Regardless of the networking system, the larger problem is that interesting storytelling doesn't go naturally with a galaxy-sized procedurally-generated multiplayer environment where everybody's stuck in a spaceship. It's just a huge design problem that isn't easily fixed. You kind of need procedural storytelling that works in multiplayer. Which is easier to imagine lying in the bath than it is to actually design and code.
FWIW, I think if/when we get "space legs" a much more interesting variety of missions will spring up and it will become less of an issue. There are only so many interesting interactions you can have when you're limited to being in a spaceship.
FWIW, I think if/when we get "space legs" a much more interesting variety of missions will spring up and it will become less of an issue. There are only so many interesting interactions you can have when you're limited to being in a spaceship.