Whats fun about it?

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Maybe not for you, but it sounds like it was for him.

Hauling invites pirate attacks from NPCs even if you're sticking to Solo. Fending off interdictions is the bread and butter of a trader, and a human player in a Sidewinder isn't much of a threat especially when your ship is bigger and you can just low wake away.

If Rick were to do it several times in a row, then maybe it might be seen as a nuisance. Although, if you don't win the interdiction game vs an NPC, the AI ship will keep trying until you submit, or arrive at your destination. I really don't get why that T9 pilot would be annoyed. He could've always just switched to Solo (something I do whenever a particular persistent player continues to keep me from doing what I set out to do). Don't see what the big deal is.
I only interdicted him once, after that i let him go. He was still in-system though.
 
Nice to see how a conversation of many dozens of posts by several people gets dumbed down to a single sentence: "griefers are terrible persons".
The reason AI is so difficult, and why we still have Captcha images when passwords are insufficient, is that the human brain is very good at seeing patterns. Sometimes it is is so good that it sees patterns that are not there. Our brains see what they expect to see and often do not see at all what they do not expect to see. That's what lets us function in the world; it's vitally important. But it does mean that one has to concentrate especially hard to understand dialogues such as this one, where people have views diametrically opposed to yours and invective is not infrequently thrown in your direction.

[Edit: The brain is also very good at splitting the world into Them and Us. Back in the stone age it was a survival mechanism but it has been a stone around our necks since we moved into cities ten thousand years ago. Us are always good and can do no wrong, Them are evil and can do no right.]

Most of the discussion here has been careful, considered and polite but there have been posts on both sides that called names and offered simplistic platitudes. It is very easy to read those and then to read similar patterns into posts that do not deserve it.
 
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"Let me just create a thread to say: it really doesn't bother me at all that I got ganked, and I barely even thought twice about it. But I don't know why idiots would do that, not that it bothers me. I don't care if HORRIBLE PEOPLE want to waste their time killing me, because it's no trouble as far as I'm concerned. In fact, I barely even registered the fact that I was dead. Why do these meanies do it!? But don't answer that question because I don't care why, because really I'm cool with it, water off a duck's back, honestly."

Please, just stop feeding them. You try to hide it, but the butthurt shines through, and the PKers will bask resplendently in it.
 
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Having just been ganked at shinrarta I'm curious. How is it fun to gank unarmed exploration ships? I mean it didn't really bother me, just meant I got to Jameson a little quicker and didn't have to dock. But where's the fun in doing it? It's something that only ever happens to me when I'm in unarmed ships and personally I can't think of anything more dull than attacking unarmed ships
"Let me just create a thread to say: it really doesn't bother me at all that I got ganked, and I barely even thought twice about it. But I don't know why idiots would do that, not that it bothers me. I don't care if HORRIBLE PEOPLE want to waste their time killing me, because it's no trouble as far as I'm concerned. In fact, I barely even registered the fact that I was dead. Why do these meanies do it!? But don't answer that question because I don't care why, because really I'm cool with it, water off a duck's back, honestly."

Please, just stop feeding them.

I don't see, in the original post, what you are seeing. To me, it seems that the OP was one of the victims of ganking who accepts it philosophically as many freebooters in this thread have said that they wanted them to react.

We are told that WHY? is a meme. But this post is not a plaintive WHY? It is a considered and curious inquiry into the thought proccesses of others. Understanding other people is a worthwhile pursuit.
 
Haha, exactly. The "I'm only roleplaying" is an argument that can be applied indefinitely to justify pretty much any behaviour.

I once role-played assassin in table top rpg. Dude in group started some special activity because he was kinda special. It went bad and out of boredom I decided to not leave any witnesses and started killing NPCs.
GM wasn't happy. He canceled the session and also didnt want to continue. Lesson: If you want to play with others - try not to be a .
 
I don't see, in the original post, what you are seeing. To me, it seems that the OP was one of the victims of ganking who accepts it philosophically as many freebooters in this thread have said that they wanted them to react.

We are told that WHY? is a meme. But this post is not a plaintive WHY? It is a considered and curious inquiry into the thought proccesses of others. Understanding other people is a worthwhile pursuit.

It's clearly evident there's a disconnect between combat focused players who like to make things go boom because "it's a computer game and that's what you do", and more deeply invested, but often less combat-skilled, less combat-prepared players, who often have a lot to lose, and often take the shallow violence of the other group deeply to heart.

Group 1 doesn't really understand Group 2. To them, they're anoraks unfathomably building train sets in no man's land. To them it's amusing to see these strange people get uptight over a computer game. Group 1 are just playing Elite as they have played games all their lives, from Space Invaders to GTA to Skyrim: kill stuff. They're the people who can't stop themselves executing the innkeeper or the quest giver. Action games, to them, are about letting off steam by blowing stuff up. They would probably get bored with shooting Group 2 but...

