What would you pay for ship interiors?

There is loads of gameplay FD could implement on ship interiors (not to say they will or even should (but it would get my thumbs up if they did)


Some examples (The top one also would make use of station spaces which is currently an untapped area where most of the work is already done and yet is currently unused)

breaking into a ship that is docked to sabotage it / plant a bomb on it / hide recording equipement on it.
emergency repairs on your ship when out in the black, (the AFMU would probably need to be gimped a bit, but also maybe just negating the need to have one would be enough)
tuning your equipement on your ship to get some extra passive bonus on it - an extra few LY jump range on your ship or improve the targetting on a turret.
hiding small goods somewhere in your ship for smuggling which are not in the cargohold.
disabling a ship rather than blowing up, then boarding it and killing the captain, then using your SLF pilot to take it with you to sell in an anarchy system.
There is a lot they could add, I agree.
 
I would still pay cash for ship interiors, which is what I actually said.

This is what you originally said you would pay $50 for and is what I responded to:
Having one's own "mini bar" in big enough ships where other players could come and trade materials for instance, or just ride along without having to be in the crew would be some things that would fit my rather low bar. If they let me find/unlock decor and then sell materials from inside my ship like a traveling merchant/bases in FO76, that would be enough for me. $50 easy, man.

You then made a later comment to state you would pay for them for nothing at all. You keep moving the goal posts on every post you make, so it's hard to have any consistent response.
 
This is what you originally said you would pay $50 for and is what I responded to:


You then made a later comment to state you would pay for them for nothing at all. You keep moving the goal posts on every post you make, so it's hard to have any consistent response.
Clarifying is moving the goal posts? Notice in my comments the different dollar values, and related expected returns, etc.
 
Clarifying is moving the goal posts?
I would pay $50 for these working features.

I would pay $30 if they did nothing at all.

That is basically what you said and is moving the goal posts a long, long way. That is exactly like saying:

I would pay $50 for a nice, juicy steak I could eat.

I would pay $30 for a picture of a nice, juicy steak.

They are two completely different things that require completely different levels of effort. One requires a great deal of effort. The other requires virtually none at all.
 
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I would pay $50 for these working features.

I would pay $30 if they did nothing at all.

That is basically what you said and is moving the goal posts a long, long way. That is exactly like saying:

I would pay $50 for a nice, juicy steak I could eat.

I would pay $30 for a picture of a nice, juicy steak.

They are two completely different things that require completely different levels of effort. One requires a great deal of effort. The other requires virtually none at all.
Hmm... Except in both of my pricing examples, I get a steak. The ship interiors, per my pricing examples, is $30. $30 gets me ship interior and no gameplay, and $50 gets me ship interiors with gameplay. $20 for gameplay, basically. I would even be fine with $30 now and $20 later once they hash out the gameplay stuff.

David Braben is free to peruse my pricing options for the model best suited to Frontier's funding needs.
 
I would definitely pay for ship interiors. And, to people here who say that it's not needed, that's because you've never experienced what it's like to walk in your ship, sit in the pilot seat, go back to the mess room, etc. It adds a whole new dimension that you cannot understand. I know, I know, there will be deniers until their death, but having played ED since 2015 and having played SC for about a year now, I can tell you, it makes a HUGE difference in how you approach the game and now you see your ships.
 
that's because you've never experienced what it's like to walk in your ship, sit in the pilot seat, go back to the mess room, etc. It adds a whole new dimension that you cannot understand.
Again, we have that already.

On my fleet carrier, I can go to the command center, up to the command chair, to the concourse bar, out to the hangar that houses my ship, etc...

It was cool for about a week or two. That's about as long as it lasted. Ship interiors would be no different unless, as mentioned before, you could actually do something with them like have combat in them and all that jazz.

But again, they can't even get the combat zones to work. They're constantly bugged and full of issues. I don't see them doing anything with ship interiors that will work that way either.
 
You're really going to fight in a Viper Mk IV? Or any small ship for that matter?

Even most medium ships wouldn't have any real room for that sort of action. And the vast majority of people don't fly large ships regularly, so that again is a huge effort and expense for what? Less than 1/4 of the ships in the game and even less than that based on the people that would be in the same place at the same time as somebody using them to begin with.

Add to that they haven't even gotten on foot combat zones figured out yet. What makes you think they could ever sort out in ship battles?

What's more, everybody would have to be playing in Open for that to ever happen to begin with and we all know the tears being cried add nauseum because there aren't enough people doing that for the gankers to be happy.

