And do not forget that 2.4 is a secret
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I'm just 'a bit' excited for that secret
And do not forget that 2.4 is a secret
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Where did this '10-year' plan idea ever come from? If it's the same place that the 'vertical slice' argument came from before release then I wouldn't give it much credence. I've seen Frontier's financial statements which suggest a possible 7-year economic life (which we're probably a couple of years into), and seen them say multiple times that they are in it for 'the long haul', but where did the 10-year figure come from? Can anyone point to an article or post?
Surely everything is dependent on sales? And I get the impression that Horizons has been a bit of a 'slow burn'.
Feth me I cannot wait for Brontobytes sounds like a snack that is sold at Jurrassic ParkThere are a few more multiples we can use in the relatively near future. In order...
Petabytes, Exabytes, Zettabytes, Yottabytes, Brontobytes and Geopbytes.
Like I said in tens years a terrabyte will be like how we see megabytes, Whats more than a terrabyte?
Looks at Call of Duty....hes not wrong ya know that is an older than ten year game that keeps getting recycled.Well, I imagine we'll have a lot of the things they have talked about already, like waliking around our ships, and eventually also stations and planet surfaces. We'll be able to land on planets with atmosphere, and probably even with life and maybe cities. Maybe it'll even become a little like GTA, who knows!? By this point also most of us will be playing ED in virtual reality, I could see the price really coming down in the near future. !0 years is a long time though, and I think they'll manage more than that. Speech recognition and advances in A.I. are incredible, maybe someday we'll see NPC's say more interesting things and even be able to respond to them (That one is maybe a little too advanced for a game in the near future.) I bet there will also be a lot more ships than there are now and maybe even player owned bases someday. I also think you'll be able to pledge to a minor faction, and some kind of communication is coming, soon too.
HOWEVER, I do remember games from 10 years ago, I even play games from 10 years ago still, and if I think back on it, the advances we've had in the last 10 years have not been jaw dropping. Graphical advances are less and less impressive every year. I remember the days when every new console generation meant you were about to have your mind blown with amazing new graphics. Processing power advances are actually slowing down as we're reaching the physical barriers of silicon, I have a 3.2 ghz quad core that's 4 years old and still easily runs everything. The biggest advances in games I've seen in the last 10 years has been multiplayer connectivity and phone games, people are still playing the same shooters they were 10 years ago, and they've remained for the most part pretty similar. Anyway, I don't mean to be all skeptical, I just wanted to balance the optimism of my first paragraph.
What i once hoped for:
http://www.igorstshirts.com/blog/conceptships/2010/wooten/wooten_01.jpg
What I believe now based on the development so far:
http://www.starzlife.com/wp-content/uploads/2009/05/train-wreck-1.jpg
And their marketing sill giving us their standard bullsh... of glory despite the fact
It depends heavily on how succesful it is. If it's going strong I can see them changing the networking at some point as the current P2P system's fairly limiting, but only if it's financially justified by strong growth which by recent observations seems unlikely. I'd like to see things more personalisable... the ability to own a hangar/quarters in a station/base, customisable cockpits etc... hopefully without having to BUY them.
I think the biggest change would be other people... currently we have other robot ships but there's noone actually IN them, noone in the stations, noone on the planets. They're gonna have to add real, interactable people when they unbolt us from our seats and let us walk/float around, or it's gonna become very obvious very quick that we're all alone in the galaxy. Think something like ED with GTAV planets and stations.
ED will only see real change if ever fdev goes bankrupt and releases it as open source and some good modder group take it under their wings. Fdev lost their energy and passion about this game (maybe they care about other!) and drive about a year ago. Now, it is just boring 9-5 job for them. It shows from everything they do.
Where did this '10-year' plan idea ever come from? If it's the same place that the 'vertical slice' argument came from before release then I wouldn't give it much credence. I've seen Frontier's financial statements which suggest a possible 7-year economic life (which we're probably a couple of years into), and seen them say multiple times that they are in it for 'the long haul', but where did the 10-year figure come from? Can anyone point to an article or post?
Surely everything is dependent on sales? And I get the impression that Horizons has been a bit of a 'slow burn'.