What went wrong with Elite Dangerous

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Wow ... Whilst I disagree with the op and many of the posts belittling the older gamers playing ED equally there is no need for the condescending attitude of "I earn lots and am rich.. Poor people are unimportant.".... I am no leftie but frankly it reflects badly on everyone being like that

If I understood the concern correctly, there was fear for EDs financial success in the future, if a certain demographic abandoned it.

Reply is simply: no worries, my mortgage and car are actually payed off, my ex wife will be in another year, then I can afford to buy 25 copies of the game every month and not even notice it (much better investment than the ex, too)

I'm not someone to judge a person by their wallet. That'd mean Donald trump is .. errr .. rich. But probably not playing ED.
 
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Yes you can get a job as a teen. Would that qualify the statement that teens have "the buying power". It has always been the oldies with the disposable cash.

Since you ask, I am in the third world country of Norway.
 
You are constantly skewing my arguments to meet the needs of your own. Never did I mention anything about cornering markets....sigh... Again, putting words in my moth the meet the prerequisites of your counter argument.

Hey, did you remember the first CG ever asking for metals to be delivered? Players did in fact effect the metals market for 200 LY around that CG system. After a day there was not a precious metal to be found to bring to the CG. Players were coming in with 10 tons instead of 100. A few months, lol.

Again you bring the argument to the table that I'm am focusing solely on PvP and want to evolve the game around PvP. You're reading comprehension is so skewed by your need to prove anyone wrong who do not agree with you. With someone like you who is so fixated on being satisfied with the most basic product, no wonder why you cannot reach for the stars.

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How much of that money you spent on triple screens and hotas went into the pocket of FD?
 
You are constantly skewing my arguments to meet the needs of your own. Never did I mention anything about cornering markets....sigh... Again, putting words in my moth the meet the prerequisites of your counter argument.

Hey, did you remember the first CG ever asking for metals to be delivered? Players did in fact effect the metals market for 200 LY around that CG system. After a day there was not a precious metal to be found to bring to the CG. Players were coming in with 10 tons instead of 100. A few months, lol.

Again you bring the argument to the table that I'm am focusing solely on PvP and want to evolve the game around PvP. You're reading comprehension is so skewed by your need to prove anyone wrong who do not agree with you. With someone like you who is so fixated on being satisfied with the most basic product, no wonder why you cannot reach for the stars.

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How much of that money you spent on triple screens and hotas went into the pocket of FD?

It's not the point. You mentioned that FD should cater for the teenies and the early twenty somethings because they had the buying power. We are simply telling you that this is not the case. So, by using your argument that the disposable income demograhic should be taken into account, FD should actually be concentrating on the oldies.

I happen to think there is plenty of room in the galaxy for everyone but not if there are loads of people screaming to have ED made into the same game as every other game except this time, in space.
 
I love this game. Absolutely love it. I play it a lot. That said, I wish there was more "stuff" in the world. Right now there are so few things in the "universe". We have:

1) Player Ships
2) Space Stations
3) A small number of capital ships
4) Landing Outposts

Why couldn't we have say, a space-dock for starship construction? Then let's say we could add missions regarding that space-dock! Maybe it's under attack and we have to protect it! Maybe we have to attack it and destroy it!

What about freighters that are somewhere between a T-9 and a capital ship? Could we have Escort missions where we Wing up with these NPC trading vessels and protect them as they go from one star to another?

How about cargo containers in space? We could go on a mission to blow them up, or alternatively have a mission where we need to use Cargo Hatch limpets to make them disgorge their cargo while waves of system authority vessels try to protect them.

All these changes involve LOTS more game assets, and obviously quite a bit of programming to go with them... sticking a model into the world is by itself useless of course.

This is the kind of stuff I'd love to see in Elite at some point. Until then... I'm still having a blast doing what's already here, and I've been playing since almost the beginning.
 
How much of that money you spent on triple screens and hotas went into the pocket of FD?

Oh I've given FD plenty of cash over the years. DDF member, five accounts, some paintjobs, mugs, clothing etc. Simply because I like the products they offer and I believe they are worth the money.

None of that matters one iota :D A triple screen HOTAS setup doesn't cost all that much money. You can put a really nice one together for less than the price of both major new consoles and a couple of games.
 
The point is not how much the teen itself themselves. It's the fact that they can use their income or their parents income to purchase games. In essence their parents money becomes theirs. Without the teens, parents would not be spending money on video games. This is why the younger generations have more buying power in the video game industry. And of course if you capture a fan at a young age they will be repeat customers and when they grow up and make the big monies they will still be buying the product. Completely ignoring the demographic I stated instantly reduces sales by 25%, not to mention future sales from that demographic. You are right in a way, but so am I.

