What was said then and what we have now...

this is ridiculous.
you are like some conspirationists. Whatever one say, they are always right even if there are proofs they are not.

I have come to the conclusion that people will make up any old claptrap in a desperate attempt to justify their way of thinking.

And whats worse is they probably believe it too. They are similar to flat earthers in that regard.
 
I for one feel travel times are essential. Travel is boredom interspersed by moments of interest. Without these numbing lulls in action this would be just another spaceshooter. The "grind" is what gives me a sense of achievement.
But in all honesty I am very laid back in my relationship with ED and change playstyle session to session so as not to burn out on any aspect.
 

Rafe Zetter

Banned
There is not a single interesting point in your post.

There you go again with your subjectivity.

Not sure if you are able to read properly, but if you do, you'll realise that I don't consider the game to be perfect either. That sill doesn't turn opinions into facts.

I know you have posted on rare occasion about something you aren't happy with - but it's usually something minor - my biggest issue is that you often seem blind to the glaring issues as per the OP, because so far I've not seen you agree with any of them in this thread, just defend the usual "they are coming, FDev know what they are doing" and other such tripe - sorry tropes.

Even when faced with DB's own words during development, that reality contradicts.

The very fact that both Oddball and Liqua (most notably) have posted in this thread shows that the OP has hit a nerve - because I've not seen either of thier names post in the forum for a very long time.
 

Rafe Zetter

Banned
this is ridiculous.
you are like some conspirationists. Whatever one say, they are always right even if there are proofs they are not.

maybe - maybe not

Why don't you look through all the proposals in the DDF, and then balance that with how many of them made it into the game.

I'll be amazed if 10% of them did - yet the DDF was sold as though they were going to used as a design tool ALONGSIDE the FDev staff - an almost EQUAL PARTNER IN DESIGN - when history has proven the DDF and ideas that came out of it to be ANYTHING BUT.

So while Oddballs theory might seem ludicrous and /tinfoil to some, when faced with the reality that very little DDF stuff made it into the game, it's hard not to wonder if the DDF was yet another way to increase the KS funding - after all, for those that can afford it, who doesn't want to be part of designing the next iteration of the most famous and influential gaming franchise on earth?**

It was like an armchair game designers wet dream come true... or so it looked.

** Elite was THE GAME that proved computer gaming was a viable thing, a business model that could become what it is today; before then it was geeks in basements hacking out code and making cassette tapes with photographs of the loading screen stuck on the cardboard slip, then selling them in garage sales and car boot fairs, selling only a few dozen copies - Elite also INVENTED the space sim genre.
 
That is true but FD had the free flight system all along. FD proposed the POI system knowing full well that the Design Decision Forum would complain about it. To the DDF it looked as though that FD had backed down to pressure and implemented the free flight model instead. FD had to give the impression that the DDF had a say in the design because the DDF had paid a lot of money. The reality is that the free flight model was going to be in from day one because that is how Elite works and has always worked.

That is not how I remember it!
Any links abot this, as it would be rather cynical to put forward the Star Citizen micro-jump model, when really you wanted to the FE2/FFE flight model all along!

Simon
 
There you go again with your subjectivity.



I know you have posted on rare occasion about something you aren't happy with - but it's usually something minor - my biggest issue is that you often seem blind to the glaring issues as per the OP, because so far I've not seen you agree with any of them in this thread, just defend the usual "they are coming, FDev know what they are doing" and other such tripe - sorry tropes.

Even when faced with DB's own words during development, that reality contradicts.

The very fact that both Oddball and Liqua (most notably) have posted in this thread shows that the OP has hit a nerve - because I've not seen either of thier names post in the forum for a very long time.
I disagreed with the points that are factually wrong, such as there would be no federal fighter in the game. I even said that there are way better examples to show how FDEV didn't deliver on their promises but as always this gets ignored because it doesn't suite your picture of me being a stupid white knight.
 
