What's more important to you: Space legs or atmospheric landing?

I was referring to original Elite games which didn't have "spacelegs".

Doesn't matter, it was stated in their long term vision for Elite Dangerous that space legs are coming. Literally 90% of the team said they can't wait to implement us walking about in the future of Elite vid, and that was 3 years back.
 
i see boath sides vews. i hope we dont have to choose though. what better then being able to be in low orbit of a earth like or some other planet with atmosphere. and do a space walk!! go outside your ship... it would be epik. though we all know they wont do that. it will be more of fighting on faction owned superships i bet... hope im wrong and we can exit our ship at anytime. walk around on deck at anytime. go into the vacum at anytime 🙂. i really just want boath legs and atmospheric landings. hope there are difrent atomospheric conditions as well. acidic. exlpsive etc... i really hope frontier doesnt try and make space legs into fps. anyone ells notice frontier milking everything lately? such a litle bit of content at a time. yet they hype it up soooooo much. you tube is geting to there heads... 2.4 just comes out and damn neer same day they are hypeing up the next patch. comon frontier there is enough of that in the video game induustry. your my fave group. please dont go ubisoft or EA on us.
 
Sigh, you just don't get it do you? For those of us actually interested in astronomy (and geomorphology) - that is the content.

I really don't understand how anyone can overlook the sheer beauty of those pictures I linked to. Every single astronaut who goes into orbit is absolutely mesmerised by the views they see of Earth. It would be the same orbiting any other planet - even the recent pics of Pluto left ordinary Joe public fascinated.

Is this an astronomy simulator or a game? That is the question. Seeing Earth from space in real life must be wondrous; seeing Earth from space in a videogame is "meh" at best.

And yes they've said they want space legs added. Don't know when though because they're pretty bad at pushing out meaningful content.
 
Is this an astronomy simulator or a game?

The original Elite was basically space arcade, but that was due to hardware limitations. As soon as Braben could, the series veered towards simulation. Frontier and FFE both tried to be as realistic as possible with the flight model and planet look. Elite Dangerous have moved, thankfully, a little back towards the arcade feel by reintroducing the flight model from the original game, yet kept and upped the ante on the background realism.

So to answer your question: Elite Dangerous is part space simulator, part arcade game. And we are probably quite a few that would consider a simulator a game as well. I backed that combo and expect a realistic setting to take precedence over the arcade elements. So far FD hasn't disappointed, although I do wish they would hurry up with the atmospheric flight instead of keep adding elements that need fleshing out to be fun, such as Powerplay and CQC.

:D S
 
My preference is for Space Legs. Don't get me wrong, I want and expect atmopsheric planets - but I see that as a natural progression from non-atmospheric planets and as something bound to happen - almost.

Space Legs, while supposedly designed into the engine from the get go as a confirmed feature, and therefore making it much easier to add later (right, David?) is to my mind a more radical development and therefore a bigger investment for FD..... So the longer they delay it, the more likely they are to find reasons not to do it. There's already been some rather mealy-mouthed expectation management in this regard which I felt reflected rather poorly on FD.

People are saying, "But they can't just have space legs - it will need appropriate supporting features to make it worthwhile."

No, really?

That's what Frontier and David Braben have been saying from the beginning to explain the delayed implementation. It kind of goes without saying. Same as Planetary landings did, and to some extent as everything does.

Atmospheric planets could simply be some tweaks to the flight model, and local lighting - and clouds.

I'm not sure that would entertain people for very long though - so it obviously, like space legs has to be more than merely the bare minimum.

Space legs is going to open the game up further to greater immersion and a greater feeling of freedom. It will allow more and more features to be added to the experience, perhaps starting with improvised emergency repairs to your ship, leading to boarding and assaulting other ships, infiltration of ground bases, covert meetings, enhanced trading opportunities, espionage missions ........and sitting in the station bar watching the ships dock in the bay while accessing trade data on your lap top.


Yeah! :)
 
Both atmospheric planets and space legs have the potential to improve the gameplay in amazing ways. But atmos is the one that can add more value for less development.
 
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Both atmospheric planets have the potential to improve the gameplay in amazing ways. But atmos is the one that can add more value for less development.

Hmm I feel it's the opposite. I think space legs is easier for them to develop. Proper animations can be difficult but making interiors to walk around in can't be as hard as making procedurally generated realistic alien worlds with volcanoes, water, clouds, erosion, effects of atmosphere on flight, alien life etc. Remember that all has to be procedurally generated except for a few choice worlds like maybe Earth (which we may never see at this pace).

I think the Horizons planetary landings are great for what they are, but they're simple barren worlds, and some are procedurally generated very strangely with gigantic inexplicable holes. Imagine the problems cropping up with atmospheric worlds with tons of features that have to feel realistic and still alien, because making them barren planets with a sky instead of stars is really not adding that much and is not what people are thinking when they think of "atmospheric landings".