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Oh I've given FD plenty of cash over the years. DDF member, five accounts, some paintjobs, mugs, clothing etc. Simply because I like the products they offer and I believe they are worth the money.

None of that matters one iota :D A triple screen HOTAS setup doesn't cost all that much money. You can put a really nice one together for less than the price of both major new consoles and a couple of games.

One word

Minecraft

The amount of money spent on the products from this game is staggering. Not just the game itself but any merchandise related to it. I'd be rich myself if I got a nickel for every kid I saw with minecraft gear during it's peak. Teenies do have an impact on what their parents spend their money on, in essence giving the buying power to the teenie/child.

Let's move on from this and get back to the discussion of the game itself. Even with all of the friction and certain people disagreeing with me here, it's a discussion that is needed and all points needed to be seen by FD so they can improve on the game that we all love and enjoy.
 
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Haven't read all the pages so hope I'm not repeating anything. Will start by saying I love this game, have put more hours into this than any game I can remember. And for what I paid I have definitely had value for money. But I do think they made a big mistake releasing the game in its current form, a great simulator of flying in space and pretty to look at, but has no soul. I don't feel as I'm in a living and breathing universe. Yes I know its a 10 year plan, but most casual players don't have the patience to wait that long for a fleshed out game, and without them how is it going to survive long term??

I think its quite telling that we seem to be seeing more and more of these threads. And as we have all paid our money and this is a FORUM, everyone is entitled to voice their opinion good or bad. And people moaning about them crack me up, as the titles are usually a good indication of the content. If you don't like them don't read them.

Hopefully 2.1 will sort some of the issues out.

1. They were very naïve in how people were going to play the PVP part of the game. You were always going to get people that just like going around killing other people just because they can, especially if there is no consequence. Crime and punishment should have been set in stone from the outset. In start systems the security should have been rapid and nasty. And bounties should have stacked up for killing people for fun in these systems. Chased across many systems,. But on the other hand, as you go further out it gets less and in anarchy systems anything goes. I wonder how many noobies went into open having played lots of multiplayer games and got crushed by someone in a Python and thought "sod this" and never came back.

2. The game needs more life. NPC's should have been available to hire and fly with from the outset. Trading would be a lot more interesting being able to hire 3 Vultures to cover your 3 million investment. And this would help solve some of the the PVP problems. Would certainly make certain players think twice. More life at stations and bases, just the appearance of things happening would add something.

3. Missions far to linear and for the most part too easy. Once you have done them a few times they become boring. In this day and age when you have games giving you dynamic and varied missions that make you think and give you options, I think launching with these was a mistake. People expect more these days, not 1980's missions. I'm hopeful 2.1 will sort this out. Getting missions right will give the game a brighter future, again keeping the casual gamer happy.

4. Horizons should have launched with more content from the off. The planets are pretty and for a while fun, but they offer so little. And once you have seen a few and the different coloured rocks to me it loses its appeal. I don't have the imagination of some of you guys, I don't see how blasting off to look at different planets is exploring. Its really just a fancy Galaxy sight seeing simulator!! You do nothing and interact with nothing. When they add life and species to find and discover Ill be the first blasting off, but until then it holds no appeal to me.

The passion seen on this forum shows how much people care about this game and want it to succeed. The reason I mention the casual gamer so much is I wonder if there is enough hard core gamers out there to keep the game going. I wonder if they had delayed a year or two and fleshed out the game more would we be seeing this sort of thread?? In the end its all going to boil down to money. If 3.0 and 4.0 doesn't sell enough, ill be surprised if we ever see 5.0 and beyond. And after reading this forum (never mind steam and others), selling 3.0 is not going to be easy. Lets all hope Frontier pulls something out of the hat that keeps everyone happy and draws more players in.
Solid post, I agree completely.

To this day the fact that a year after Wings we still don't have the ability to hire and fire NPC wingmen or otherwise conscript them in Conflict Zones is just embarrassing. Why do we even call ourselves COMMANDERS if we don't have the power to command anything?

Agency. It's a thing gamers expect in 2016.

And yes, Horizons has been a huge disappointment. FDev is going to look like a teen who didn't study for his exam and is trying to cram at the end. 2.1 is going to be out with less than 6 months left in the year. 6 months to push out 3 or 4 more meaningful updates when the first one took 6 months all by itself? My faith erodes along with my trust. And with my failing trust goes a closing wallet when it's time for FDev to ask me for more money.

