What were they thinking?

yes, but lotsa steam players came back to the game to teach / gank / whatever interaction with new players. that is my point there
Which doesn't change the fact that the player numbers are now historically at almost lowest point after release biggest update in game
Steamcharts doesn't show player numbers. It shows how many people are in the game at the same time. It can either mean that less players are playing the game or that the same amount of players spends less time in game. Or both. Anyway, historically lowest point was 2800 average concurrent players in April 2016. And that was just after the Horizons release which suddenly everyone finds so awesome. We are still a bit away from that.
 
average concurrent players in April 2016. And that was just after the Horizons release which suddenly everyone finds so awesome. We are still a bit away from that.
But the direction to break this record is good at this rate, in 5 years nobody will say anything about Odyssey because it won't be there.
don't get me wrong it's not good that the game is dying. it's sad, but that will be the fact if fdev will be going in the direction it's going now ♿
 
But the direction to break this record is good at this rate, in 5 years nobody will say anything about Odyssey because it won't be there.
don't get me wrong it's not good that the game is dying. it's sad, but that will be the fact if fdev will be going in the direction it's going now ♿
Welcome to the club of all the other people who claim this since 2014. So far they all were wrong, good luck!
 
Roughly 2/3 of the people posting Steamcharts don't understand Steamcharts.
So you don't think there is correlation between peak players over time and regular players over time? Because if there were, this would be one of those cases where correlation is what matters, more than finding a cause. How do you read the charts? I'd honestly like to know.
 
so I hope more is still coming at some point

Everyone thinks this for all new features, yet it never comes to pass.

If Elite Dangerous were a city, it would be nothing but foundations with a crumbling memorial to the stellar forge at it’s heart. They never build upon anything. Simply push out minimum viable products which are then abandoned while they begin work on the next minimum viable product feature that will look cool in trailers but be incredibly shallow in game.
 
The idea that the playerbase was clamoring for an FPS is downright false. CMDRs at large wanted spacelegs, ie EVA/ship interiors/boardings/social hubs at FCs/Stations. Some speculated that spacelegs would bring on foot encounters with Thargoids, but the claim that CMDRs, in general, were all shouting, "We want FPS!" is completely false. Were there some? Probably, but they were a slim minority.

@Pepperinelly 's reason for this was some combination of two factors:

They thought that by duct taping a popular genre, FPS, onto ED's niche genre, spacesim, their stonks were gonna stonk so hard.

They wanted to compete with [REDACTED] out of fear of being eventually eclipsed. So instead of recognizing ED's unique quality and building on that, they decided to try and engage in catch-up copycat with [REDACTED], despite the massive funding difference.
This ^^^^

saw an opportunity to make some cash, get some Dev experience writing an FPS title and screw over the ED community to boot with REDACTED elements thrown in! Sounds like a win, win, win for to me...
 
I don't think that the roadmap is that reliable frankly, not from what I've seen recently.
LoL 😂 to call many improvements and fixes a road map is like calling a C5 an F1 racing car (maybe it is compared to a scooter but it's outside most people's definition).

1625182584367.jpeg
 
So you don't think there is correlation between peak players over time and regular players over time? Because if there were, this would be one of those cases where correlation is what matters, more than finding a cause. How do you read the charts? I'd honestly like to know.
The problem with Steamcharts is that we don't know if people are leaving the game (the guys who post angry 'I quit' threads) or if people are spending less time in the game. Personally I guess it's a combination of both.
Looking at Steamcharts and saying that 2/3 of players left due to Odyssey is obviously nonsense. When Odyssey was new I played it for ~1 hour each day. Now it's maybe ~0,5 each day. If everyone else would be doing the same it would show 50% less players on Steamcharts. It doesn't mean lots of people are leaving though.
When something is new, lots of people try it simultaneously which leads to large numbers on the charts.
There also is the thing about Summer, end of lockdown in many countries and football which obviously means people are spending less time in the game.

AND some people are probably annoyed by the state of Odyssey and took a break from it until the game is in a better state.
 
you are in an obvious denial state.
game is dying, it is a whole line is going down all the time, it had some upcreases like when fleet carriers was released which also turned out to be a bollock and more people left. next upcrease was on free epic release, and now less people play than ever before. that says something

View attachment 246263

LOL,

I'm not in a denial state, I'm just capable of reading numbers. For instance,

April, 2015 - 6,239
April, 2016 - 6,909
April, 2017 - 8,338
April, 2018 - 6,637
April, 2019 - 8,628
April, 2020 - 12,794
April, 2021 - 16,681
Now, 2020 - 7,829

Now the lowest point on the chart is in March of 2016 when the number was just over 5k, We see slumps in Summer use for the northern hemisphere, where presumably most of the steam users are and where outdoor activities may well explain the drop.

We do have some quite high spikes and we're trending back down, but we're well above the bottom of the chart. If the line, to use your words, " it is a whole line is going down all the time" then we'd see numbers getting consistently smaller across the line, not fluctuating between the teens and low twenties at the highs and 5 to 6k at the lows.

This shows all the signs of another summer slump with a higher than usual peak prior to it thanks likely to Odyssey.
 