I want both. Don't get me wrong. I just think it's a lot easier for them to add space legs and can happen a lot sooner, and the game desperately needs something new like that.
 
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Hmm I feel it's the opposite. I think space legs is easier for them to develop. Proper animations can be difficult but making interiors to walk around in can't be as hard as making procedurally generated realistic alien worlds with volcanoes, water, clouds, erosion, effects of atmosphere on flight, alien life etc. Remember that all has to be procedurally generated except for a few choice worlds like maybe Earth (which we may never see at this pace).

I think the Horizons planetary landings are great for what they are, but they're simple barren worlds, and some are procedurally generated very strangely with gigantic inexplicable holes. Imagine the problems cropping up with atmospheric worlds with tons of features that have to feel realistic and still alien, because making them barren planets with a sky instead of stars is really not adding that much and is not what people are thinking when they think of "atmospheric landings".

I want both. Don't get me wrong. I just think it's a lot easier for them to add space legs and can happen a lot sooner, and the game desperately needs something new like that.

Atmospheric Landings are adding to an existing, fairly mature mechanism in the game. Spacelegs would be a new feature, like multi-crew etc. I'm sure it will come good eventually but I can already land, I can't even get out of my seat for a cuppa yet ;)
 
I think the only thing I'd look forward to in space legs, is the chance to get drunk in stations and walk into walls like the good old days when you could do that on the C-64 playing Space Rogue.

Other than that, Atmospheric landings would beat out space legs in every other category...
 
I would rather have atmo landing, also gas planets, and maybe even under water vehicles. :)

I'm not so sure anymore that space legs will add much. There's a lot that has to be added for legs to have any use or interest, not just the ability walk around. If it's just move around and look at things, then they can expand vanity cam to do that, and be done. Space legs would mean a lot more than just watching things.

Exactly this, more planet variety and vehicles for said planet!!!
 
Hmm I feel it's the opposite. I think space legs is easier for them to develop. Proper animations can be difficult but making interiors to walk around in can't be as hard as making procedurally generated realistic alien worlds with volcanoes, water, clouds, erosion, effects of atmosphere on flight, alien life etc. Remember that all has to be procedurally generated except for a few choice worlds like maybe Earth (which we may never see at this pace).

Developing animations and interiors to walk around in is not the difficult or interesting part. The difficult part is developing the systems and mechanics that we will use when on-foot. Combat? That's basically developing a first person shooter. No small task. Not to mention whatever else they plan to have us do on foot.
 
Developing animations and interiors to walk around in is not the difficult or interesting part. The difficult part is developing the systems and mechanics that we will use when on-foot. Combat? That's basically developing a first person shooter. No small task. Not to mention whatever else they plan to have us do on foot.

I'm not as interested in FPS combat, I just want the immersiveness of being able to walk around as a person instead of always being a ship. I want to be able to walk to the hanger and be awestruck at my ship's size. I want to walk around my ship (imagine how amazing a Beluga with luxury cabins would look inside!) I want to walk around stations and hang out in a lounge with other players watching ships come and go through a window, maybe even playing minigames (the Grand Theft Auto games have a lot of minigames but sadly MMOs neglect this little bit of fluff).

I still think implementing all that will be easier than proper procedurally generated random alien worlds. Maybe not though.

Either way, I do want both. I'm not saying they should implement one and forget the other.
 
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I'm not as interested in FPS combat, I just want the immersiveness of being able to walk around as a person instead of always being a ship. I want to be able to walk to the hanger and be awestruck at my ship's size. I want to walk around my ship (imagine how amazing a Beluga with luxury cabins would look inside!) I want to walk around stations and hang out in a lounge with other players watching ships come and go through a window, maybe even playing minigames (the Grand Theft Auto games have a lot of minigames but sadly MMOs neglect this little bit of fluff).

I still think implementing all that will be easier than proper procedurally generated random alien worlds. Maybe not though.

Either way, I do want both. I'm not saying they should implement one and forget the other.

So, in the bar there’s a games console where you can play a game where you pretend to fly a space ship rendered as vector graphics, maybe? I wonder what you could call it? ;)

Oh, and another in which you build theme parks with big lizards in? Nah! too unbelievable. hehe
 
So, in the bar there’s a games console where you can play a game where you pretend to fly a space ship rendered as vector graphics, maybe? I wonder what you could call it? ;)

Oh, and another in which you build theme parks with big lizards in? Nah! too unbelievable. hehe

:cool:

Nah maybe just Degenatron, poker and black jack.

[video=youtube;e5acLeHfdbI]https://www.youtube.com/watch?v=e5acLeHfdbI[/video]
 
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