and where cupcakes, did i say i don`t like this game ? Thats your viewpoint obviously.
Where did i say any of this ? Please do show me . It`s amazing how suggesting giving us better things to kill the enemy with is such an alien concept to you all . No squaddie in the history of warfare ever wanted less to fight his opponent with .. then along came you lot
Look, I've obviously upset you and made you resort to name calling. That is not my intention. I agree that you did not use the words "I hate this game", but let me try and explain myself better.
A game is designed to be a series of challenges that pushes the player and gets harder the deeper you get into it. You start off being weak and defenceless, with the skill set of a noob. As the game progresses your skills get better and you acquire better weapons through (as Fdev loves) lots of grinding. There comes a point, as a player, where your skills improve and you end up finding the enemies too easy and you relish the chance to meet something more challenging.
In real life this is the complete opposite. An army wishes to defeat the enemy as quickly as possible, with as few casualties as possible. To attain that you supply your "squaddies" (always thought that was a derogatory term against the good men and women that fight for our country) with the best weapons possible so that the conflict is a short as possible. There is no fun in the challenge, you just want the conflict to be over as quickly as possible with and insta-win.
What you seem to be aspiring to is the latter. Whilst it would end the Thargoid war really quickly, it would spoil the game. Hence my assumption that were not enjoying the challenge and the game and wanted to get it over and done as quickly as possible. Now if you are inferring that the balance of the game is too one sided and fdev need it rebalancing to make it easier for you then fair enough, that is a valid point. However, I got the impression (and apologies if I got it wrong) that you were advocating that we all be given big guns, bypass the challenge and the game and make it an easy duck shoot so that we could end this war a quickly as possible.
There are plenty of players that have honed their skills and souped up their ships so that scouts etc have become less of a challenge and more of an annoyance. They relish the chance to enter the maelstroms and find a more challenging opponent, whilst leaving the outside area with less challenging targets for the noobs who cannot shoot straight.
Fdev have to tailor the game for a wide variety of skillsets. There are players that are new to the game and there are those that have played since the beginning. The game needs to be a challenge to both sets of people. The way to do that is to restrict the novices to the outside and make the skilled player advance to a know danger area, not to get everyone the insta-win solution within 5 minutes. Those with more experience have determined that shooting your enemy in the face with a big gun is not necessarily the best tactic (but it is more fun

), sometime the skill in the game is the use of tactics. Attacking a hornets nest is best achieved by destroying the nest rather than shooting the individual hornets as they emerge from the nest.
So having read this, if you feel that I have misunderstood what you were trying to say then please correct me and explain yourself better and calmly without resorting to the name calling.