What we really need from Aegis

Someone missed the bit about the Proteus Wave. It not as if a human organisation tried to wipe out all the Thargoids. That would not annoy them at all. That's like stamping on a hornet's net and wondering why everyone around you gets stung, then complaining that the local government did not provide you with an instant kill hornet spray that came free and didn't even require you point it in the right direction.

You don't want there to be a reason for the war. You don't want to have to collect and develop weapons and ships. You don't want to venture into the unknown. You just want a big red button to press. Then you can complain that the game is no good. It sounds like you don't actually want to play the game at all, just hit the button and move on to ruin the next game.

What are you expecting from this game?
and where cupcakes, did i say i don`t like this game ? Thats your viewpoint obviously.
 
Is it possible you missed the odd weapons upgrade? It is very easy to "dakka dakka" a cyclops with the new enhanced gimballed AX MCs. Put three large ones (or two large and two medium) on a Krait and you will take out a cyclops almost as fast as with Gauss cannons. Not instagibbing (which is boring anyway, from a gameplay perspective), but very capable against Cyclopses.
Really, well i`ve got 4 spares kicking around i could add to my cutter instead of my gauss rifles, lets see how it works.
 
Arbitrarily? Have you forgotten that we decided to try exterminating them twice when it was always us who were the aggressors?

Nevermind, someone else already brought that up. You’re just obsessed with AX and want to push it no matter what logic or counterarguments are presented to you. So I guess I’ll just go and continue staying out of the thread like I planned to.
When did humanity try wiping them out ? Never as far as i know.

Ooo i just seen the news, they know we`re coming . That`ll make flying into the maelstroms fun :p You hear thargy before you see him most of the time . No lighting module protection in there , no shard cannons, no gauss rifles, plasma chargers . It`s exciting
 
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You don't want there to be a reason for the war. You don't want to have to collect and develop weapons and ships. You don't want to venture into the unknown. You just want a big red button to press. Then you can complain that the game is no good. It sounds like you don't actually want to play the game at all, just hit the button and move on to ruin the next game.

What are you expecting from this game?
Where did i say any of this ? Please do show me . It`s amazing how suggesting giving us better things to kill the enemy with is such an alien concept to you all . No squaddie in the history of warfare ever wanted less to fight his opponent with .. then along came you lot
 
When did humanity try wiping them out ? Never as far as i know.
A. Mycoid virus in the First Thargoid War. Referenced across multiple GalNet articles, abandoned settlement logs, the Jameson crash site, the Codex...

B. Proteus Wave in very recent past of the second war. I shouldn't need to explain it.

Both times, we were the ones who instigated conflict. Both times, we eventually tried to wipe them out.

I find it really hard to believe you're not being a troll, instead of somehow remaining ignorant to such things, especially since the last one was such an obvious and widely publicized thing. Unless you just don't care about the lore, which is entirely your own prerogative, but I don't think you are... intentionally, at least... or you wouldn't be saying stuff about Aegis.
 
and where cupcakes, did i say i don`t like this game ? Thats your viewpoint obviously.

Where did i say any of this ? Please do show me . It`s amazing how suggesting giving us better things to kill the enemy with is such an alien concept to you all . No squaddie in the history of warfare ever wanted less to fight his opponent with .. then along came you lot
Look, I've obviously upset you and made you resort to name calling. That is not my intention. I agree that you did not use the words "I hate this game", but let me try and explain myself better.
A game is designed to be a series of challenges that pushes the player and gets harder the deeper you get into it. You start off being weak and defenceless, with the skill set of a noob. As the game progresses your skills get better and you acquire better weapons through (as Fdev loves) lots of grinding. There comes a point, as a player, where your skills improve and you end up finding the enemies too easy and you relish the chance to meet something more challenging.
In real life this is the complete opposite. An army wishes to defeat the enemy as quickly as possible, with as few casualties as possible. To attain that you supply your "squaddies" (always thought that was a derogatory term against the good men and women that fight for our country) with the best weapons possible so that the conflict is a short as possible. There is no fun in the challenge, you just want the conflict to be over as quickly as possible with and insta-win.
What you seem to be aspiring to is the latter. Whilst it would end the Thargoid war really quickly, it would spoil the game. Hence my assumption that were not enjoying the challenge and the game and wanted to get it over and done as quickly as possible. Now if you are inferring that the balance of the game is too one sided and fdev need it rebalancing to make it easier for you then fair enough, that is a valid point. However, I got the impression (and apologies if I got it wrong) that you were advocating that we all be given big guns, bypass the challenge and the game and make it an easy duck shoot so that we could end this war a quickly as possible.
There are plenty of players that have honed their skills and souped up their ships so that scouts etc have become less of a challenge and more of an annoyance. They relish the chance to enter the maelstroms and find a more challenging opponent, whilst leaving the outside area with less challenging targets for the noobs who cannot shoot straight.
Fdev have to tailor the game for a wide variety of skillsets. There are players that are new to the game and there are those that have played since the beginning. The game needs to be a challenge to both sets of people. The way to do that is to restrict the novices to the outside and make the skilled player advance to a know danger area, not to get everyone the insta-win solution within 5 minutes. Those with more experience have determined that shooting your enemy in the face with a big gun is not necessarily the best tactic (but it is more fun :) ), sometime the skill in the game is the use of tactics. Attacking a hornets nest is best achieved by destroying the nest rather than shooting the individual hornets as they emerge from the nest.
So having read this, if you feel that I have misunderstood what you were trying to say then please correct me and explain yourself better and calmly without resorting to the name calling.
 
A. Mycoid virus in the First Thargoid War. Referenced across multiple GalNet articles, abandoned settlement logs, the Jameson crash site, the Codex...

B. Proteus Wave in very recent past of the second war. I shouldn't need to explain it.

Both times, we were the ones who instigated conflict. Both times, we eventually tried to wipe them out.

I find it really hard to believe you're not being a troll, instead of somehow remaining ignorant to such things, especially since the last one was such an obvious and widely publicized thing. Unless you just don't care about the lore, which is entirely your own prerogative, but I don't think you are... intentionally, at least... or you wouldn't be saying stuff about Aegis.
It's not all that black and white though.

To end the First Thargoid War, humanity wiped out a Thargoid scouting party. What would the effective range of the Proteus Wave have been?

How many systems have the Thargoids "wiped out" by now?
 
What would the effective range of the Proteus Wave have been?
The system it was used in. The expectation was that it would lure in all the Thargoids from much further out, though, which turns out to have been technically true but not in a particularly militarily successful fashion.

How many systems have the Thargoids "wiped out" by now?
Since the Proteus Wave? Not counting recaptures they currently control 185 originally human systems - though whether they count as wiped out as such is debatable: most of the population escaped and most of the infrastructure is repairable.

Before that, none at all. Some attacks on stations, with human deaths over a five-year period reported as less than those caused by a single high-profile inter-human war in a week, but no attempts to take out entire systems or establish persistent control over a region of space.
 
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