Requests to be able to do specific things having left the ship? Rather rarer. So the lack of interest as to what the weapons in that trailer might do and whether one of them was actually a weapon or a giant self-powered crocodile clip for jump-starting SRVs? I guess it shouldn't have been a big surprise.
Yeah. Im going to imagine we said something like an in ship link to exobiology, and from pure dreamcrafting (i don't think anyone expected this) some sort of automated resource harvesting from the mining base ground assets?
Good point though, there were not many ideas for what to do once walking on surfaces that really had much conviction. Base building from the leaked roadmap was probably the closest. People were throwing around various ideas of various definitely not's.. and there was no reason to suspect it wasn't going to make it with odd yet.
I'd agree that extended carrier interiors are probably going to be far easier to implement - though, of course, the intersection of "people who care about walking around interior spaces" and "people who have enough spare money to own carriers" is probably too small for commercial success to be an option.
The only counter to that would be the painite rush in the lead up to fleet carriers.. many people who wanted one went to get enough during those times. The the volume of interest in elite was huge at the time too. Yeah that was quite along time ago.. though feels like last week in elite milestones. Yeah not much point in speculating how much of that has carried over today.
As I wrote above, it’s not the existence of the bar that makes me ignore it, but the lack of meaningful gameplay in that bar that makes it not worth my time and attention. It’s a combination of sets, props, and gameplay that makes a good game. But for me, gameplay will always take primacy. In my experience, ornate sets and detailed props are usually there to disguise poor gameplay. As the old saying goes, good graphics is easy but expensive. Good gameplay is cheap but hard.
As a tangent.. how about the space mission board? I have a feeling that would have done it for me. Unimaginable how to date that still hasn't been added. (just as unimagineable about how the armstrong moment is a yamicks meme yet they UPGRADED the srv experience).
The funny thing is, I have yet to hear people raving about the graphics of that game. But they have been going on and on about how great the gameplay is. That’s what makes the difference between a shallow cash grab I’ll never want to play, and a game that’s quickly climbing my “hurry up and take my money” list.
I tried it myself this morning (don't ask). The graphics in the first few hours are slightly below the current high budget games... but as a counter, they did implement more than just shadows ray tracing, which takes something that overall shouldn't look that good... to that good. Its maybe 2 orders of magnitude above odd say. First game i've played with ray tracing.. on ps5... its both really good and "im pretty sure hbao does most of that" at the same time.
Given that Frontier has yet to say something so silly, and nobody has provided evidence to the contrary, feel free to keep on imagining for me.
But they did. I don't want to find the clip, was quite a long time now, back when they where still trying to pr defend odd in earnest. Im sure its been clipped quite often by current and former elite influencers so.. maybe ask stuart gt. Literally said the view of the development team is they dont believe there's gameplay / fun? in the feature, and that being the reason why its not being worked on. We are supposed to let them know if we wont play elite without ship interiors, and if that is the case they'll pass the message on.
EDIT: this is a follow up, seems like there was a prior reference on an official stream prior. The logic is maddening, to me anyway.
Source: https://www.youtube.com/watch?v=K0Q3QD0wZi0&t=5173s