Given the diversity of players, which customers should Frontier listen to? The game could go in very different directions depending on who was listened to....
I don't recall any part of the fanbase asking for a standalone arena shooter though...

Given the diversity of players, which customers should Frontier listen to? The game could go in very different directions depending on who was listened to....
Future season.... again, why? I've just shown how it could easily be in the game already. I don;t see why the NPC crew needs AI, we don;t need to interact with them any more than we did back in FE2. Why would the crew even need AI, all they;'d need is idle animations and to "affect" the ship.
I don't recall any part of the fanbase asking for a standalone arena shooter though... ��
I don't recall any part of the fanbase asking for a standalone arena shooter though... ��
But it has become quite clear that David Braben isnt having enough control over this game to see it become anything special. He has left it to his minions. And like us they are 'not that creative'. In the early days of the game I think he shaped it and designed parts but now I fear he is just another business man out to make enough money for his retirement, spending too much time in board meetings.
Reading some of the DDF threads back then was instrumental for my decision to buy ED.
I think much of the "disappointment" isn't based on how much of the DDF has been put into the game at this point, but how it has been implemented.
I will link just one example, trading:
https://forums.frontier.co.uk/showthread.php/6299-Elite-Dangerous-Trading
If you've read that, and then compare it to what we have now, perhaps you will find there's some discrepancy.
You could repeat that exercise with pretty much every other feature you want to pick.
I am of course aware that FD makes their own game, the DDF was never a "must do"-list, and i did understand that at the time.
But please understand that buying decisions have been made, perhaps wrongly so, and that many aspects of the game, laid out in the DDF, are very different from what we have today.
Cheers
Yep... just take a look at the above... its just a small excerpt but it shows how few was actually implemented... i mean pirate bases, smuggler bases?DDF said:Markets come in a variety of types which determine which goods can potentially be present – ie not all markets include all goods categories
- Space Stations – trades commodities and essential ship supplies
- Shipyards – trades limited commodities, ships, ship modules, ship supplies
- Factories – Specialist markets for particular commodities.
- Black Markets – private markets accessible based on player reputation, trades illegal commodities, requires contact to access, can be part of a legal market
- Pirate Bases – ignore fines and bounties, commodities, trades illegal commodities, requires contact to locate
- Smuggler Bases – ignores fines, but not bounties, trades commodities and illegal commodities, requires contact for location – the background simulation determines some properties of a market
No offence CMDR, FD can care less what the players want or thinks. They do not even give lip service, they just go silent and hope you go away (after you give them your money). Oh yes, remember 2.2 is on the way - more crap to shovel through...
Indeed - however, Frontier are at liberty to add features to their game as they see fit, whether or not players are asking for them.
Because you don't own the company. Also you ordered a steak, they brought you a steak, but you didn't want a steak to begin with.Frontier need to drop a BIG development into elite within the next 12 to 18 months, no man's sky is out soon and dual universe and star citizen are making progress.
The game risks losing most of its player base if it remains stale or continues to release updates nobody asked for... Power play? RNGineers?
Where's planetary landings, station walking, chain story missions, real exploration, planetary mining...
Where is the stuff were asking for?
Why do they keep releasing stuff we haven't asked for?
When I go out for a meal and order a steak, if they bring me a chicken sandwich I don't say , Oh OK, that's fine, it's not what I asked for but it will do???!?!?
But it has become quite clear that David Braben isnt having enough control over this game to see it become anything special. He has left it to his minions. And like us they are 'not that creative'.
In the early days of the game I think he shaped it and designed parts but now I fear he is just another business man out to make enough money for his retirement, spending too much time in board meetings.
Your universal defense applies to any and all gaming company and is therefore meaningless in our case. Actually FDev is failing in development and game design. It is kept afloat by lack of competition.Wow. So much FUD where to start...
Newsflash, all games companies are out to make money. Thats kind of the point.
Secondly, DB has been closely involved in every aspect. More so than most CEOs.
Many of the 'ideas' are still being worked on, some were just too complex to add. One of the hardest parts of games development is choosing what you can realistically get done with the resources available.