It is a completely useless mechanic to the vast majority of the player base. If it weren't, it would have been done already.
On the Viper mark IV, indeed it has a terrible turning speed (as you can see in a video which I made testing one and will post below), but it's a tough little ship and I spent about six months flying a combination of a Cobra mark iii and a Viper mark IV and despite its' turning rate, I like it a lot!

I then spent about six months flying an Asp Explorer as my main ship, then over a year with a Python as my main ship...

After that however, I've spent around three years with an Anaconda as my main ship and once I'm finished engineering it, I have a barely touched Corvette as my next project ship, which I'll like spend a year or three in, before I go back to a dozen ships I rather liked, but either barely touched or never flew at all...

Anyway, my story aside, I'm sure players fly every ship in the game, for whatever reason, likely for large amounts of time and I'm sure most players would really like and make a lot of use of ship interiors and their associated gameplay - I know I would!! 😯😂🩲😀🤘🤞 .

Anyway, each to their own, but I'm sure that interactive interiors would add a lot to the game (not that we'll likely get them on consoles in "legacy" mode, unless things change, hopefully sooner rather than later, for the better!!) 😯😀🤘🤞 .

Source: https://youtu.be/0sR3exApERk
 
I would definitely pay for ship interiors. And, to people here who say that it's not needed, that's because you've never experienced what it's like to walk in your ship, sit in the pilot seat, go back to the mess room, etc. It adds a whole new dimension that you cannot understand. I know, I know, there will be deniers until their death, but having played ED since 2015 and having played SC for about a year now, I can tell you, it makes a HUGE difference in how you approach the game and now you see your ships.
Having walked around the interior of a Vulture and Krait, I can attest to this.
 
It is a completely useless mechanic to the vast majority of the player base. If it weren't, it would have been done already.
There has to be some reason this has been requested so many times by so many people, right? Even if you can't see it?
There's no gameplay in the hangar, so would it be better to be teleported into the concourse? I'd say no, because [yamiks voice] IMMEERRSSSSSIOONNNN
 
You're one of dozens of people that would.

Unfortunately, it would take hundreds at least to justify the costs.

Then, inevitably, you'd be back on the "I paid a lot of money for ship interiors I can't use" thread with the rest of them complaining about how they don't work the way you wanted them to.

Like I said, we already have that in the game. It doesn't work. That you're willing to pay for what we already know is a broken system is odd, indeed.
Dozens? Hundreds? Where are you getting these figures?
 
Again, we have that already.

On my fleet carrier, I can go to the command center, up to the command chair, to the concourse bar, out to the hangar that houses my ship, etc...

It was cool for about a week or two. That's about as long as it lasted. Ship interiors would be no different unless, as mentioned before, you could actually do something with them like have combat in them and all that jazz.

But again, they can't even get the combat zones to work. They're constantly bugged and full of issues. I don't see them doing anything with ship interiors that will work that way either.
I don't have a carrier. I have almost every ship, just not a carrier. And I bet many people don't. So, if you enjoy your carrier's interior, then no need to contribute to this thread, go back to your carrier. By the way, being able to walk in your carrier means that adding ship interiors for ships wouldn't be so hard.

You know people, there would be a lot of new game loops introduced with ship interiors. I mentioned walking to the pilot seat or going to the mess hall but there are many other activities you could do, like repairing the various modules powering the ship (shields, drive, weapon systems, life support, etc.). These things could be upgraded, could fail, etc.

So, it's not like just walking around the ship and sitting on your ass. And, finally, you could walk to the hangar (if your ship has one), get into one of the SRV and drive off the ramp, instead of magically teleporting.
 
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Why invest into interiors at all? It's only cost. There is no gameplay and thus won't sell well. So it won't be continued. Useless expenses.
Well... that really depends who you give this to.
Looking at the track record of Fdev: there wouldn't be any gameplay associated with it. Correct.
But if you give it to devs who have a passion for their game, then gameplay ideas would be flowing. Examples: With interiors, you could also open up EVAs, thus manual hull repairs. You'd be able to EVA to a derelict ship, explore that on foot, salvage bits and pieces, maybe even add some RNG to pre-engineered modules to salvage.
You could add a holo-chess board for example, for those who want to kill some time on their way to Hutton with something else than watching a movie on the 2nd screen.
Those leathery eggs you were transporting? One has hatched... now find the stowaway before it finds you.
You could open up manual generator repair. Turn it off, ship goes dark, and now you need to fix it in the dark.
One of the passengers you were transporting pulled a gun and is holding the cabin hostage. Go in guns blazing or crawl through air ducts to resolve this incident without too much casualties.