--> Address the lack of player agency.
--> Give us NPC wings we can command.
--> Focus the effort to fix missions around persistent NPCs and drop about 100 persistent NPCs with at least 30% unique dialogue around the bubble in clearly marked, easy to find systems on the galaxy map.
--> Do something impressive with Horizons before that ship sails along with all the trust we gave you when we bought into it.
--> Find a way to fix plug-pulling in PvP.
--> Give exploration more depth than witchspace --> scan --> land maybe --> collect a rock --> repeat. Look at what other games in the same space are doing if you're out of ideas. Or ask explorers. They have lots of thoughts.
--> Balance the ships so that all ships have some sort of utility or uniqueness going for them that makes them worth owning. Give each one thing that they do that other ships can't do quite as well. Maybe a module or weapon variant only available to it (like what we have in PowerPlay)
--> Improve the clarity on where people are and what's going on in the bubble with the galaxy map. Maybe new icons or tick boxes pointing to where conflicts and civil wars are actively happening (along with if a cap ship is present).
--> Put a special circle around the systems where a community goal is active.
--> The burden of knowledge shouldn't always be a burden. Having to use outside tools to do things like find a piece of equipment for our ships or have to search potentially for hours shouldn't be a thing. It's bad design. No, it's incomplete design. There's a lot of that here.

Ironically, this is the exact same list of things people were asking about this time last year. Yet here we are. Instead of getting what the vast majority of players really wanted addressed, we got power play and landings and bad ship rebalances (hello 5 relevant combat ship meta!). Those features are cool in concept, but just made the inch-deep ocean broader.

I'm as old as any here. Age has nothing to do with understanding and appreciating the evolving expectations of modern games or the value of purpose and player agency in gaming. But this kind of discussion takes this sort of course when people admittedly play only one game and own no other games. They have no perspective on modern games to offer a well-rounded opinion and their ideas are likely to lead to a premature death of ED more than anything else. I'd prefer if they simply kept their mouthes shut and expand their experiences with modern games before resuming being opinionated.
 
You are constantly skewing my arguments to meet the needs of your own. Never did I mention anything about cornering markets....sigh... Again, putting words in my moth the meet the prerequisites of your counter argument.

Hey, did you remember the first CG ever asking for metals to be delivered? Players did in fact effect the metals market for 200 LY around that CG system. After a day there was not a precious metal to be found to bring to the CG. Players were coming in with 10 tons instead of 100. A few months, lol.

Again you bring the argument to the table that I'm am focusing solely on PvP and want to evolve the game around PvP. You're reading comprehension is so skewed by your need to prove anyone wrong who do not agree with you. With someone like you who is so fixated on being satisfied with the most basic product, no wonder why you cannot reach for the stars.

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How much of that money you spent on triple screens and hotas went into the pocket of FD?

I quoted you about markets needing this and that...remember? And I pointed out, as DavidB did before me, that that isn't possible with an economy and market the size of the one in E: D, which you simply don't understand.

And yes, you can change the local area prices a bit, I said that, you missed it. We've all seen that time and time again, but they are very small local changes and they do even out over a fairly short time. FD tends to control the prices so people don't have to TRAVEL far to get the resources needed for a CG because people whine about that. Silly but hey, folks like you get really vocal, FD needs to start ignoring that... But yes, prices and supplies do change on a local scale when they are saturated, that's basic supply and demand, anyone not understanding that...well...you should google it.

And you MIGHT want to look at that paper you linked again. The average gamer is a 35 yr old male. Not a teen or twentysomething, a 35 yr old male. That's been the same statistic since the 80s by the way, look it up. Oddly enough teens and twentysomethings are not and never have been the largest source of income for the video game industry, because they don't have the disposable income that a person 35 or older has. Notice that the 2nd largest bracket is the oldest age group? Not the teens....wonder why....
 
The point is not how much the teen itself themselves. It's the fact that they can use their income or their parents income to purchase games. In essence their parents money becomes theirs. Without the teens, parents would not be spending money on video games. This is why the younger generations have more buying power in the video game industry. And of course if you capture a fan at a young age they will be repeat customers and when they grow up and make the big monies they will still be buying the product. Completely ignoring the demographic I stated instantly reduces sales by 25%, not to mention future sales from that demographic. You are right in a way, but so am I.

They have more influence in the gaming industry as a whole yes, because generally oldies don't play games at all and their children direct where the money goes. However, this game is not typical of the gaming industry because it is one of the few games where the parents themselves want to play. Sad to say, when parents are buying for themselves, they are a lot freer with their cash than when handing it over to their kids to buy something.

