What went wrong with Elite Dangerous

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Yay another doom and gloom thread from you :D Just 2 things to say:

1. Stop trying to make this game like other games

2. Iterative development

Let's make something clear [big grin]

#1 stop being so entitled like you own the game.

#2 anybody is free to suggest or bring up ideas. You don't own the game and nobody is trying to make this game something else we are just having a discussion. I understand you don't like it and belong to group 1 but that doesn't mean people will agree with your ideas.

#3 if you don't like it nobody is forcing you to stay.
 
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KS and alpha backer here. Still waiting on that "vibrant and living universe" that was promised in the original pitch and afterwards by DB.
 
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Ozric

Volunteer Moderator
Let's make something clear [big grin]

#1 stop being so entitled like you own the game.

#2 anybody is free to suggest or bring up ideas. You don't own the game and nobody is trying to make this game something else we are just having a discussion.

#3 if you don't like it nobody is forcing you to stay.

Missed (or failed to pay attention) to the point as usual.

#1 When did I say anything like that? Oh yeah I didn't.

#2 No I don't, Frontier Developments do and they have always made it clear how this game is being made. Iterative Development

#3 I love it, you clearly don't. So if you don't love it so much, why not just leave? There's no point playing a game you don't enjoy.
 
I have the freedom to answer what ever I want :D
You sure do!

But, what's more important is whether you gained understanding with regard to: "but I just don't understand why so many are so reclusive or so scared of embracing a different direction that could make the game better or improve it"

Because I'm making the effort to try to make you understand. :)
 
What went wrong with Elite Dangerous?
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In my opinion, not a lot, noting that there was always to be a long incremental development and expansion over, what, 10 years....so not everything was going to be perfect.
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But then it was never going to suit everyone's tastes. In a similar way, the Dark Souls games, for example, don't suit my taste, but then I don't trawl the relevant forums bagging them out and seeking to have their gameplay changed from what's promised during development to suit me after release. Some people who keep insisting Elite needs to change to suit their particular brand of what they think it should be in terms of gameplay, be that Eve or some variant thereof, maybe need to just suck it up for once and accept that maybe this game is not for them and move on? Just my thoughts though....
 
I posted a few times in that thread to clear up stuff or add my own take.

Basically. The thread was right on the money from what I could see. A little wrong information about pricing, but the sandbox qualms were spot on.
 
that wasn't a question directed to you that was simply a reflection on my part in regards to all the complaining against the idea of stations, you didn't need to answer.
I know man, but I knew the answer to your reflection. :)

I can understand how you'd be confused about someone not wanting to improve the game. I hope you now understand that isn't the case.
 
add taxes, custom trade goods, selling specific items, custom weapon fits based on the economy, specific ships, engineers maybe?, powerplay related stuff...etc There is so much emergent content that could be created from this and who knows what frontier has in mind for the future that could be added to player driven content.

How would any of that work?

Taxes? How - what for? Where would the taxes go? Why would other players use your station if things are taxed?
Custom trade goods - How would FD determine who could create them? Favouritism accusations would be incoming? Or you create yourself? Assuming FD could give the tools, then how are prices set?
Selling specific items -eh?
Custom weapon fits based on economy - if FD did this, they could do it without player owned stations. If for player owned stations, then again, accuasations of favouritism if it was somehow limited to only player owned factions. At least if player owned factions can become powers later on with custom modules it would be earned, but otherwise at what point do FD allow this sort of stuff? What if its OP? Imagine the rage from others! What if its UP? Imagine the rage from those who own it, and their demands for a buff! And besides... usual issue, you want to limit it somehow? Perhaps only people can get into your station in Open? Or anyone can buy your specific weapon? Or you want only "guild" members to have access?
Engineers - for player owned stations? Hmm.... FD have to come up with engineers as well? What services can they offer? Again, anyone can access? Or limited? What are the crteria for getting an engineer?

Finally, what actually would be emergent about any of this? What player driven content would occur?

I'm not saying player owned stations are a bad idea specifically, but so far i've not seen really any good proposals that either are not simply weaksauce variations on what we already have, or require changing the game fundamentally in a way that would make ED no longer be the ED i bought. Basically you just threw a few keywords out without giving details of how such things would work and what the benefit would be.

Perhaps something best for another thread though, but its not like we haven't had such threads before (and we will have again).
 
some people will use blind faith and fanboyism as an excuse.
That they do. I also hate it when people just use ad hominems to dismiss arguments. Simply going: "that's fanboyism" isn't an argument.

I'm not confused just sometime lost for words with the stuff I read but I understand where you are coming from.
And discussion should be targeted at an increase in understanding so we get closer to achieving absolute creamieness. :)
 
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Indeed - none of us have any control over the future direction of the game.
That's not entirely true. Player/User feedback is an incredibly important of the development process. The Developers do pay attention to these forums, as well as other avenues of feedback on the game. Whether they choose to react to that feedback is entirely their prerogative.

Nim
 
well if you were to leave tomorrow because of player owned stations seems like 2000 people on reddit wouldn't mind coming back from the look of it.

Nah, a lot of those would still say its empty as a puddle, mile wide, inch deep, sandbox without sand etc. They would still complain about instancing, modes, bobbleheads, or whatever.

I also doubt Ziggy would leave if FD implemented player owned stations, because what FD would implement in terms of POS would not be what most of those on reddit want, just my guess.

I think what many people want in terms of player owned stations, is areas they can lock off, get all sorts of special bonuses for owning, and other goodies - I don't think FD would even contemplate something like that.
 
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Robert Maynard

Volunteer Moderator
That's not entirely true. Player/User feedback is an incredibly important of the development process. The Developers do pay attention to these forums, as well as other avenues of feedback on the game. Whether they choose to react to that feedback is entirely their prerogative.

Nim

While any of us may hope to influence development via feedback it is also the case that opposition to proposed changes will likewise be read by the Developers on the forums.

Basically influence, at best (if Frontier choose to act on particular feedback) - definitely not control.
 
I'm not a designer, just throwing ideas on the fly didn't put any reflection into it but I'm sure they would do a good job if they added player owned stations.

Ah, i see. So you don't really know what you want and trust FD to do it right?

I think.... you might just be a touch disappointed, especially considering your stance on other issues like PvP/PvE, the BGS, and game modes.
 
Ooops, sorry Yaffle - don't think me and Rob noticed you had it locked.

Hey, this is great! I can post away and nobody can argue with me! Well... except other mods :D
 
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