THIS is the kind of gameplay I would implement and would want to play with ship interiors. And if you'd ask the community, they'd come up with 100s more.
 
By the way, being able to walk in your carrier means that adding ship interiors for ships wouldn't be so hard.
Totally incomparable. Carriers don't move, ships do. There's no need for a physics model of rapidly and unpredictably shifting forces or masses or inertia with carriers, or loose object/shrapnel impacts and collisions, or penetrative damage from combat, or high-G manoeuvres and consequent stress on unsecured personnel. Not even for light sources and directions to change rapidly.
 
I would definitely pay for ship interiors. And, to people here who say that it's not needed, that's because you've never experienced what it's like to walk in your ship, sit in the pilot seat, go back to the mess room, etc. It adds a whole new dimension that you cannot understand. I know, I know, there will be deniers until their death, but having played ED since 2015 and having played SC for about a year now, I can tell you, it makes a HUGE difference in how you approach the game and now you see your ships.
I've played Star Citizen as well (the free flies, admittantly), as well as built my own ship interiors in other games. Speaking personally, the first couple of times you see a ship's interior, it's all ooh, and ahh! That's how it starts. Then later there's running, and sprinting...

And yet I want interiors... but not for my own ship. I want to be able to board other people's ships. I want to take a a search and rescue mission, and board a crashed ship looking for survivors. I want to be able respond to a ship's distress call, and help them repair their damaged power plant. I want to be able to board a ship to plant a bomb to sabotage a ship, in order to liberate kidnapped Imperial slaves (or just slaves in general). I want to be able to board a ship to capture a Federat CEO to face justice at the hands of the "employees" he so cruelly exploited.

It's the potential gameplay that interiors could bring that makes interiors attractive to me. Interiors devoid of gameplay? They become dead space that simply needs to be sprinted through on the way to something far more interesting, which is the current status of station docking bays in Elite Dangerous. There's so much potential gameplay that could be done in those dead spaces, but they're just space I'd rather skip entirely.
 
Totally incomparable. Carriers don't move, ships do. There's no need for a physics model of rapidly and unpredictably shifting forces or masses or inertia with carriers, or loose object/shrapnel impacts and collisions, or penetrative damage from combat, or high-G manoeuvres and consequent stress on unsecured personnel. Not even for light sources and directions to change rapidly.
Totally? Guess it's time to dig out my two favorite space games again.

X4 Foundations allows you to walk around ship interiors while in flight using artificial gravity. There's none of the other stuff you're concerned about, but let's face it, none of this is currently in Elite where you already have ship interiors - your ship's bridge / cockpit! There's no shrapnel or penetrative damage or reasonable stress (bounce off a station in a fully shielded ship and if the ship survives, you'll not have even a bruise on your CMDR).

But if you really insist all these extra things are needed, Space Engineers gives you all these things. Yes, I've died in because I was thrown against a bulkhead because my mag boots came loose during a high-G maneuver (very embarrassing) or because bullets penetrated the hull and hit me inside my ship. Of course this is just as likely to happen on a station or ground installation, again something that doesn't happen in Elite, so not sure why this would be a requirement to expand on the already existing ship interiors.

This whole "It can't be done" bit is just nonsense. It can be done and has been done in multiple other games. Now whether it's worth the effort or not, well that's an entirely different argument.
 
Totally incomparable. Carriers don't move, ships do. There's no need for a physics model of rapidly and unpredictably shifting forces or masses or inertia with carriers, or loose object/shrapnel impacts and collisions, or penetrative damage from combat, or high-G manoeuvres and consequent stress on unsecured personnel. Not even for light sources and directions to change rapidly.

dude you have no idea how to make a video game, that was programmed decades ago without the need for such elaborate physics. No need to copy what SC does. Simpler examples have existed for decades in the world of video games.
 
And yet I want interiors... but not for my own ship. I want to be able to board other people's ships. I want to take a a search and rescue mission, and board a crashed ship looking for survivors. I want to be able respond to a ship's distress call, and help them repair their damaged power plant. I want to be able to board a ship to plant a bomb to sabotage a ship, in order to liberate kidnapped Imperial slaves (or just slaves in general). I want to be able to board a ship to capture a Federat CEO to face justice at the hands of the "employees" he so cruelly exploited.
I actually don't care about boarding ships but I think that while out exploring, having a lab on board a ship where I refine the results of collecting DNA in some kind of minigame might be fun. Vista could pay me more if some of the analysis work is done up-front.
 
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