This is why ED shouldn't be concentrating only on the younger demographic (this bit put in to keep it looking like the post is at least partly on topic)
 
The point is not how much the teen itself themselves. It's the fact that they can use their income or their parents income to purchase games. In essence their parents money becomes theirs. Without the teens, parents would not be spending money on video games. This is why the younger generations have more buying power in the video game industry. And of course if you capture a fan at a young age they will be repeat customers and when they grow up and make the big monies they will still be buying the product. Completely ignoring the demographic I stated instantly reduces sales by 25%, not to mention future sales from that demographic. You are right in a way, but so am I.

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One word

Minecraft




I think it all comes down to who owns the income....
In your mind, the "teen" hbas unlimited access to the income of his adult parent.
This is not true in a legal sense...and not going to happen in many households.
Although I agree, parents will buy and support their childs needs to a certain extent....this value can not be counted on as absolute. The person inthis type of relationship is the person making the income...and companies will and do cater to those that make the income verses those that spend it...its just better business sense in the long run.

There is however a small truth in your statement...infants need diapers...so I guess in that market...infants are totally catered to....but keep in mind..those ads and commercials are not targeted at the babies...
 
I would like to add, despite being a "dad gamer", that expenditure on HOTAS/VR/Über-computers has no bearing on the finances of FD. Regardless of whose money is being spent, the customer who drives the purchase is the end user: the gamer. In this sense, both my 17yr old and my 10yr old sons spend my money on games that they choose. My only input is deciding if said games are appropriate or not for the younger children.

To get back on topic, I really like this game. I'm 41, and have never stopped gaming since the early 80's. I don't have VR, or HOTAS, I play a bootcamped iMac with keyboard and mouse. I would like to see more depth too, and I know that FD want to deliver it. Most of us agree the base game is good, but some of us don't enjoy it at all at the moment. I am in the other camp, since I do enjoy it, despite some annoying flaws.
 
The point is not how much the teen itself themselves. It's the fact that they can use their income or their parents income to purchase games. In essence their parents money becomes theirs. Without the teens, parents would not be spending money on video games. This is why the younger generations have more buying power in the video game industry. And of course if you capture a fan at a young age they will be repeat customers and when they grow up and make the big monies they will still be buying the product. Completely ignoring the demographic I stated instantly reduces sales by 25%, not to mention future sales from that demographic.

What has age got to do with it? I bought Elite when I was 15, then again when I was 21 and 24. Last time I bought it (twice) I was 44. What are you talking about?
 
My favourite post was the one saying the game is filled with the casual dads who can afford the HOTAS set up with 3 monitors / oculous rift who play the game for the Nostolgia purposes, which works as Elite is just a reskinned 1984 copy. As such they complain when things don't go their way like in the 1984 version and Frontier cater towards this crowd instead of catering towards the newer players. As such the game will not be sustainable.

P2P infrastructure ruined the game. So many trainers out there to use, can't even have any server based events or see people from the other side of the world. I read the entire reddit thread, which in reality if it was posted to /EliteDangeorus it would have been downvoted to oblivion as that's the subreddit for you. If it's not an Asp on a moon or some RP bull , it gets downvoted.

I don't actually agree that this is what they're doing at all (or that there exists a category of gamers who can be described as casual yet who spend a few thousand on PCs and peripherals) but if we hypothetically assume that your post is factually accurate and FD are in fact doing that, how exactly do you feel that pitching the game at a point where it includes appeal to a market segment who have relatively high disposable incomes, are willing to spend them on high end PCs and gaming peripherals and who actually like the game, is likely to herald its downfall? Do you imagine that most of those players are so old that they're going to pop their clogs in the next five years or so?

Logic suggests that if this hypothetical group do in fact exist, they would actually be more likely to be loyal to the game because casual gamers will spread their time between fewer games generally, also that they would be more likely to spend money on future updates, partly due to loyalty and the desire for more of this comfortable nostalgia I've heard so much about and partly because the amounts concerned are relatively small to someone with a decent income.

Sadly I can't consider myself in the casual dad category, partly because a high enough disposable income to be in the market for rifts and three screen setups is still an aspirational goal for me, partly because I game pretty much every day, but mainly because I've spent my 44 years being very careful not to impregnate anybody. I'm in the age bracket though, I also played Elite when I was 12 and certainly would spend my cash on three monitor setups and rifts if I had it, so I probably fit the overall profile of the kind of player you had in mind.

Cosy nostalgia has nothing to do with why I play this game, if I want nostalgia for my teenage years I'll go and get drunk on Thunderbird in the park and then try to crash a house party. Yeah sure the game has a few cool touches for players my age who played the earlier versions but that might have held my interest for as much as three days if the game didn't have anything else for me. If something isn't entertaining me, it gets binned. If anything it would be more likely to get binned now than in my younger days; another 25 years of experiencing poor quality products and services tends to make you less inclined to tolerate them.