LOL. [haha]
^Reducing a post so much to make it look ridiculous, though it made some sense. Schmack's post could have been more precisely expressed, but anyway he is right. Of course profit is being shared, but only under certain circumstances. Sharing trade profit can't really be classified as co-op mechanic. Sharing bounties was "only stealing the kill partly" until recently. Shooting at enemies with a friend, isn't real co-op either. It were, if mechanics would require two or more people to be successful. It is the same issue with Borderlands (2), but in ED not even difficulty is scaled (not even through hit point inflation as in Borderlands). Wing assassination missions tend in the right direction, but since they can be done in solo (even in a Viper), they are nothing but a start to real co-op game mechanics. This is especially a bummer, since the term "MMO" is being mentioned alongside ED.
 
^Reducing a post so much to make it look ridiculous, though it made some sense. Schmack's post could have been more precisely expressed, but anyway he is right. Of course profit is being shared, but only under certain circumstances. Sharing trade profit can't really be classified as co-op mechanic. Sharing bounties was "only stealing the kill partly" until recently. Shooting at enemies with a friend, isn't real co-op either. It were, if mechanics would require two or more people to be successful. It is the same issue with Borderlands (2), but in ED not even difficulty is scaled (not even through hit point inflation as in Borderlands). Wing assassination missions tend in the right direction, but since they can be done in solo (even in a Viper), they are nothing but a start to real co-op game mechanics. This is especially a bummer, since the term "MMO" is being mentioned alongside ED.

The funny thing is, while doing all those things that you seem to preffer calling them 'not cooperative', you can have a team of people cooperating to flip the BGS in one or multiple systems.. so there you go. I'd say this is very much cooperative.
 
The funny thing is, while doing all those things that you seem to preffer calling them 'not cooperative', you can have a team of people cooperating to flip the BGS in one or multiple systems.. so there you go. I'd say this is very much cooperative.
Same as watching paint dry with other people. Of course it is more fun, but is it really co-op?
 
^Reducing a post so much to make it look ridiculous, though it made some sense. Schmack's post could have been more precisely expressed, but anyway he is right. Of course profit is being shared, but only under certain circumstances. Sharing trade profit can't really be classified as co-op mechanic. Sharing bounties was "only stealing the kill partly" until recently. Shooting at enemies with a friend, isn't real co-op either. It were, if mechanics would require two or more people to be successful. It is the same issue with Borderlands (2), but in ED not even difficulty is scaled (not even through hit point inflation as in Borderlands). Wing assassination missions tend in the right direction, but since they can be done in solo (even in a Viper), they are nothing but a start to real co-op game mechanics. This is especially a bummer, since the term "MMO" is being mentioned alongside ED.

If someone says that wings aren't a coop feature (and all the other stuff I listed as well) his point immediately gets ridiculous unless he manages to come up with a good argument which is impossible due to the clear fact that wings are a coop feature. You can talk about profits all you want, it doesn't change the definition of the word.
 
OP, You are not translating PR speak properly...

https://forums.frontier.co.uk/showt...ben-will-answer-your-questions-at-4PM-GMT-UTC
Does the removal of offline mode mean more co-operative features will be added to the game?

Originally Posted by David Braben View Post (Source)
Yes. Absolutely.
Really? Where are they then? We've had 4 years now....
Well, they've added multi-crew, which wasn't here before so its more features and its certainly "cooperative" ;)


The recent news about offline mode is bad news for the modding community - would you consider releasing something to support them?

Originally Posted by David Braben View Post (Source)
Community/modding content is an interesting point - something I'd like to embrace, but within the game itself. There is a danger of the game branching otherwise.

There's never even been a hint at allowing content from modders in 4 years now.
Well, he "'d like to" but you know, it was just a wishful thinking - didn't work out, sorry.
Also they consider POI beacon text as "community content" - and it's certainly is, quality of these stories is evident ;)

Will the Krait ever appear in Elite: Dangerous?