I have to say I wanted fps and on foot gameplay. Probably not quite in the way they've added but apart from the awful framerates at times its good I'm enjoying it. I do wonder how it released in this state after so much time. Makes me a bit sad but I'm here to the long haul and Frontier do seem to fix stuff. Obviously something internal going on at the moment which is causing problems with development. Hopefully given David Brabens recent posts Frontier will get back on track. Looking forward to a few years of solid Odyssey content. VR in ships is still very much in the game though. I do feel a bit sorry for the hardcore VR guys who pumped a lot of money into VR for Elite though. 90% of the reason I bought my headset was for Elite but luckily I play a good selections of other titles.
 
I just don't understand. Why?

I'm a new player with less than 3 months in the game. Since starting, they've basically killed VR and added a FPS element to the game while failing to fix all of the multiplayer connection bugs which I've learned have been there since wings and crew were released.

Why FPS when there are major bugs from before unfixed? Why, when the instance configurations for so many missions are identical? Why kill VR, when this was supposed to be the VR king of immersive games?

Why FPS when it is not the sort of gameplay that one would think would be what people come to this title for? The few times I tried it I just cringed knowing I could be playing something like The Division 2 that is an infinity better FPS game. For that matter, EDO is like The Division 2 adding a space simulator to that game. Yep...makes no sense at all.

I think ED is in critical condition. I don't see any recovery from this and I was really excited about the game for the month I was playing it before the release of Odyssey. As is, I haven't logged in for over 2 weeks and each new day find me less motivated than the day before to play this title.

It's very difficult to get motivated to advance in a game that is dying. And that makes me very sad. The first month was magical, even with the bugs. How does a company grow so disconnected from its customers?

Am I wrong? Who was asking for this? Any of you?
Been here quite a few years, same boat. Can't bring myself to login. I still watch the forums and reddit hoping for some good news or a turnaround.. and am still kinda mildly obsessed with the game. But I totally agree, this whole thing is kind of a lot of examples of FDEV missing the point. Which to a large extent makes me think "what's the point anyway" and not bother logging in. Maybe we can hope for some miracle in a year or two, games can have bumpy releases, who knows. But this isn't really about the half baked engine or the early beta quality of the release game, it is about core gameplay mechanics actually making sense. The sphere of combat claptrap was clearly a rouse to get us to pre-order something that just wasn't as sold. You can fix an engine it is much harder to fix inconsistencies in the core gameplay mechanics.

Sorry odyssey dropped so soon into your career cmdr.
 
Been here quite a few years, same boat. Can't bring myself to login. I still watch the forums and reddit hoping for some good news or a turnaround.. and am still kinda mildly obsessed with the game. But I totally agree, this whole thing is kind of a lot of examples of FDEV missing the point. Which to a large extent makes me think "what's the point anyway" and not bother logging in. Maybe we can hope for some miracle in a year or two, games can have bumpy releases, who knows. But this isn't really about the half baked engine or the early beta quality of the release game, it is about core gameplay mechanics actually making sense. The sphere of combat claptrap was clearly a rouse to get us to pre-order something that just wasn't as sold. You can fix an engine it is much harder to fix inconsistencies in the core gameplay mechanics.

Sorry odyssey dropped so soon into your career cmdr.
I wouldn't use the forums as a marker of the state of the game sure its not great at the moment but I'm actually having fun with Odyssey. Might take some tweaking of settings it won't run anywhere near as well as it should but Elite is still a great game. All he happy people are in game enjoying it not making spiteful posts complaining here. For its flaws thee is a playable product there. You do seem to see the same angry mob time and time again on here. People like that and Yamiks make me wonder why they still play the game with their comments.
 
I wouldn't use the forums as a marker of the state of the game sure its not great at the moment but I'm actually having fun with Odyssey. Might take some tweaking of settings it won't run anywhere near as well as it should but Elite is still a great game. All he happy people are in game enjoying it not making spiteful posts complaining here. For its flaws thee is a playable product there. You do seem to see the same angry mob time and time again on here. People like that and Yamiks make me wonder why they still play the game with their comments.
It's good you're enjoying it, I'm not saying there aren't enjoyable parts. I enjoyed parts of beta and the first few weeks, I had minimal issues. I found atmospheric planets very satisfying and the arc-cutter is a very well designed minigame (feels right, blends with the immersion). Just, push comes to shove, game design is sort of lacking. On foot and ship based stuff don't really ever meld. I do the ship to get to the on foot stuff, but that's more or less where the interaction ends... and the on foot stuff never feeds back into my ship use. It's like, a neat novelty and a fun trick, but that's not enough.
 
I asked for it. I am sorry.
But nobody spoke up against my request.

Even though I asked for it, I'd hoped it would work....
Just the simple walking around my ship and setting foot on a planet to go spelunking into caves on alien worlds. I never asked for this train wreck.

This is like going to the sweet shop and asking for a bag of penny mix sweets and walking out with a carrot.
 
Why FPS when there are major bugs from before unfixed? Why, when the instance configurations for so many missions are identical? Why kill VR, when this was supposed to be the VR king of immersive games?
They needed the money very badly, I suppose. I am lucky that I could enjoy the game a few years earlier when it was broken but not too broken.
They made a few "unwise" decisions earlier, like stopping community goals and introducing the money sink aka fleet carrier but nothing of that stopped our group playing, now they have reached that goal and nobody of our group is playing the game anymore. Instead of farming credits we are now sitting around on the weekend and argue over teamspeak about how broken elite is and are desperately looking for alternatives.
 
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