Group 2 cannot let it go that someone would be mean to them in a computer game. They dress it up every which way, but bottom line they are apoplectic that people are trying to turn their carefully managed trainset into a free-for-all. They say "hey, you killed me without roleplay!" Roleplay? Group 1 don't have any concept of that. To them, games are nothing to do with real life, there are no "real" feelings or immersion involved, it's just a shallow pastime (in some ways, it can be a healthier outlook). To Group 2, games are not just an escape from real life, but also an extension of real life. So when they get summarily killed for not particular reason, they don't feel like they got beat in a game and move on, they feel BULLIED.

I say that as someone who is probably closer to being a member of Group 2 than Group 1. Obviously, each of those is a distillation and few people will fit into one group perfectly, but I think those are the two prevailing mindsets that cause this issue in the community. As far as I'm concerned, that's the answer to WHY? and it's also why these constant threads do nothing but exacerbate it, IMO.
 
It's clearly evident there's a disconnect between combat focused players who like to make things go boom because "it's a computer game and that's what you do", and more deeply invested, but often less combat-skilled, less combat-prepared players, who often have a lot to lose, and often take the shallow violence of the other group deeply to heart.

Group 1 doesn't really understand Group 2. To them, they're anoraks unfathomably building train sets in no man's land. To them it's amusing to see these strange people get uptight over a computer game. Group 1 are just playing Elite as they have played games all their lives, from Space Invaders to GTA to Skyrim: kill stuff. They're the people who can't stop themselves executing the innkeeper or the quest giver. Action games, to them, are about letting off steam by blowing stuff up. They would probably get bored with shooting Group 2 but...

Group 2 cannot let it go that someone would be mean to them in a computer game. They dress it up every which way, but bottom line they are apoplectic that people are trying to turn their carefully managed trainset into a free-for-all. They say "hey, you killed me without roleplay!" Roleplay? Group 1 don't have any concept of that. To them, games are nothing to do with real life, there are no "real" feelings or immersion involved, it's just a shallow pastime (in some ways, it can be a healthier outlook). To Group 2, games are not just an escape from real life, but also an extension of real life. So when they get summarily killed for not particular reason, they don't feel like they got beat in a game and move on, they feel BULLIED.

I say that as someone who is probably closer to being a member of Group 2 than Group 1. Obviously, each of those is a distillation and few people will fit into one group perfectly, but I think those are the two prevailing mindsets that cause this issue in the community. As far as I'm concerned, that's the answer to WHY? and it's also why these constant threads do nothing but exacerbate it, IMO.

If one must generalize, generalize like this guy.
 
It's clearly evident there's a disconnect between combat focused players who like to make things go boom because "it's a computer game and that's what you do", and more deeply invested, but often less combat-skilled, less combat-prepared players, who often have a lot to lose, and often take the shallow violence of the other group deeply to heart.

Group 1 doesn't really understand Group 2. To them, they're anoraks unfathomably building train sets in no man's land. To them it's amusing to see these strange people get uptight over a computer game. Group 1 are just playing Elite as they have played games all their lives, from Space Invaders to GTA to Skyrim: kill stuff. They're the people who can't stop themselves executing the innkeeper or the quest giver. Action games, to them, are about letting off steam by blowing stuff up. They would probably get bored with shooting Group 2 but...

Group 2 cannot let it go that someone would be mean to them in a computer game. They dress it up every which way, but bottom line they are apoplectic that people are trying to turn their carefully managed trainset into a free-for-all. They say "hey, you killed me without roleplay!" Roleplay? Group 1 don't have any concept of that. To them, games are nothing to do with real life, there are no "real" feelings or immersion involved, it's just a shallow pastime (in some ways, it can be a healthier outlook). To Group 2, games are not just an escape from real life, but also an extension of real life. So when they get summarily killed for not particular reason, they don't feel like they got beat in a game and move on, they feel BULLIED.

I say that as someone who is probably closer to being a member of Group 2 than Group 1. Obviously, each of those is a distillation and few people will fit into one group perfectly, but I think those are the two prevailing mindsets that cause this issue in the community. As far as I'm concerned, that's the answer to WHY? and it's also why these constant threads do nothing but exacerbate it, IMO.
I would have +1-ed you for the mindset. If not for: " Group 2 cannot let it go that someone would be mean to them in a computer game. [...] To Group 2, games are not just an escape from real life, but also an extension of real life. So when they get summarily killed for not particular reason, they don't feel like they got beat in a game and move on, they feel BULLIED."

That is missing the point by quite some margin. They're just as much experiencing an escape from real life as group 1 is. I'll try myself as an example.

My CMDR is a lawful CMDR. Which means I was really upset when I needed ... forgot the name, some sort of electronic thingamabobs for engineering my FSD. The peaceful way of getting these was to look for USSes where cargo ships had been blown up. After checking 50 of those, I got 1. Went on the forum and got told: just blow up some T-6's, they drop loads of those. Not wanting to check out more FSSes, I caved in. My lawful CMDR got in his bounty hunting ships, went after some T-6's and within minutes I had the goods I needed. I was upset. Upset that the game was so slanted towards the non-peaceful method, I had to abandon the ... oh god ... I'm going to use the I word ... immersion I built up around my CMDR. The universe didn't make sense that time.

