"What the People Want"

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Also, why the hell do you people keep misunderstanding what I want?

I WANT THE DAMN SPEED LIMITS GONE. That's way more important than the flight assist. I could almost even live with the ridiculous way that ED ships turn if they'd ditch the stupid speed limits.

Then go write your own bloody game. DB and Frontier have said the whole time they are building the game THEY want to build. You don't like it, don't let the door hit you on the way out.

All this ED vs SC stuff is utterly ridiculous. Play both, ignore both, evaluate each by whatever metric you care to use and walk away from the one you don't care for.
 
I am frustrated as HELL with all these idiotic "speed limit in space" and "airplane in space" games though! This goes miles beyond "fly by wire" and into the realm of "absolutely absurd games that sell out to the rigid-minded people that can't handle real spaceflight". If SC does turn out to be like that, I'll probably say "A pox upon both your houses" and ditch both.

If you want to fly airplanes, go fly a damn WWII simulator and leave space games to those of us who are kinesthetically adaptable enough to fly a space ship that ACTS like a God Damn Space Ship already.

You know, there is a grumpy old man inside me that agrees with you in principle. :)

But not in practice. The energy is wasted on this particular game, because it's about "space dogfighting" as defined by George Lucas and his fascination with WW2 fighters, which led to Star Wars, which led to games like this and Star Citizen. I lament the fact that Braben & Co. didn't go a little further with a flight model like the I-War series, which proved that a "more Newtonian" if not "completely Newtonian" space combat game could be fun with a more relaxed flight assist allowing faster speeds.

But it's okay, I'm having fun in ED and accepting what it is. I've rationalized it by assuming the fly-by-wire flight model is adapted for aerodynamic combat because we'll eventually be fighting in planetary atmospheres. So there will be no learning curve there. Works as well as anything else, for a handwaving explanation of the flight model.

One of these days, someone will develop a space combat game that works more like the combat sequences in hard sci-fi novels by authors like Niven, Banks, and Reynolds. It will be more like a submarine sim... lots of time spent matching Delta V, using relativistic sensor limits for cloaking, and so on. I'd buy that game in a heartbeat, because I think it would be fun if it was done right. But it would never be a dogfighting game, with the required fences built around it to make close range fighting work.

So far, nobody has picked up the challenge to make that other type of game, so you might as well blame the lack of imagination of other developers. Braben and Roberts know what they want to do, and it isn't that type of game.
 
I'm trying to imagine how removing speed limits would make the game better or more fun but can't really think how it would. What kind of gameplay would it allow for example? I'm honestly asking, not saying anyone is wrong or anything. I do recall the combat in Frontier being kind of terrible if that's relevant.

Fully Newtonian flight will not be good for ED as it is now, because ED is multiplayer and because the decision has been made to have world war style dogfights in space - hence the flight model as it stands.

In some other dimension, however, there is a version of ED in which a fully newtonian flight model allows for the opening up of a style of game play where tactics come into play involving kinetic weapons; teams of players flying through a system at near-relativistic speeds, bombarding an enemy team with those kinetic weapons, slowing down, turning back, and laying into whatever remnants were left over - those 'fortunate' few who didn't get hit in the first phase.

That's just an example of how battle could be waged, there are others, including orbital battles and the like. The tactics are more involved than just dogfights-in-space.
 
You know what? Screw it, I'm done talking. It's clear that Braben's choice to sell out to the "I want airplanes in space" crowd is final, and everyone who has the intestinal fortitude to play a real space sim has already abandoned this ever-more-epic piece of fail, so the crowd he sold out to is the only one Braben hears from anymore.

It's obvious my voice will never be given any real weight thanks to the avalanche of contempt from you <all>, so I am shutting up and leaving the forums behind. Maybe I'll keep playing the game, maybe not, but it's obvious that the idea of having any input into the development of the game is worthless. This is the last time I bother with a beta, or a forum.

Very dramatic. :eek:
 
Hrmm...
Am I the only person that is going to play both Star Citizen and Elite?

No, but judging by what I am seeing on the forums there and how many Eve players seem to be wanting to turn it into an Eve clone I don't think I will go in much if it ever gets finished.

To the OP don't you find it strange that even though up until this morning CR has managed to take 52.5 million dollars, and produced just AC ( a tiny area promised originally last December, where you can fight a few aliens or players, but not sure if they are all that different, while ED has a working PVP/PVE small universe of over 50 systems on less than a tenth of that. Complete with trading, bounty hunting, pirates smuggling, exploring, group playing etc.

One more thing OP you are being quite presumptuous with your thread title, what I want is so obviously not what you want, so may I respectfully ask you to remove me from your "We the people.":(
 
You know what? Screw it, I'm done talking. It's clear that Braben's choice to sell out to the "I want airplanes in space" crowd is final, and everyone who has the intestinal fortitude to play a real space sim has already abandoned this ever-more-epic piece of fail, so the crowd he sold out to is the only one Braben hears from anymore.

It's obvious my voice will never be given any real weight thanks to the avalanche of contempt from you <all>, so I am shutting up and leaving the forums behind. Maybe I'll keep playing the game, maybe not, but it's obvious that the idea of having any input into the development of the game is worthless. This is the last time I bother with a beta, or a forum.

Yup, that there is some serious toy throwing... woooo look at that pram bounce around.
 
You never know, perhaps with the current popularity of space games somebody may be able to assemble enough 'Newtonian to the hilt' gamers to actually produce a full-on PC Kerbal Space Combat hard sci-fi simulator.

There are always people who are happy to play those sort of calculator-based wargames,. More-so with paper and pencil in my experience, but it could just be that nobody's invested the time and effort to produce decent computerised versions.
 
I doubt it, currently only one space sim can claim to have pure Newtonian physics and that's Kerbal Space Program.

There is also Evochron Mercenary.
It's graphics are dated, but it tried to be a very accurate small spacecraft futuristic space sim. Dogfights are more pure Newtonian physics, no speed limit. You can keep accelerating, until you run out of fuel.

You can download the Evochron Mercenary demo and play it for an hour free. Go dogfight on there for a bit then come back and say if you still want Newtonian space flight dogfighting.
Spoiler alert: it's all about using afterburners to joust, or make an oblong "orbit" around the opponent. Whoever has the highest DpM vs the opponents shields will win. The only way to break the "highest DPM wins" aspect was they made weapons extremely short range, to force people to come in close to fight.
 
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