What was the point of the Thargoid "Star Map"?

Remember back when a bunch of CMDRs spent a bunch of time figuring out how to activate the Thargoid "Star Map" at the Thargoid surface sites? Did the "Star Map" that so many worked to activate ever provide any real information or was it just a pretty light show? Was activating the map all there was to the puzzle? IF there was some point to the Star Map beyond "Ooh, pretty", some actual information the Star Map provided can someone please show what it was?
 
It was purty.

VUGY8Q6.png
 
It was purty.

That's what I am talking about. Who-knows-how-many developer hours and money spent developing the puzzle and environments but it seemingly contributed absolutely NOTHING to the Thargoid storyline beyond "Ooh, looky that ... pretty!". The Tharg surface sites are STILL the only "caves" in the game, too.

That is why I want to know if there was anything beyond that, maybe something I missed because it all seemed like such a waste of player time, just more grind for nothing, like those Guardian space-thingies everyone was so hot to find. Just another place to collect more "stuff" and get shot at.

Seems like everything FDev does to "advance the story" over the past several years boils down to "Here's more stuff to collect and stuff to shoot at". What are the Thargoids (so far) really, but something else to shoot at (and a reason to have more "community goals")?
 
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If there was a thing, no one figured it out.
Well...almost no-one.
I'd rather not go into details, but it's probably not a good idea to attack me when I'm in my Corvette unless you have at least six 'Condas. Wait...(adding up) OK, five. Six could be troublesome..
hehehehe.....
;)
 
Did anyone carefully examine it for 'X' marks the spot?... like their homeworld or... or... or... Raxxla?

Don't hit me or throw things at me ... please ... thanks.
Err..someone did. ;) Did anyone see that little triangular mound a few miles Northwest of the 'map'? The hill that just looked a little too smooth to me.
(Shrug) Oh don't mind me; just musing...
 
Another point where I think this game and it's concept fail. I'd be a lot less desillusioned if there was a clear start to end storyline for Elite Dangerous. I think I'd be a lot happier with this game if Elite was delivered in more convetional form: Elite Dangerous 1: a story with a beginning and an end. Maybe four years later, time for Elite Dangerous 2: another storyline to explore from a beginning to an end. Maybe the second part even takes up some lose ends of part one and ... you get what I mean.

I totally don't see this happenig though.

I just can't do with this open ended storys that never resolve. It's really annoying me. Truth be told.

So I'll keep on using Elite as that arcade space flight thing that has no proper multiplayer, besides of BGS teams and CQC and don't bother about any story larger then those Interstellar Initiatives we've got nowadays.

Time of riddles, mystery and great expectations - seems like it all was a big fraud. The cake is a lie!
 
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Another point where I think this game and it's concept fail. I'd be a lot less desillusioned if there was a Elite Dangerous 1... with a story climax to finish. Then four years later Frontier could dish out Elitd Dangerous 2 with another story-driven expansion that has antother plot with a clear beginning and a satisfying end.

I just can't do with this open ended storys that never resolve. It's really annoying me. Truth be told.
Or instead they could keep open and creating smaller plots.
Thargoids war shouldn't be an endless content but a 1/2 years campaing. Something like an extended interstellar initiative. When the main plot has solved they can introduce a second one or simlpy focus on some other mistery.
So I agree with you. The stories in the game should have a start and an end and then move on to a next chapter.
 
Even... Yeah.

Activate it, scan the device, then play the message to a thargoid link.

This then gives you some audio to decode, which puts out binary numbers which need to be divided then cross referenced against three points of reference, this gives you distances in Ly which you use to pinpoint a system.

Go there, drop the link, play the message again, the link will fire a beam at the final destination.

This destination can be another base, an attacked settlement, a barnacle, a system that's going to be attacked by thargoids soon, probably other things too.

So, yep, there was a thing.

(The device also has audio that decodes to this image)

HoLVfpm_d.jpg
 

Deleted member 182079

D
Even... Yeah.

Activate it, scan the device, then play the message to a thargoid link.

This then gives you some audio to decode, which puts out binary numbers which need to be divided then cross referenced against three points of reference, this gives you distances in Ly which you use to pinpoint a system.

Go there, drop the link, play the message again, the link will fire a beam at the final destination.

This destination can be another base, an attacked settlement, a barnacle, a system that's going to be attacked by thargoids soon, probably other things too.

So, yep, there was a thing.

(The device also has audio that decodes to this image)

HoLVfpm_d.jpg
See, I can handle shallow gameplay as long as the experience itself is fun, but this sort of stuff just plain annoys me. So the devs thought it would be a good idea to put a puzzle in a game that you can only solve with 1) external tools and 2) knowing about very specific things you just would not expect a regular player to work out on their own.

I've visited those sites, and at least once managed to get hold of the obscure and RNG spawning items popping up elsewhere (or not!) that are required (again, how to work this out through means other than tedious trial and error is beyond me) - it was impressive, the design and atmosphere outstanding as usual, but at the end I had no idea what I was looking at, and had to leave it at that.

And even getting that far required me to google the whole thing thus spoiling it for me - the game did not provide any hints in a clear enough fashion that you would expect from a computer game, not a science project.

In the end, I came away with a sour aftertaste thinking they spent all these hours developing this content when I reckon 90% or more of the player base will never experience it, even less so by solving the puzzle themselves. So why spend dev time on this, when there are so many placeholders elsewhere that need fleshing out. I just don't get the decision making process, unless it's like someone else above already said - hype > sales.

Wasted opportunity, as so often with Elite. With a few tweaks and some guidance (as opposed to design a noob tutorial that shows you how to lift off with autodocking only) this could've been extremely satisfying gameplay for more than just a tiny sub-group of die hard nerds of the overall player base.
 
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Or instead they could keep open and creating smaller plots.
Thargoids war shouldn't be an endless content but a 1/2 years campaing. Something like an extended interstellar initiative. When the main plot has solved they can introduce a second one or simlpy focus on some other mistery.
So I agree with you. The stories in the game should have a start and an end and then move on to a next chapter.

Sorry I was still editing my post when you already replied. I know bad form on my side. But content is the same.

When I think about it, maybe it's just that incredible slow pace it all progresses that drives me nuts time over time again. I mean there is the possibility that the thargoid story will continue and resolve in 202something, after we shot the Thargoids in a first person mode...

I guess Dev's just didn't caclulated all that coding and fixing would take up that much time. I mean the Thargoid story lingers since... 2014 with the sighting of the first Unknown Artefacts until the discovery of the star maps in...maybe 2016? and now over a year having AX - combat zones... the Thargs retreated after the second Interstellar Initiative.

Story progression has always been dangerously ;) slow in this game - and maybe I am just sick of it and I would really appreaciat some perceivable progress again.
 
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