Originally Posted by David Braben View Post (Source)
Sadly it is not on our current list. That's not to say it couldn't be added in the future. I liked it too, even though it is quite a simple shape.
Well he said it could be added, and they've eventually added it :)

What can you tell us about the Panther Clipper?

Originally Posted by David Braben View Post (Source)
The Panther Clipper is coming. It is a big trading ship - a bit like the Lakon Type 9's big brother.
And 4 years later...
Oh, it *will* be added. Eventually (tm).


Will the Federal Fighter ever be made flyable?

Originally Posted by David Braben View Post (Source)
Yes, that will come with time (even though it is not hyperspace-capable).
?
It was made flyable! Just in separate game mode ;)

Forum Moderators
Will the moderators get some kind of reward for their hard work?

Originally Posted by Edward Lewis View Post (Source)
They are the absolute best - things would literally fall apart without them.

We will find a way of saying thanks, don't you worry!

Thanks for everyone's questions so far.
Originally Posted by David Braben View Post (Source)
I'll see what we can do! ;-)
Did they?
He said he'll see what they can do - maybe took a look and didn't see anything viable ;)


Will we ever be able to find commodity prices at locations other than our current position?

Originally Posted by David Braben View Post (Source)
Yes - this is something we have been looking at.
Did they find it?
Probably still "looking at". And third-party sites do it anyway so no big priority ;)

When will we see damage modelling?

Originally Posted by David Braben View Post (Source)
It is coming - but it will be after the first release.

mmhmm....
Anaconda has damaged model! :)

Will various features from Kickstarter and Design Discussion Archive be present in the game?

Originally Posted by David Braben View Post (Source)
The features you mention are there - modular station design, different engines, coming across shipwrecks. Being able to fly massively damaged ships only really applied to the bigger ships, but it is still planned (though may be post release).
They're here? Did I miss them somehow?
Well, different stations are built by modular design - e.g. varying interior & lighting :)
Sometimes you also get these extra swing arms attached ;)
Also ships are extremely modular & customisation with modular damage model which have gameplay effects. It's just not a *visual* effect entirely - but he didn't explicitly say how visual it will be.


How much of a technical challenge do you think planetary landings will be?

Originally Posted by David Braben View Post (Source)
The landings themselves are not the technical issue, it is the vast size of planets, and the prodigious amount of content required to make them interesting. We can generate the landscapes procedurally, but you need interesting things there to make them compelling.

Oh well...
Sounds like they consider stuff they've put in "interesting"! Its subjective ;)


Do you play Elite: Dangerous, and what's your commander name?

Originally Posted by David Braben View Post (Source)
Yes I do. I am Comander Braben. I have seen myself on Youtube a few times...

So where is all this stuff that was "coming soon" though nice to see the Krait made it in when it wasn't going to but where's the Panther?
I haven't seen the word "soon" - except for ranks and they are here since game release.
 
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If someone says that wings aren't a coop feature (and all the other stuff I listed as well) his point immediately gets ridiculous unless he manages to come up with a good argument which is impossible due to the clear fact that wings are a coop feature. You can talk about profits all you want, it doesn't change the definition of the word.
Wings added the base functionality for being able to (more or less) consistently join your mate's instance (yes, chat and voice also) and some basic credit sharing. But that is it, there was and still is (besides that meaningless Thargoid fight) no co-op specific content in ED. Everything in ED you can do fine on your own, sometimes even better (ever been to an empty CZ because "too many" players around?).
 
Wings added the base functionality for being able to (more or less) consistently join your mate's instance (yes, chat and voice also) and some basic credit sharing. But that is it, there was and still is (besides that meaningless Thargoid fight) no co-op specific content in ED. Everything in ED you can do fine on your own, sometimes even better (ever been to an empty CZ because "too many" players around?).

Wing missions...
 
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