The whole player age angle is spurious to this dicsussion. This idea that players over 30 are sitting in the middle of some Skynet-style home entertainment system, yet wearing slippers, sipping their Horlicks and mumbling about the good old days whilst gazing forlornly at a poster of the blonde one out of ABBA is also pretty amusing.

What your comment comes down to is 'FD decided to do X and I thought they should have done Y'. If the game isn't headed the way you wanted it to go obviously that sucks for you, I get that, but there are countless games over the years that I could say the same thing about and it doesn't make any of them bad games. Some of them were very good games in fact, they just weren't ones that provided an experience that I wanted to engage with.

Edit: Oh sorry, I forgot. I don't do 'roleplaying bull****' I'm afraid but here's a picture of an Asp on a moon.

af61c66.jpg
 
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Ironically, this is the exact same list of things people were asking about this time last year.

Ironically, it's exactly the same people copy&pasting the same things.
Some might use different accounts to add to the perceived diversity, but all in all, there's nothing new here and after a year or more, one does have to wonder what they're still doing here
Eve not that great? Doing all wrong? SC still a tech demo alpha pre-everything? Doing all wrong?

In this sense, both my 17yr old and my 10yr old sons spend my money on games that they choose. My only input is deciding if said games are appropriate or not for the younger children.
That is already a market advantage you have over them.
Your boss is not going to tell you what you do with your disposable income.
If you decide you want to spend all of it on games, that's up to you.
 
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With the current economy we all can be miners and all profit from it. This is the problem itself. There are only a handful of resources to trade and at the end of the day those resources have no significance. Those resources are not used by a station or players, they are just objects with different values attached to them. With a player driven economy and actual uses for all items from food to palladium things could be different. As of now there are only 4-5 items worth trading anyways the rest are useless.

What if I station started to deteriorate if it didn't get enough copper to maintain it's infrastructure. Food could be equally as valuable if there is a shortage. No food causes a decrease in population which in turn causes a stations services to deteriorate, directly effecting CMDRs.

I'm not saying what I'm suggesting is perfect, I'm just saying some sort of depth to the current objectives we can do now would be nice. Which is what the original post really is about, adding actual depth to the current activities we partake in.

You would be perfectly correct if there were enough of us to actually drive an economy this large. There aren't. Seriously. A number of players "overfishing" one trade route CAN tank it, one can't unless the route is trading real close to margin at both ends with both low supply and low demand. It's just too big. It's like throwing a drop of ink into a gallon of water and wondering why when you fill your pen with the resulting mixture you can't read what you;re writing. I participated in a little "test" of this back in gamma, A dozen of us ground an A-B trade loop (that wasn't well-known so we were the only players hitting it) to death over the course of a weekend. On Monday, it was nearly impossible to break even on it and it took half the week to recover once we laid off.. But it did recover and the following weekend we could have done it again.
 
What I said about a player driven economy has nothing to do with your argument points. You've stated that it would take months for a massive amount of players to effect the economy, which the first CG proved you wrong. 200 L.Y. is not very local in the bubble, sorry to say. It was not a very small change as well. Supplies were DEPLETED and only recovered after the CG was over. People were traveling to my trade route 250 LY away from CG at the very edge of the bubble to get metals. Sorry but it's not local.

As stated before I said nothing about cornering markets, so your whole DavidB thing is a pretty useless argument. A player driven economy is not possible as the way items work now, but as soon as you give real value and uses for those items, then what DavidB and you are stating can be null. Again, before you go skewing my words or not comprehending what I'm trying to get at is that the current economy system won't work according to DavidB is because there's only 4-5 items worth trading and that due to the profit margin assigned to them. Introduce another element such as a stations need for precious metals to operate at full capacity then the current market and trading game changes drastically. You don't need to Google anything when you can think outside of the box aside from what your dear leader tells you.

Largest bracket is 18-35, second largest bracket is 18 and below. Combined they make up 56% of the market. It's not about the teens personal income, it's the fact that the teen can use their parents income to purchase something. A lot of companies target teens and want to hook them at an early age? Ever wonder why?

I cannot deal with your condescending attitude as long as your reading comprehension remains so impaired. You've labeled me as one of the "griefers" and have a mindset that I want to change the game to meet my own personal needs for PvP and griefing which is not the case. Why have you glossed over certain points such as crime and punishment needing a fix? That I feel things like this would help improve the game overall for EVERYONE. Of course I've already caught you out about being something which you are not, not sure why I need to entertain you anymore. Keep looking at the stars while others will reach for them, stay basic buddy.
 
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