What the heck is wrong with all the whiners on here?

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So because you have to have everything *now* (TM), the grind you inflict upon yourself to satisfy your instant gratification is somehow F: Dev's fault? Wow, talk about psychological projection.



P.S: Another narcisistic rage quitter who won't be missed. Can you promise us you won't be back every day due to your rampant need to be at the center of attention?

I can't say it enough times... those whiners have an ego big as a skyscaper and must have gotten everything shoved right up the mainstreet all this time that they can't take it when they have to wait or put effort into something to get what they want...

I feel like part of the last unicorns of an unspoiled and well taught generation...
 
God that rhetoric is so g tired. You should try hanging a ball of wool off a door handle or ask someone to wiggle a laser pointer around on the wall, you could probably squeeze a few hundred hours out of that by my reckoning. If you really don't think ED is more repetitive than any other game you've ever played, then you've probably only ever played Space Invaders. For a game world with such vast scope and potential the actual core gameplay within it couldn't be much simpler or any more repetitive. Enjoying simple repetition is fine. Trying to pretend that's not what it is, well that's just dishonest.

The game can use some fleshing out and tightening up, that's for sure, but I've found interactions with other players as well as the growing variety of mission types pretty engaging. For me, at its core is piloting these fantasy ships and that's done very well. I've remained engrossed since beta and I can't think of many games that have kept me in them for so long.
 
God that rhetoric is so g tired. You should try hanging a ball of wool off a door handle or ask someone to wiggle a laser pointer around on the wall, you could probably squeeze a few hundred hours out of that by my reckoning. If you really don't think ED is more repetitive than any other game you've ever played, then you've probably only ever played Space Invaders. For a game world with such vast scope and potential the actual core gameplay within it couldn't be much simpler or any more repetitive. Enjoying simple repetition is fine. Trying to pretend that's not what it is, well that's just dishonest.


Ha ha, the only dishonest people here are you whiny grinders. The game can always do with improvements, but the way you guys go on you'd think there was literally only a single in-game activity to do, when in truth there are many different activities-not including missions-that players can engage in. Yet that doesn't stop you whiners from fixating on a single goal, then blaming FDev for the grind you inflict on yourselves.
 
I understand your point, I am away for the summer. As such, I don't have any ability to play Elite at all. Staying active in the forums is all I have for the next two months.

Yes, there is a lot of whining; people want perfection. We will never get it; but that doesn't stop us from whining when we don't get it.

To the bolded, is that what people want? Are they demanding perfection? Do those people you are referring to only enjoy perfect games, and by definition are they unable to enjoy any game because perfect games effectively don't exist? And expecting it here of all places? Or is this just another broad generalization that has absolutely nothing to do with most objections like this guy:

...Or are you just upset that you aren't "The mighty hero who saves the galaxy" (TM)?
 
Ha ha, the only dishonest people here are you whiny grinders. The game can always do with improvements, but the way you guys go on you'd think there was literally only a single in-game activity to do, when in truth there are many different activities-not including missions-that players can engage in. Yet that doesn't stop you whiners from fixating on a single goal, then blaming FDev for the grind you inflict on yourselves.

You either do what the game says to accomplish a certain goal, or you don't. End of story. There is no choice unless you don't engage with that part of what the game offers. Anything else is a factual lie. That is the only dishonesty to speak of here. If the idea is that players are wrong for wanting to engage the content then there is clearly a disconnect here.

Why goals are not meant to be sought is something that I love to hear your take on.
 
The game can use some fleshing out and tightening up, that's for sure, but I've found interactions with other players as well as the growing variety of mission types pretty engaging. For me, at its core is piloting these fantasy ships and that's done very well. I've remained engrossed since beta and I can't think of many games that have kept me in them for so long.

Pretty much my view. Is the game perfect? No. Is the game all it can be? No. Is the game extremely addictive & satisfying regardless? Yes. I have spent many months making suggestions about how things can be fleshed out & improved, & I look forward to seeing how many-if any-of my suggestions make it into the post 2.4 fleshing out that has been promised.
 
The fact you people don't have anything better to do than whine about whiners says a lot about this community. Maybe you people should mind your own business.
 