Along similar lines, if I venture into an Anarchy system and there's hollow squared baddies there who just "want to see the world burn" that's alright with me. That's where I expect them, that's the universe still making sense. But, now I go to Shinrarta. THE home of the pilots federation. And at the same time, ganker central. That doesn't compute.

So, from my point of view, and that of many other CMDRs, that last line should have read: "So when they get summarily killed for no particular reason, they feel like the game universe stopped making sense at that point."

edit: By the way .... "They dress it up every which way"

I guess I was just dressing it up every which way just now and you know better than me what my sentiments are when playing this game. :giggle:
 
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See this is the sort of answer I was looking for, it provides clear understandable reasons. I can certainly see how the engineered defences can be an issue and frontier need to do something for the PvP players
We'd be happy for PvP combat zones as a beginning. Win the instance and you get some special reward, such as materials or a new currency maybe where you can PvP specialized mod
You've got many alternatives if you want challenging, competitive, and fun PvP.

Fortnite, Apex Legends, Overwatch, etc.

Those who don't want to interact with gankers also have many options.

PG/solo, block lists, avoid busy systems, and minesweeper.

I haven't seen any "Fortnite, Apex Legends, Overwatch, etc." in Elite yet. Is this a new minigame I can play at gaming installations?
 
I never understood the level of salt people have for gankers. I've been playing for 4 years and I've been chased and attacked bunches of times but I've been successfully ganked exactly once, lost 91 tons of VOs on that too ... here's the thing though; this is Elite Dangerous not Elite bubble babies. I feel like the gankers add a level of fun to this game that the hostile NPCs just can't match, they're far too easy to avoid... but the gankers will single you out and aggressively go after you, they'll think of clever ways to screw up your escapes and the danger of failure is real. You all fly with a rebuy, yeah? Stop complaining the game is too hard, go play candy crush if you're going to be like that. I for one love the cat and mouse chase to escape almost certain destruction and the inevitable rush I get from escaping.
 
I never understood the level of salt people have for gankers. I've been playing for 4 years and I've been chased and attacked bunches of times but I've been successfully ganked exactly once, lost 91 tons of VOs on that too ... here's the thing though; this is Elite Dangerous not Elite bubble babies. I feel like the gankers add a level of fun to this game that the hostile NPCs just can't match, they're far too easy to avoid... but the gankers will single you out and aggressively go after you, they'll think of clever ways to screw up your escapes and the danger of failure is real. You all fly with a rebuy, yeah? Stop complaining the game is too hard, go play candy crush if you're going to be like that. I for one love the cat and mouse chase to escape almost certain destruction and the inevitable rush I get from escaping.
Void Opals are a pretty recent addition to the game. Not really 4 years old.
 
Yeah the one time I got ganked was about six months ago. I was coming into a station inside of a planetary ring and the ganker waited until I was right on top of the exclusion zone for the ring before he popped the interdictor, it pushed me into the ring and I ran to hide in the rocks. He got me just before I could get behind one. Clever SOB... some of the most fun I've had yet.
 
I haven't seen any "Fortnite, Apex Legends, Overwatch, etc." in Elite yet. Is this a new minigame I can play at gaming installations?
Well, to mirror a sentiment I read recently: "Stop complaining the game has no PvP content, go play Fortnite, Apex Legends, Overwatch if you're going to be like that ".

Not my sentiment mind you. I agree the game is woefully short of PvP content. I disagree that is why ganks happen. Ganks happen because gankers like to gank. See Distant Ganks. The most fun they had in years.
 
I say that as someone who is probably closer to being a member of Group 2 than Group 1. Obviously, each of those is a distillation and few people will fit into one group perfectly, but I think those are the two prevailing mindsets that cause this issue in the community. As far as I'm concerned, that's the answer to WHY? and it's also why these constant threads do nothing but exacerbate it, IMO.
Maybe, yes, but that could have been posted on page 1 and we're rather deeper into the details now.

We have heard from gankers who are roleplaying and from roleplayers who do not mind being ganked.

Where I am personally in this is that I don't mind being attacked so long as we're both risking the same amount. If you're just after a fight and I'm not losing anything but my ship then fair enough. If I'm a newbie with a tonne of meta-alloy or I've got exploration data then let me drop the goods off and I'll come right back and give you something pathetic to shoot at. On the other hand if you're roleplaying an opposing faction or otherwise doing something valid within the game, with actual game value, then that's fair enough.

[Edit: If I'm carrying void opals OTOH, that's fair enough too. They're worth piracy.]

Sure PvP is a valid playing mode and casual murder is a valid PvP style. But why should the pirate's moment of fun destroy my two weeks of work? It isn't balanced. And no, I don't mean it isn't fair. Life is not fair and no fight with me is going to be fair; I'll lose very quickly. But PvP and casual murder is expected and has been part of Elite since day 1. Just let my anguish and their jubilation be at the same level.

It's accademic anyway. When I panicked on seeing my second open radar plot, which was probably entirely innocent, I knew there was no reason for me to play in Open.
 
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One of the fascinating aspects in this chat is the concept that me playing in solo could possibly ruin the game for someone in open. (I think it was this thread).

I guess gankers will gank and as long as it is possible, this soloist will solo. If there were no solo mode, I’d uninstall it.
 
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