What was nearest point when you seriously considered rage quitting?

Honestly, never. ED is the best game I have ever played, no cynicism. I feel luck to finally have bought the game, and find out the developers continue to improve the game. Now, once space legs gets added, we’ll see. I think its a huge waste of time to add that to a space game. Having experienced it in NMS and X4, its a time waster. It could be cool interacting within the ships and srv, but I dont want to go into a bar to get missions, or walk to a trade counter to but a weapon just to shoot more stuff.

To be fair the issue with any DLC is that it will only ever be as good as the developers want it to be , look at multicrew , it should have been feature filled with bells and whistles. Lots to do with randoms or friends but ultimately it was a half baked mess that was extremely limited in scope and features .. hence it went the way of the dodo and released with the caveat "if nobody uses it we wont develope it further" , the insult here is that nobody uses it because its halfbaked and lacking features, not to mention bug ridden and networking can be a real pain.
 
My quitting urge is a bit more deadly. It involves a slow burn toward apathy. That is the kind you cannot recover from, the kind you don't buy forgiveness flowers for.
 
Never has it been rage for me, just bordom.

Allthough trying to map Keys for the fss, lead me to say fudge it for now. Nothing of late has made me want to log back in nor anything coming.

I ve not quit just not playing.
 
I am too stubborn to quit! When I get frustrated at something I simmer within myself, then get over it and unless I find some other way to achieve the same goal, I use expletive words while dealing with it...:). One such example is the 10 batch limit of loading PP cargo. I am at level 4 with I'm back at level 1 with LYR after being away for so long and I dread returning to the bubble to cash in some exploration data I've accumulated.
 
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But nobody really quits ED.

There is truth in that. When the bugs get to me, I always declare (to myself) that I won't touch the game again until the next patch. I usually abide by that resolution for less than a week. :)

"Nobody Really Quits Elite: Dangerous". That should be the official tag line for the game. Or a disclaimer. :D
 
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Fail on scan. Happened at the second destination.

Fast forward some time later just as i thought i had all the possibilities handled, one of the destinations was a military outpost. Quickly learnt what that meant and start again.

There's nothing in the game that comes close to that much "jeopardy" anymore.
 
I've never reached the point of rage quitting but I'm rapidly approaching the boredom quitting threshold. I'm having to force myself just to logg on and do system checks, I can only guess what condition the player base will be in by the time the big update lands next year sometime.
 
It's not rage quit as such but when Civ VI came out and then when they do updates I spend some time there. Although I play Elite much more, sometimes a change is needed now and then and that's my go to game.
 
What do you mean by that? I haven't gotten into the PP aspect as yet (but soon will). Are they not updating the faction boundaries/controlled systems in the BGS? Stories on Galaxy Net not synchronizing with PP faction systems etc etc.

FD introduced Powerplay in 1.3 (years ago) and has never updated it- Sandro Sammarco was the only dev to actually talk about its improvement but each proposal stays 'in the drawer' at FD towers. When Powerplay was introduced it was superior to the BGS and had a lot of potential, but with each update (1.4, 2.0, 2.1, 2.2, 2.3, 2.4, 3.0, 3.1, 3.2, 3.3, 3.4 etc and all the point updates inbetween) FD have not once introduced new gameplay to Powerplay at all.
 
When i was shoot down by friendly federal navy ships in Sol, while i was looking at a battleship (friendly also) with no warning at all. From that moment i start to not like feds anymore, i will go with imperials all the way :)
 
I started out on PS4 about 18 months ago, and I did a bunch of missions to finally get a Python. So I had a mostly D-rated ship with some beam lasers and a medium multi cannon. What can go wrong, I’m a space badass in a Python.
I get interdicted by some idiot and I turn around to fight this NPC who dared to disrupt my trip. Got shot to s.hit, rebuy with around 5,000 cr to spare.
I really considered quitting at that moment
 
The absolutely atrocious connection limitations back in the day, where despite being in the same area, same private group, and same wing, it was impossible for my American friend to instance with me, an Australian, it soured our experience of playing Elite Dangerous together for a good while and the only way we could play together was to connect to the old Mobius PvE Group during a CG and hope to the gods someone would bridge our connections, after that I later ragequit really hard because I was failing to understand how the game functioned much like our friend (/s) over in the thread NaMEd lIkE tHiS. Took a couple months off then did myself a favour and did my homework on Elite, I'm now sitting pretty with my Ship Collection.
 
Last night I wanted to grab Todd "The Blaster" by the pony tail and bounce his head off the work bench.

don't blame the poor sod, he's just another material fashion victim ...

@op
no, i've never ever been even close to rage quit. frontier's announcements and screw ups have got me considering, though, but in the end they can't spoil their own game for me, they are just grounded as far as money concerns ... all good!
 
I thought it showed a pathetic lack of effort that they didn't introduce some mechanism for tracking a player's contribution to station repair. Couldn't they have adapted the CG code to do it?

Still, at least they were tracking the overall total contributions by commodity and station on Galnet, even if the Galnet page layout was about the worst you could devise for presenting lists of anything.

Except they weren't. I ran Cutterfulls of a commodity hard to obtain in the Pleiades from the Bubble out to a damaged station there to do my bit for station repair. When, after the next server tick I checked Galnet, the total for that commodity and station under repair hadn't moved. When I made a bug report it turned out this was not a one-off experience.

That was pretty much the end of my participation in station repair. And while I didn't quite rage-quit, nor did I make any particular effort to find time to play over the following summer.
 
All my mat bins being filled up all the time. Every single one. You can’t even jettison them.

I mean, I suppose I could do some engineering but who needs that?

It’s so tiresome being fully stocked.
Honestly, I vote for the ability to bulk sell our materials to material traders for credits to get rid of them as an alternate to trading, and in turn allow us to bulk order materials for a premium.. I mean honestly.. why are ships made out of these manufactured components, yet no one is willing to sell these components... :unsure:
 
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