At the end of the day, ideas are the easy part; the implementation takes considerable time and effort.
Your universal defense applies to any and all gaming company and is therefore meaningless in our case. Actually FDev is failing in development and game design. It is kept afloat by lack of competition.
David Braben still browse the forums go check his forum profile but you gotta agree he's very disconnected from the community, he rarely post which is pretty disapointing. It's pretty sad to be honest, i miss the good old days of his videos on youtube talking about his vision and dream for the future of the game.
....
even I feel that most of us space gamers wont wait around that long,well all be on SC or battlescape by then...SC and the online instalment may be a few years off...but certainly not 8 or 10....and once that game does hit the shelves and does it all and better than ED what will happen?
for me it would be like playing project cars and then being told to go play Mario kart.....one game will have the triple A status,the other will be left severly lagging.
unless txt driven space flight is what makes one happy
But NPC crew and AI wingmates are going to happen, just not in Season 2. Ever since the start of this game it's been building blocks and layering. Most of Season 1 was laying the building blocks and then most Season 2 (with the exception of planetary landings) has been building on Season 1. I can see the same thing happening going forwards, whatever the format may be, Season 3 new building blocks and 4 layering. Obviously new things have been added throughout Season 2 but there have been lots of small QoL improvements, which go largely unnoticed because people focus on (and generally moan about) the "headlines" of each update.
You mention Power Play in a derisory way, as do many others, but you and they do not have access to the figures. No-one other than FD know how many people actually take part in and engage with Power Play, or the engineers, we just know the point of view of the (even taking the highest possible) less than 5% of the player base.
So what do you do? Do you wait to launch something like Multi-Crew until you have all the pieces in place to be able to access it's full potential? Well we all know what happens if you do things like that, just look at SC with it's "eyes bigger than it's belly" or even to a much lesser extent NMS (release date has already been pushed back 2 or 3 times). Or do you follow the iterative development path? Personally I'm very happy that Frontier took this route from the start and are sticking with it. It means I get to play a game that I really enjoy, knowing that it's only going to get better over time. So for your AI wingmates, you get the character creator, multi-crew, updated mission system and wings in place and then you have a strong foundation to push forward from to implement them.
Am I fully happy with it? Of course not. Is anyone? I'm an explorer, have been since the first day of Gamma. What frustrates me more than anything is listening to people      and moan about how their chosen way of playing the game isn't getting enough attention, especially bloody pirates complaining about how they're the most unloved profession in the game. Do you know what exploration has had since the game was released... The wave scanner in the SRV. That's it! 1 thing in over 20 months. Exploration needs so much work done to it and yet hardly anybody thinks it's an issue, FD pay a little lip service with all of the concessions that they gave to Distant Worlds and then just sweep it back under the carpet. Comets! I want to see them, they're in the game and have been since release, but they're just not visible. It frustrates me immensely because we don't moan constantly and so we just get pushed to the back of the list, but I temper myself because I know that they will be coming one day and I'm prepared to wait. However if we don't see exploration getting some love next year, I may start getting a bit more vocal![]()
Oh, I agree that exploration needs more love. Definitely!
But going back to multi-crew, the pieces are all there, and the ground is well laid. Adding in AI crew is the lowest of the low hanging fruit and I can't see any reason it's not added in along with multi-crew. In fact, Multi-crew is arguably more challenging than NPC crew, it makes no sense to add the more difficult one when everyone could benefit from the easy one next week.
But the point of this thread is that things in the DDF aren't being added or not being worked on as hoped, instead so we could get a whole bunch of other stuff no one really wanted. Material collection looks like it was added for no other reason than to give the SRV something to do.
I don't thing anyone is upset that these awesome additions are taking time, they're upset that the things they want are being delayed cos FDEV are adding things they don't want. CQC is pretty much abandoned by the players, and PowerPlay, while a good idea, wast terribly implemented.Long term software projects take time to plan and execute.
The skill is putting all the features that need to be developed in the right order, you need certain things to be completed before you even begin on some other things...
I could go on to give you a master class in project management within the software industry but I feel it would fall on to many deaf ears while others who know how any phased development goes just accept where we are and play the damn game.