What will ED look like at the end of the 10-year plan?

Well, I imagine we'll have a lot of the things they have talked about already, like waliking around our ships, and eventually also stations and planet surfaces. We'll be able to land on planets with atmosphere, and probably even with life and maybe cities. Maybe it'll even become a little like GTA, who knows!? By this point also most of us will be playing ED in virtual reality, I could see the price really coming down in the near future. !0 years is a long time though, and I think they'll manage more than that. Speech recognition and advances in A.I. are incredible, maybe someday we'll see NPC's say more interesting things and even be able to respond to them (That one is maybe a little too advanced for a game in the near future.) I bet there will also be a lot more ships than there are now and maybe even player owned bases someday. I also think you'll be able to pledge to a minor faction, and some kind of communication is coming, soon too.

HOWEVER, I do remember games from 10 years ago, I even play games from 10 years ago still, and if I think back on it, the advances we've had in the last 10 years have not been jaw dropping. Graphical advances are less and less impressive every year. I remember the days when every new console generation meant you were about to have your mind blown with amazing new graphics. Processing power advances are actually slowing down as we're reaching the physical barriers of silicon, I have a 3.2 ghz quad core that's 4 years old and still easily runs everything. The biggest advances in games I've seen in the last 10 years has been multiplayer connectivity and phone games, people are still playing the same shooters they were 10 years ago, and they've remained for the most part pretty similar. Anyway, I don't mean to be all skeptical, I just wanted to balance the optimism of my first paragraph.
 
If it has more "things" in deep space to discover (spacial anomalies etc) and the ability to land on EVERY planetary type (you can land on, flying in gas and water planets as far as pressures allow)....I'll be happy.

edit, oh it would be nice if it had a faster "system map" and faster scanning based on the "value" and size of the object, a simple ball of rock or ice shouldn't take 30 seconds to scan.
 
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Where did this '10-year' plan idea ever come from? If it's the same place that the 'vertical slice' argument came from before release then I wouldn't give it much credence. I've seen Frontier's financial statements which suggest a possible 7-year economic life (which we're probably a couple of years into), and seen them say multiple times that they are in it for 'the long haul', but where did the 10-year figure come from? Can anyone point to an article or post?

Surely everything is dependent on sales? And I get the impression that Horizons has been a bit of a 'slow burn'.
 
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The question should be, what they will be able to develop in the next three years?
Because the very few next years will be crucial, if they won't be able to evolve Elite with a few key features still missing, thwy probably won't survive to the competitors for the 10 years.

(I'm saying 3 years because i think that even the competitors will need some time to be good, and FD should use the time advantage as fast as they can)
 
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Where did this '10-year' plan idea ever come from? If it's the same place that the 'vertical slice' argument came from before release then I wouldn't give it much credence. I've seen Frontier's financial statements which suggest a possible 7-year economic life (which we're probably a couple of years into), and seen them say multiple times that they are in it for 'the long haul', but where did the 10-year figure come from? Can anyone point to an article or post?

Surely everything is dependent on sales? And I get the impression that Horizons has been a bit of a 'slow burn'.

Well, it's all over the internet my friend, just google it.
 
Well, I imagine we'll have a lot of the things they have talked about already, like waliking around our ships, and eventually also stations and planet surfaces. We'll be able to land on planets with atmosphere, and probably even with life and maybe cities. Maybe it'll even become a little like GTA, who knows!? By this point also most of us will be playing ED in virtual reality, I could see the price really coming down in the near future. !0 years is a long time though, and I think they'll manage more than that. Speech recognition and advances in A.I. are incredible, maybe someday we'll see NPC's say more interesting things and even be able to respond to them (That one is maybe a little too advanced for a game in the near future.) I bet there will also be a lot more ships than there are now and maybe even player owned bases someday. I also think you'll be able to pledge to a minor faction, and some kind of communication is coming, soon too.

HOWEVER, I do remember games from 10 years ago, I even play games from 10 years ago still, and if I think back on it, the advances we've had in the last 10 years have not been jaw dropping. Graphical advances are less and less impressive every year. I remember the days when every new console generation meant you were about to have your mind blown with amazing new graphics. Processing power advances are actually slowing down as we're reaching the physical barriers of silicon, I have a 3.2 ghz quad core that's 4 years old and still easily runs everything. The biggest advances in games I've seen in the last 10 years has been multiplayer connectivity and phone games, people are still playing the same shooters they were 10 years ago, and they've remained for the most part pretty similar. Anyway, I don't mean to be all skeptical, I just wanted to balance the optimism of my first paragraph.
Looks at Call of Duty....hes not wrong ya know that is an older than ten year game that keeps getting recycled.
 
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Ten years... so very many things will happen during ten years...

By then, we likely are playing a very different game, with very different tools to play it with, than now...
 
What i once hoped for:

wooten_01.jpg


What I believe now based on the development so far:

train-wreck-1.jpg


Accompanied by their marketing department`s standard rubbish of glory despite the fact
 
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It depends heavily on how succesful it is. If it's going strong I can see them changing the networking at some point as the current P2P system's fairly limiting, but only if it's financially justified by strong growth which by recent observations seems unlikely. I'd like to see things more personalisable... the ability to own a hangar/quarters in a station/base, customisable cockpits etc... hopefully without having to BUY them.

I think the biggest change would be other people... currently we have other robot ships but there's noone actually IN them, noone in the stations, noone on the planets. They're gonna have to add real, interactable people when they unbolt us from our seats and let us walk/float around, or it's gonna become very obvious very quick that we're all alone in the galaxy. Think something like ED with GTAV planets and stations.



ED will only see real change if ever fdev goes bankrupt and releases it as open source and some good modder group take it under their wings. Fdev lost their energy and passion about this game (maybe they care about other!) and drive about a year ago. Now, it is just boring 9-5 job for them. It shows from everything they do.
 
ED will only see real change if ever fdev goes bankrupt and releases it as open source and some good modder group take it under their wings. Fdev lost their energy and passion about this game (maybe they care about other!) and drive about a year ago. Now, it is just boring 9-5 job for them. It shows from everything they do.

See I'd have to disagree with you here... not that I think they've lost any passion or drive, but more that from what I've seen since premium beta they've ALWAYS been as slow moving, hard headed, and illogical as they are now. Having the game taken over by a more experienced game company might be a shot in the arm, but I think Braben would sooner open a vein than let someone else produce "his baby".
 
Where did this '10-year' plan idea ever come from? If it's the same place that the 'vertical slice' argument came from before release then I wouldn't give it much credence. I've seen Frontier's financial statements which suggest a possible 7-year economic life (which we're probably a couple of years into), and seen them say multiple times that they are in it for 'the long haul', but where did the 10-year figure come from? Can anyone point to an article or post?

Surely everything is dependent on sales? And I get the impression that Horizons has been a bit of a 'slow burn'.

Yeah the "10-year plan" thing is pretty much "vertical slice" 2.0.

The way things currently are, I expect development to massively slow down in two years, with the game being on life support in three or four years.
FD will really have to outdo themselves with 2.1 and following updates for 3.0 to sell well, especially as competition is coming.
 
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