You either do what the game says to accomplish a certain goal, or you don't. End of story. There is no choice unless you don't engage with that part of what the game offers. Anything else is a factual lie. That is the only dishonesty to speak of here. If the idea is that players are wrong for wanting to engage the content then there is clearly a disconnect here.

Why goals are not meant to be sought is something that I love to hear your take on.


Its not about the goal, its about how quick you personally feel you need to achieve that goal. Even with aliens coming, E: D has no End Game.....so why are people in such a hurry to unlock every Engineer, unlock every upgrade, get 100% on every grade 5 upgrade? I haven't unlocked Mic Turner yet.....heck, I haven't even unlocked the Engineer who will tell me about Mic Turner. Am I bothered by this? Nope. Likewise, why is someone upset about only getting 60% of THE BEST RESULT POSSIBLE?!?! Seriously, why do you need the best roll possible?

My own data storage contains over a dozen CIF's......all of which I obtained by merely playing the game....not by grinding for it. Again, it is about *how* you interact with the game to achieve your goals.
 
If you want to find something worthwhile, you gotta go out of your little safehouse, go out of your usual ways of getting events and other things shoved up your rear end.

Oh please. Even you don't believe this.

This is a 400 billion starsystem galaxy, this ain't your little backyard where you dig and find a bone 1 out of 3 times.

No, it's a 400 billion star, 1 trillion planet galaxy in which certain people find content within the first hour or two, which has never been hinted at, or alluded to, or anything. We're always being told how little of the galaxy we've explored, so are you seriously suggesting that these people were randomly flying about a random star system, miles and miles from any planets or other content, accidentally stumbled across a radio beacon, decided to save a recording of it like we all do, then ran it through a spectrum analyser, like we do with all the audio content of all our games, and, within an hour or so, knew where to go, where to look, what to do when you got there, and solved it? Because I've got a bridge I can sell you.

If you're so fed up with the "bad bad Fdev who can't get it done the way I want it when I want it" just uninstall the game and let others enjoy it, stop spilling your negativity over each and every interesting find people bring up, don't infect the place with your selfishness and unsatisfied ego.

No because I love the game, but FD are doing a treasure hunt without giving the players a map, or letting them know that they've even buried anything. Sorry, let me rephrase that, giving 99.9% of the players sweet adams, but giving certain clique people all the help in the world.

You wanna discover things? It takes time, just like discovering the islands in our oceans took time.

I refer you to Arkell vs Pressdram.
 
Its not about the goal, its about how quick you personally feel you need to achieve that goal. Even with aliens coming, E: D has no End Game.....so why are people in such a hurry to unlock every Engineer, unlock every upgrade, get 100% on every grade 5 upgrade? I haven't unlocked Mic Turner yet.....heck, I haven't even unlocked the Engineer who will tell me about Mic Turner. Am I bothered by this? Nope. Likewise, why is someone upset about only getting 60% of THE BEST RESULT POSSIBLE?!?! Seriously, why do you need the best roll possible?

My own data storage contains over a dozen CIF's......all of which I obtained by merely playing the game....not by grinding for it. Again, it is about *how* you interact with the game to achieve your goals.

Gosh, it's almost like there exists some people who have a different playstyle than yours. You know, those who actually try to achieve something and play more than a few hours once a week on a rainy sunday just for the sake of immersion.
 
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verminstar

Banned
Intere3sting point to note. The other day someone asked why some people ignore the rngeers...which I answered truthfully that they dont interest me and Im way too lazy to bother farming the stuff ye need fer coins. No salt whatsoever.

Three different posts asked why I was moaning about rngeers and proceeded talking about rolls and sliders and stuff I dont understand, while Im sitting here quite bemused about being accused of moaning.

I love this forum sometimes...wildlife aint so sharp sometimes though ^
 
at its core is piloting these fantasy ships and that's done very well

Can't disagree with that, given the limitations imposed by the multiplayer aspect the actual space flight is done about as well as it could have been and is the best part of the game.

Ha ha, the only dishonest people here are you whiny grinders. The game can always do with improvements, but the way you guys go on you'd think there was literally only a single in-game activity to do, when in truth there are many different activities-not including missions-that players can engage in. Yet that doesn't stop you whiners from fixating on a single goal, then blaming FDev for the grind you inflict on yourselves.

