Whats it feel like to be a noob these days?

Hey so i am about 7000ly i mean hrs into ED now and i love this game, i dont play games i am not a gamer but i play this game a lot and have been since 2016 just a week after Horizons came out and before you all jump i am well aware that there are many many more of you playing a lot longer then me and a lot ealier then me

When i started i worked my way from a sidewinder into a cobra and from there into a type 6 and eventually an Asp-X, thats when i was introduced to Sothis. I'd jump there and after a while and worrying about fuel id finally arrive and travel to the orbital minig station. I was outside the bubble running missions back and forth but i felt like i was on the edge of space. Colonia was brand new and seemed so far away and it took me a while to eventually work my way up to make the trip.... i was so careful, actually worrying about what was going to happen and elated when i finally made it. It took months to get into my first Anaconda.

Today im in a fleet carrier, im 60kly from the bubble and im happly ploding around doing whatever i want, the trip to colonia can be done in a couple of hours and you can be in anaconda these days in a few hours.

I'm curious to the view of the new player, did you feel that sensation of danger as you pushed a bit further or is it just the push to the top as quick as possible. Are you in awe of the scale when getting somewhere or was it biggest ship most guns ASAP

Not judging just curious, been watching some old vids and remebering how i felt about the game back the and how elite is recived by the new players today
 
Not sure if I classify as a noob as I played Elite 3 a lot in the past .. but I've logged about 200 hours since the Epic give away where I got the game.

1) The feeling of danger is there all right but it is fake danger. In Elite 3 a small mistake meant you crash into the planet. Attack the wrong ship? You die, pretty much immediately.. Elite dangerous looks scary when approaching a planet in glide but there are a lot of safety nets preventing you from actually crashing to the planet. Same with approaching stars, same with NPC interdictions (it is very easy to escape). I mean for crying out loud you can't even crash directly into a black hole without being stopped by the game.
2) In those 200 hours logged I have 8 rebuys (been playing everything including combat, open and some PvP). Three of those were self-destructions because I was too lazy to come back from mats gathering and the 5000 Ly engineer unlock.

To be fair, I like researching stuff for the games I play .. so that might have helped a lot. I am sure it is still easy to make a fatal mistake if one is relying on self-learning through the game only.
 
  1. Noobs are more hand held than ever before these days with the safe space part of the galaxy they start in.
  2. Money is 100+ times easier to make
  3. Third party tools are refined.
It's too easy.
Yup. Back in 2015, I started my beginner's guide because there were hardly any decent resources for newbs. But since then FDev has significantly expanded the range of in-game tutorials and added in videos, the codex/player's handbook, loading screen tips and the starting zone. Externally, there are now countless YT videos, discord servers and well-made online resources aimed at helping both new and veteran players.

I sometimes wonder whether I even need to bother maintaining my guide anymore, but people still seem to appreciate it.
 
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Been on since Dec 2019 and I'm one of those described idiots that wants the biggest baddest quickest.
And I don't regret one minute of it.
I know the game has legs in so many ways.
But l do fear others less patient or looking for endgame get "there" way too fast and find anticlimax.
Not sure where the tipping point was but when l started a python was day 2. So missed all the smaller ships.
Since then I've bought a few and engineered to my uses. Yes it's a shame the thing sped up as it did. Not flying a viper or cobra lll is a travesty
 
Yup. Back in 2015, I started my beginner's guide because there were hardly any decent resources for newbs. But since then FDev has significantly expanded the range of in-game tutorials and added in videos, the codex/player's handbook, loading screen tips and the starting zone. Externally, there are now countless YT videos, discord servers and well-made online resources aimed at helping both new and veteran players.

I sometimes wonder whether I even need to bother maintaining my guide anymore, but people still seem to appreciate it.
I certainly appreciate something I can just read. I'd have to be pretty desperate for info before I'd watch a video explanation (I realize many prefer this, just not for me) and I'm not in Discord so all of that is completely lost on me.

I also appreciate a guide that explains how the game works, rather than a guide on how to play the game (maybe that doesn't make sense, but I see a difference).
 
I certainly appreciate something I can just read. I'd have to be pretty desperate for info before I'd watch a video explanation (I realize many prefer this, just not for me) and I'm not in Discord so all of that is completely lost on me.

