No one stops you from your immersive teleportation. It would be even better to be able to teleport directly to the desired system with your ship instead of this boring, useless and empty traveling mechanic that exists now. after all Elite is an arcade game.
Do you know what my favorite part of this game is? Supercruise, by far.
Do you know
why this is my favorite part of this game? Because of how dense the gameplay is packed in the typical journey from star to station in the Bubble,
especially if you want to get to your destination quickly, safely, while
still taking advantage of the numerous opportunities there are along the way. It starts with the
bang of arrival, and you have a split second to decide on your escape vector before your ship plunged too deep into the molasses slow zone surrounding the star. During that brief journey from star to station, there are threats to look out for, targets of opportunity to analyze, and USSs to spot and consider... all while planning your station approach to minimize your braking time at the end. And at the very end, there's your gravity braking maneuver, where you maneuver your ship to maximize the braking potential between the orbital cruise zone and overshooting your destination.
Do you know what I consider the
second worst decision Frontier ever made when it came to this game is? Listening to the players who were griping on how long the Supercruise journey was taking, even as they deliberately took the
slowest path to their destination, and kept their "in the blue zone" the entire way.
Even more annoying is that for those of us who were willing to brave threading the needle at the end of our journey, so that the "six seconds" ETA was actually fairly close to six seconds... we all saw our travel times
increase. Because for the typical journey, the eye of the needle moved from space to inside the planet itself, and the
best we could do was employ maneuvers that were once used when we realized we were going to overshoot.
Their
worst decision, of course, is how they listened to the players who were griping on how long it took to progress from Sidewinder to Anaconda by dialing the rewards up to 11 (and continued to them up to plaid), rather than leaving the brilliant gameplay in place and fixing the ship and module prices of the largest ships in the game, which were ridiculously expensive for the benefits they brought.
Both of these decisions happened at the end of Elite Dangerous'
Alpha.
All those interesting economic decisions that needed to be made to get ahead in the game during the Alpha? All the nuances between the five different classes of equipment that needed to be considered when outfitting? All the interesting decisions that w
ould've been made in Horizons and Odyssey, had ship prices been fixed instead of inflating rewards? All future interesting decisions that
might've been made when it comes ship interiors, when they eventually get added to the game along side their gameplay?
Didn't even make it past the Private Beta.
I don't care how
long the journey takes, as long as there are interesting decisions to be made along the way. That's why I play games: to make interesting decisions that I never will get to make in real life... or in some cases hope I will never
have to make in real life.
But right now, the time I have to play games at home is extremely precious to me. It's extremely limited, and will be for two more years. To me, there is nothing more annoying than a
pointless time sink. A chunk of time where there are no decisions to make, no skills to employ, and no strategies to consider. It uses up time that I would prefer to be using to actually
play games.
I take that back, there is
one thing more annoying than a
pointless time sink. That is a pointless time sink that happens in an environment where there
should be plenty of gameplay to be had, and it's conspicuously missing.
Which describes station docking bays to a T.
And just like ship interiors will be if they were equally
devoid of gameplay.