What in you opinion FD could add to make exploration process more fun?
We are all familiar with "arrive-hunk-scoop-scan-repeat" approach
What could it make less monotonous?
Here's one i haven't seen mentioned: asteroid belts. Need to make them worthwhile. Let us use detailed surface scanner to get info about the minerals they contain. Have payouts for those discoveries.
But, but... people told me I needed to use my imagination to play this game....
Systems, I want to operate systems in my ship!. I don't want to explore using 1 button.
Probes, Scanners, Orrey map, Wormholes, Aliens, Comets, Clouds, Pulsars. You know like the nice things in the sci fi movies.
I want to do things with proper gameplay instead of watching a wallpaper like we have today.
I agree. What I'd like is the ability to make much longer jumps with specific exploration vehicles. Currently you can do the safe-but-boring route of taking 35LY-ish hops and fuel scooping, which takes forever. Having a large exploration ship capable of plotting long jumps of 500LY or more with an element of risk (off target jumps dropping you close to a star, or in an unknown system), as well as adding random encounters and dangerous situations would make it much more exciting.This idea is probably the best one in this thread.As for the topic, one of the biggest things I have with exploration is how, minus all the stations and stuff it doesn't feel like your out anywhere. First time I left the bubble I found an Unknown signal. Excited to see what it was I went over to it only to find a convoy of medical ships. Kinda killed the explorer feeling. So removing stuff like that and adding stuff like lost wreckages of explorers past, mysteriousalienartifacts, caves on planets, stuff like that. But again, as cool as those would be eventually after enough exploring even they'd become old.
I agree. What I'd like is the ability to make much longer jumps with specific exploration vehicles. Currently you can do the safe-but-boring route of taking 35LY-ish hops and fuel scooping, which takes forever. Having a large exploration ship capable of plotting long jumps of 500LY or more with an element of risk (off target jumps dropping you close to a star, or in an unknown system), as well as adding random encounters and dangerous situations would make it much more exciting.
More danger.
I think you should have to scan asteroid belts otherwise they're not in your computer, so if you fly through them fast you make a little smear of plasma. I think if you get too close to a black hole or a neutron star (or white dwarf) you should die.
I can explore the galaxy and I feel as safe as if I am sitting on my couch. I mean, I am sitting on my couch. Therein is the rub.
Edit: equipment failures. Make it a very low probability thing. So people in the bubble would pretty much never experience a breakdown. But being out by Sag A* and having your life support start flickering... Now that'd be exciting.
When was the last time YOU had to figure out the math for something in a game, or actually DO some real experimentation, exploration, mapping, kick up the mass spec, and so on? I've seen it in a FEW games over the past 40 years, very rare, and in games that never did well because, well, realism doesn't sell in a video game, not the nuts and bolts of it. People want it to LOOK real, but they do not want to take days for various machines to finish analysis of parts of something just so they can take that data, analyze it themselves and try and figure out exactly what the rock was composed of. THAT isn't fun in a video game, no matter how much some people insist they'd love to do that, and it's why it's not done in video games.
Science isn't pushing a button and voila! That's movie/tv/video game science, and it's no more interesting and engaging than honk/scan/refuel/jump is right now.
Probes, cool, what do they DO? What functionality do they have? How much do they weigh? How many can I pack into a single ton of cargo space? What kind of specialized system do I need to launch them? What conditions will they operate in, what can they survive, what can destroy them?
Scanners, we got that covered I think, thinking probes would be the next step there.
Orrey maps are purely a convenience bit, you realize that right? We already know the orbital information for every planet, orrery maps just lays it out in a more easy to understand format, it actually doesn't DO anything to help scientifically speaking. I'd still like to see them, I'm used to them myself, but they aren't required for anything but convenience.
Wormholes, yeah, no. Aliens, already in the game universe, we just haven't found em yet. Comets, also in the game, not currently visible because they don't look good(which is hardly surprising, they will be little balls of ice, we'd not even see them until they started outgassing). Clouds, uhm, what exactly does THAT mean? I see nebulas all over the place, so...too much Star Trek maybe, confusing tv plot devices for actual reality? Pulsars, what, that's a neutron star that emits a beam at it's poles, what exactly are you expecting? Way too much Star Trek man, this IS a scifi based game, true enough, but David is really big on the actual science bit for the astronomical features, not made up , which I happen to agree with him on. I want that scifi stuff, I'll load up STO, it's got tons of totally wild eyed made up 'science'.