I also appreciate a guide that explains how the game works, rather than a guide on how to play the game (maybe that doesn't make sense, but I see a difference).
That makes perfect sense. I'm similar, I generally prefer reading stuff to watching a video, particularly as I find the personas of many YouTubers incredibly irritating, and often it takes them ages to get to the point anyway.
 
We're still here, the noobs who play the game for more than their steam achievement , and who Enjoy all aspects of the game rather than just the flashiest and most dramatic Parts. We just play really really slow.

I'm definitely disappointed in the extreme pace of progress, I've only played maybe a dozen hours And I already have two very well outfitted Diamondbacks. And that was far from "optimal" money per hour play.

Hoping Odyssey will provide slower progress but not holding breath.
 
Been on since Dec 2019 and I'm one of those described idiots that wants the biggest baddest quickest.
And I don't regret one minute of it.
I know the game has legs in so many ways.
But l do fear others less patient or looking for endgame get "there" way too fast and find anticlimax.
Not sure where the tipping point was but when l started a python was day 2. So missed all the smaller ships.
Since then I've bought a few and engineered to my uses. Yes it's a shame the thing sped up as it did. Not flying a viper or cobra lll is a travesty
You were in a python by day 2? Wow. For some reason that makes me a little bit sad. I mean as long as you are enjoying the game as is then it shouldn't be sad i guess. I remember getting a python after like 6 months and marveling at my newfound might after i had gotten comfortable in my aspX and vulture. Different times apparently. Of course back those days a fleet carriers cost would have been inconceivable.
 
Elite in 2015: momma bird throws you out of the nest. You kinda-sorta learn to fly on the way down just well enough to not splat into the ground too hard.

Elite in 2021: Overprotective suburban mommy lets you stay in your safe space as long as your delicate psyche needs. That you are 40 is irrelevant.
 
You were in a python by day 2? Wow. For some reason that makes me a little bit sad. I mean as long as you are enjoying the game as is then it shouldn't be sad i guess. I remember getting a python after like 6 months and marveling at my newfound might after i had gotten comfortable in my aspX and vulture. Different times apparently. Of course back those days a fleet carriers cost would have been inconceivable.

Yeah I also marveled at my new found glory after getting a Python, that lasted maybe a day before I got blown up, I only had two rebuys so I dropped back to my trusty T6 to build some capital and still have that very first Python sitting in my FC!

I remember my first big trip (ok it was big for me back then, maybe everyone would laugh now) heading off into the blackness of charted space, no not uncharted, for me back then even heading out on a long trip through the bubble was nerve racking, but Jaques had called for assistance, I had a ship full of hydrogen and I was determined to get it to him so he could do the big jump to BP. We all know what happened then, but he was found and I then loaded up that Python and headed out into the unknown with a ship full of desperately needed goods to help him, in my 17ly Python.......

Well I arrived to late to be of assistance and ended up dumping my cargo at a loss, but that was my first real taste of exploration and I haven't stopped since.

Sometimes I feel sad for beginners these days, I feel it's no longer an adventure, there are no grand projects, it's not a scary galaxy, it's not even a big galaxy, it's more like..."medium with a stuffed crust" galaxy. There's still interesting stuff there, bit it doesn't grab new players with the "large with everything on top and extra jalapeno's" galaxy like it used to!
 
Retrospective views can be colored, but I was addicted to the earlier versions of the game.

There seemed to be an "earning component" required to reach goals. It took time to get into a Python, but that ship put me over the crest and it was great. I set to work for a Corvette. I remember buying it and having to leave it in port because I didn't have the scratch to buy the proper modules.

The day came when I sallied forth in the Corvette, HMS Compass Rose, still not fully finished but good enough.

It used to be that Corvette owners were fairly scarce; way back then, I remember reading a post from one CMDR thanking Corvette owners for turning out for an event and their participation. Think that would happen now? They're common now.

Time has gone by, own a second Corvette, a Cutter and a handful of other ships, all engineered and quite capable for my needs.

However, the game experience has changed. I used to wonder, how the heck will I earn enough for the Corvette, a Cutter? A billion CR was A LOT. Now I have all those ships, plus just reaching double digit billions in CR (others have way more than that). Capital is cheap.