I don't grind in ED. Been playing since beta and own 4 ships. A rated Sidewinder, A rated FDL, A rated Python, mostly A rated Corvette. That's it. I have a few level 1 mods on my weapons and power sub systems and about 70 million credits (I think, I can't remember I haven't played for a few months). Hardly the assets of a "grinder". The game is a lot of fun, especially early on, but to argue that it's not repetitive is to argue that up is down. Yes, there are many different "activities", but they all revolve around performing the same actions within the same context for the same rewards.
 
Intere3sting point to note. The other day someone asked why some people ignore the rngeers...which I answered truthfully that they dont interest me and Im way too lazy to bother farming the stuff ye need fer coins. No salt whatsoever.

Three different posts asked why I was moaning about rngeers and proceeded talking about rolls and sliders and stuff I dont understand, while Im sitting here quite bemused about being accused of moaning.

I love this forum sometimes...wildlife aint so sharp sometimes though ^
^^This is so true. My first post on this forum was attacked by "fanboys/girls" even though it was praising the game. All because people are too quick to jump in and defend "their" game with out reading properly.
The problems on this forum stems mainly from the lovers and fans, & not the haters IMHO.
*Ducks for cover*
 
Intere3sting point to note. The other day someone asked why some people ignore the rngeers...which I answered truthfully that they dont interest me and Im way too lazy to bother farming the stuff ye need fer coins. No salt whatsoever.

Three different posts asked why I was moaning about rngeers and proceeded talking about rolls and sliders and stuff I dont understand, while Im sitting here quite bemused about being accused of moaning.

I love this forum sometimes...wildlife aint so sharp sometimes though ^

You're doing it wrong!














:p
 
Its not about the goal, its about how quick you personally feel you need to achieve that goal. Even with aliens coming, E: D has no End Game.....so why are people in such a hurry to unlock every Engineer, unlock every upgrade, get 100% on every grade 5 upgrade? I haven't unlocked Mic Turner yet.....heck, I haven't even unlocked the Engineer who will tell me about Mic Turner. Am I bothered by this? Nope. Likewise, why is someone upset about only getting 60% of THE BEST RESULT POSSIBLE?!?! Seriously, why do you need the best roll possible?

My own data storage contains over a dozen CIF's......all of which I obtained by merely playing the game....not by grinding for it. Again, it is about *how* you interact with the game to achieve your goals.

What I'm getting from this is that your position is based on the generalization of needing to 100% the process? What about those that feel the process is bad at the 10% mark? What about those who wrote it off before 100% was even a consideration because the surrounding mechanics are pretty horrible in their opinions?

1 year with 3 engineers unlocked doesn't seem like an agressive, 100% needing pace to me, so why do you feel it is?

Also, if upgrades aren't the end game, you've eliminated the one possible excuse for excessive tiered gating. It serves nothing but to slow progress that apparently shouldn't matter. Why is that? What does it accomplish?
 
Can't disagree with that, given the limitations imposed by the multiplayer aspect the actual space flight is done about as well as it could have been and is the best part of the game.



I don't grind in ED. Been playing since beta and own 4 ships. A rated Sidewinder, A rated FDL, A rated Python, mostly A rated Corvette. That's it. I have a few level 1 mods on my weapons and power sub systems and about 70 million credits (I think, I can't remember I haven't played for a few months). Hardly the assets of a "grinder". The game is a lot of fun, especially early on, but to argue that it's not repetitive is to argue that up is down. Yes, there are many different "activities", but they all revolve around performing the same actions within the same context for the same rewards.

First several months of the game, I was literally enthralled just to get the piloting right. Taking off, choosing a destination and flying around and then landing was completely immersive and that was long before planetary landings. I have a whole fleet now and flying the ships is still my favourite part. Went on an exploration trip a little while back and really enjoyed it despite the simple mechanics. Something about it being the only true ironman mode in the game gave a sense of consequence to the long trip.
So, all that and more keeps me going, but there's definitely a great amount of room for improvement, balancing, consistency etc.
 
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