you know the state you want and how to activate it, you'll know the first day it goes active because you were there for the spoolup letting you enjoy the entire duration.

Supposedly there's an entire subforum now with BGS information.

It's also not a grind if you cause said state where you're homebased. Because you'll already have the rep.
 
I role play in my Cutter.
I drive to a pretty spot and then just kick back in my chair, drinking expensive whiskey until my butler (the wife in real life) makes me go to bed.
 
I bought an Imperial Cutter exclusively for trading, I actually wanted to sell it after the trade runs. Well, I traded imperial slaves for over 30 hours. Went from Tycoon to Elite and made 475 million credits.

After the trade runs I got so used to the Cutter that I did not want to sell it. I thought lets see what it can do in combat. I went from Competent to Dangerous in HazRes and CZ. Awesome, this ship is just invincible.

And then I took the Cutter on an expedition (MCE). And that is where I am at the moment, after 155,000 Ly.

IMO, The Imperial Cutter is not just for trading. I can use it for everything. One just has to know how to handle her.


Fly/land safe.


CMDR Steyla
 
What is the point of Cutter? I use my for Thargoid hunting , not because is the best choice but because it look great, make awesome noises and cockpit is cool too .

If you plan on blowing up in 1 billion worth ship best option is to do it with style, and Cutter has it
 
As mentioned, doing the Meds runs to outbreak systems is real good for EZ creds ( found in Hi Tech and Industrial ). Or supply war zones.

I've found a few spots that make good money in or A-B-A or A-B-C-A runs with commodities. You have to spend time looking for the right spots, and even then it doesn't last long before that 700+ ton cargo hold kills it. Finding what Industrial systems trade in, versus Mining, versus high tech.. They're usually the same things. Once you have that down, picking system states makes it even more profitable. Boom, Bust, Civil War.. it's one time Galnet makes a good resource. It just takes a while to learn what to sell, where, and when. Then filter it in the galaxy map, look for systems of the right type close to each other.. POW. Money. So, if you're going to sell basic meds, look for an outbreak system ( Galnet ), then look for High Tech / Industrial systems close by..

But nothing compares to CGs for quick cash. Not only do you get a good price for whatever they want, but you can't help but get a huge bonus when it concludes. The Cutter makes it almost as EZ as an "I Win" button. 5 or 6 runs, and you're getting a real good bonus PLUS whatever profits you made on the junk you hauled. 30-40 million for those 6 runs isn't out of the ordinary.

For Passenger missions, use the 'Conda with a huge jump range ( Speed rules here ). Unless you can get 10+ missions all going to the same place.

Rares is silly in the Cutter, you'll never fill it when they only sell you 5-10 of the things at a time.

Never been big on a combat cutter, but some do to good effect.
 

Deleted member 38366

D
Since normal Trading is basically dead in the water (our static, rubber-band fake scripted Economy doesn't permit for adequate profits in the current income Meta), I'd also say ""Special Purpose" is the best use for the Imperial Trade Ship.

- Boom-time Mission Haulage from Extraction Economies (Palladium shipments yield upto 10M for 180t)
- Passengers
- Mining if that's your thing
- Combat
 
I want a Cutter because it looks great, but I admit I don't know what for. I wouldn't want to carry bulk cargo in it because it doesn't look like a cargo ship. What I think it should be for is diplomatic missions and high-end luxury travel, for government officials and diplomats. I think we need passenger missions which require multiple luxury cabins in a ship with minimum specified armaments and defences to give it a role.

E.g.: Carry Imperial Ambassador Hardin and his 50 staff to Orrere (120ly)
Accomodation requirements: luxury accomodation for 16 people, enough first class cabins for the rest.
Security requirements: shields at least 500MJ, DPS at least 30.
Rep +++ Inf ++++
 
For me, the no-brain thing to do with a Cutter is to remember to look at the CGs every Thursday and when you see one that requires high-value commodities drop whatever else you're doing and jump into it.
"Normal" CGs often aren't worth the effort, financially at least, but when a good one appears you can easily make half a billion credits or more without a great deal of effort.

Alternatively, you could get stuck into repairing stations.
I'm currently shuttling Cutter loads of stuff out to the Pleiades and making a whopping Cr4 per tonne for my effort.
It's fine as long as I don't look at the "advanced maintenance" screen to see how much it's going to cost to restore the Cutter's integrity. [where is it]
 
Eminem ripoff, but it feels accurate right now. I like flying my cutter, but I can't think of anything worth doing with it. Commodity trading is low income and passengers are even worse. What is the point of having the best cargo ship in the game if there is nothing worth hauling? I'd like to point out that both of these activities don't benefit from the distance from star bonus that was added not too long ago. That allows a simple hauler to make as much money as a cutter by hauling significantly less cargo for a mission.

I'm open to suggestions, maybe someone can teach me a decent commodity trade route, but it seems like I would be better off flying my FDL in RES or taking my Anaconda into the black. Thoughts?

It's a fair and legitimate question... I have the same issue with my Cutter. It rarely comes out of space dock these days.

If you haven't tried this it's something different to do...

Find a 5 meta barnacle, fill up your Cutter (720t will take you 360 round trips in your SRV) :p

It's a good pay day when you get back to cash in though! :D

For me, the no-brain thing to do with a Cutter is to remember to look at the CGs every Thursday and when you see one that requires high-value commodities drop whatever else you're doing and jump into it.
"Normal" CGs often aren't worth the effort, financially at least, but when a good one appears you can easily make half a billion credits or more without a great deal of effort.

Alternatively, you could get stuck into repairing stations.
I'm currently shuttling Cutter loads of stuff out to the Pleiades and making a whopping Cr4 per tonne for my effort.
It's fine as long as I don't look at the "advanced maintenance" screen to see how much it's going to cost to restore the Cutter's integrity. [where is it]


Ummm. I might look into that...
 
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