I'd rather play the old versions, but everyone knows, you can't go back.
 
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Elite in 2015: momma bird throws you out of the nest. You kinda-sorta learn to fly on the way down just well enough to not splat into the ground too hard.

Elite in 2021: Overprotective suburban mommy lets you stay in your safe space as long as your delicate psyche needs. That you are 40 is irrelevant.

I accidentally got booted out of the starter zone before I knew anything about mining or bounty hunting, or whatnot. I was just trying to get a simple intro $10k mission done, landed at the station and whoops, advanced out of the starter zone. Oh well.

So, not as much hand holding as you might think. Took me a while to advance out of the Sidewinder into a Cobra Mk III.
 
Hey so i am about 7000ly i mean hrs into ED now and i love this game, i dont play games i am not a gamer but i play this game a lot and have been since 2016 just a week after Horizons came out and before you all jump i am well aware that there are many many more of you playing a lot longer then me and a lot ealier then me

When i started i worked my way from a sidewinder into a cobra and from there into a type 6 and eventually an Asp-X, thats when i was introduced to Sothis. I'd jump there and after a while and worrying about fuel id finally arrive and travel to the orbital minig station. I was outside the bubble running missions back and forth but i felt like i was on the edge of space. Colonia was brand new and seemed so far away and it took me a while to eventually work my way up to make the trip.... i was so careful, actually worrying about what was going to happen and elated when i finally made it. It took months to get into my first Anaconda.

Today im in a fleet carrier, im 60kly from the bubble and im happly ploding around doing whatever i want, the trip to colonia can be done in a couple of hours and you can be in anaconda these days in a few hours.

I'm curious to the view of the new player, did you feel that sensation of danger as you pushed a bit further or is it just the push to the top as quick as possible. Are you in awe of the scale when getting somewhere or was it biggest ship most guns ASAP

Not judging just curious, been watching some old vids and remebering how i felt about the game back the and how elite is recived by the new players today

Starting this game was difficult and often frustrating, disappointing. I had no idea what to do how things worked if other players were playing or if it was a dead game. As far as the apps I use now I had no idea they even existed I died a lot lost a lot of money and wanted to quit many, many, many times.
But like an abusive or toxic relationship I stayed because when it was good it was good. Landing pads were the bane of my existence but I digress. It is a fun complex game that teaches me something new about it still to this day. Even using the apps I still find myself behind on a good trade route or mining opportunity which I just learned how to do.
I’m just now comfortable financially and experienced the rats learned a lot there and have just unlocked my last engineers but have not visited. Wanting to see what’s beyond the bubble built a diamond back explorer for that trip and am currently working on my “magnum opus” the krait mk2 great all rounder in my opinion at least in the bubble. My point is I’m still learning the game I just now have enough money to technically buy a Annie but not outfit it have the engineers but I still have a lot to do and learn. Anyway give us noobs a break things have changed it seems but the community changed those things which is why a lot of us are playing today so pat yourselves on the back and just let us play in our own ways.
 
Been on since Dec 2019 and I'm one of those described idiots that wants the biggest baddest quickest.
And I don't regret one minute of it.
I know the game has legs in so many ways.
But l do fear others less patient or looking for endgame get "there" way too fast and find anticlimax.
Not sure where the tipping point was but when l started a python was day 2. So missed all the smaller ships.
Since then I've bought a few and engineered to my uses. Yes it's a shame the thing sped up as it did. Not flying a viper or cobra lll is a travesty
I can tell you from experience that grinding for measly credits like in the old days is just a travesty as well. You chose what you want to play. That's better than have to play FDevs initial idea of miserable progression.
 
I left the starter area soon as l jumped in the stock sidey I was issued.
I had an idea of what l wanted to do. Fc was top of that list along with a pve vette.
So l set about doing just that.
And I'm guessing alot of noobs did exactly the same thing.
Time is valuable. Our most precious yet taken for granted asset.
Focusing that time to get what you seek is optimal gameplay.
Knowing what to do and what not to do etc.
So I knew I could buy a crap stock python day 2 and go mine in solo at borann. That's what l did.
11 billion later I stopped mining and played the game as l intended. Newly found wealth which was as we all know back then, too easy, way too easy.
Imagine If only mode was open.
I'd still be in borann.
Smaller harder better survival ship modded mining just 50 ton loads cos of a fear of those pesky pirates.
None of that happened. I didn't take advantage of the egg. I didn't need to.
By that time I was mining in my anaconda. Fragile max loads 2 or 3 a day.
Glad it's all behind me now l hate mining.
Since then I've got good and know what to do.
Quite what l do is another story. Ha!@
I'm not sure if the games designed around isolationism but that's how it feels to me. Even within a wing it's only momentary.
Vast majority of time your alone with no way to communicate apart from discord etc.
The game needs a galaxial radio or something one can opt in or out of depending on what their doing. Quite how it would work is above my pay grade.
I get it the games soloist. I'm ok with it. But I reckon 1000s of players leave because they didn't feel part of anything.
Yeah you can fight in czs for your wing. Or go pvp in some deciat like hotspot.
But 99% of the time your alone with no way ingame of addressing it.
Hence open being pointless when clearly it shouldn't be
 
Hey so i am about 7000ly i mean hrs into ED now and i love this game, i dont play games i am not a gamer but i play this game a lot and have been since 2016 just a week after Horizons came out and before you all jump i am well aware that there are many many more of you playing a lot longer then me and a lot ealier then me

When i started i worked my way from a sidewinder into a cobra and from there into a type 6 and eventually an Asp-X, thats when i was introduced to Sothis. I'd jump there and after a while and worrying about fuel id finally arrive and travel to the orbital minig station. I was outside the bubble running missions back and forth but i felt like i was on the edge of space. Colonia was brand new and seemed so far away and it took me a while to eventually work my way up to make the trip.... i was so careful, actually worrying about what was going to happen and elated when i finally made it. It took months to get into my first Anaconda.

Today im in a fleet carrier, im 60kly from the bubble and im happly ploding around doing whatever i want, the trip to colonia can be done in a couple of hours and you can be in anaconda these days in a few hours.

I'm curious to the view of the new player, did you feel that sensation of danger as you pushed a bit further or is it just the push to the top as quick as possible. Are you in awe of the scale when getting somewhere or was it biggest ship most guns ASAP

Not judging just curious, been watching some old vids and remebering how i felt about the game back the and how elite is recived by the new players today
100 hour NOOB with 70,000,000 a Cobra III and a Transporter 6, never fired a shot and escaped many Interdictions....NOW WHAT ??
Accidentally, I left the "Bubble" and lost that license after just 30 minutes of Day#1 ...REAL Players flying around with big red WANTED on their scans - scary !!!
Did a few Horizons planet-side buggy missions, also without firing a shot.
I think I have 70% functions mapped to 3D J-Stick Keyboard, and mouse (LOTS of Key Binding refinement needed in this simulation)
I saved up for a Python per YT videos (70M)... "the GLORIOUS PYTHON...",
but with a CQC and Notoriety of ZERO, i think i need more experience or disgrace the Glorious Python, LoL !
Time in the game is greatly enjoyable in itself, so I don't feel the need to rush or grind.
Jumping out along uncharted paths randomly is fine with me.
The Cartographers will reward my Star-Gawking later; Thank You DEVs for letting wonderment and exploration to be rewarded.
I look forward to maybe building a long range Sun Scooping, self repairing Starship, like DESTINY in StarGate
'LOVE the realism & stunning graphics: I keep wondering if E.D. took so many factors from my favorite SciFi movies and novels, plus NASA Programs imagery, or the other way around? So many scenes seem reminiscent and familiar of all SciFi, Fiction and Non
in short; YES:
"Sensation of Danger" CONFIRMED
AWE Struck - YES the attention to Scale, Proportion and expert art work is stunning
 
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I have upwards of 2000 hours in this game but I still feel like a noob when it comes to organized wing fighting in the rocks.

There are still so many things to learn.
It's exhilarating.
 
1) The feeling of danger is there all right but it is fake danger. In Elite 3 a small mistake meant you crash into the planet.
I remember there being AI problems here, at least in F:EII. I once parked in a trench while fighting the police, and they kept crashing whilst trying to attack me.

I would love to see some real reason to fly dangerously low, though. There isn't such a thing as "under the radar" in ED, unfortunately.
 
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