What's stopping P2P credit transfers?

I did say there's already huge division in the community specifically because of "legit exploits". I did not say that "legit exploits" are good, I am saying we don't need more of them. I want the current "legit exploits" removed from the game.

But... trading with a friend wouldn't be a legit exploit if they introduced the feature?

Why are we even talking about legit exploits? I feel like I just got super strawmanned.
 
But... trading with a friend wouldn't be a legit exploit if they introduced the feature?

Why are we even talking about legit exploits? I feel like I just got super strawmanned.

I think you have to look at the big picture.

It's easy to look at a single feature without considering the wider repercussions.

If I can gift someone a top end A class ship, then very soon after you'll find A class top end ships on ebay.

I just do not want to see that here.

I know the current "exploit" situation can be pretty bad, but I do not want to see brand new players running to ebay and paying their $50 for an A rated Cutter. It creates division among the community, it creates ways to bypass the game, it creates ill-feeling and it reduces pressure for Frontier to fix the issues with progression.

It also creates a situation where Frontier have to deal with this, or alternatively being a shareholder company, feel pressured to sell ships themselves due to a lost revenue stream that already exists. I don't want to say slippery slope but I do not want the game to even start down that path. I feel the policy so far of limiting inter-player transfers have served the game well and I would like Frontier to keep on that path.

Also, and this is probably just me, I'd rather the game not focus on groups and group power at the expense of lone players, but as I say that is just me.
 
Last edited:
Once you get past the shenanigans from some players it would open up a world of possibilities. Imagine Cargo relays between Colonia and the Bubble. Or a real black market so to speak. Or player bounties etc etc.

Ya there'd be a bunch of crying for a bit, but after the initial wine and cheese festival it would be amazing.

P2P economies destroy games. I sincerely hope it never happens.
 
Honestly i would had preferred that there were 3 different universes one for each game mode, or at least one for open play and another for the rest of the modes, that would change every thing about the game, and this would really have a sandbox version and a online version, i would even pay extra for that monthly just to be able to play online with other online players !!!
 
And there's your problem :)

Players aren't known for their limited ability to pull shenanigans.

And the imagined plague of "twinkers" or "griefers" is a result of a very vocal few. I wish FD would post that stats of PVP deaths so we could finally put this to rest. Yes, some, very few, get griefed, but, IMO, it's far less of an issue than the vocal few would like you to believe. Even if there was a sudden huge market for ED accounts or credit transfers the impact would be negligible. P2P instaces will make sure of that, not to mention the size of the bubble and the systems therein.

The entire griefer drama is so blown out of proportion is ridiculous.
 
And the imagined plague of "twinkers" or "griefers" is a result of a very vocal few. I wish FD would post that stats of PVP deaths so we could finally put this to rest. Yes, some, very few, get griefed, but, IMO, it's far less of an issue than the vocal few would like you to believe. Even if there was a sudden huge market for ED accounts or credit transfers the impact would be negligible. P2P instaces will make sure of that, not to mention the size of the bubble and the systems therein.

The entire griefer drama is so blown out of proportion is ridiculous.
I have no idea what a twinker is. Well, I do, but I am guessing it's not what you mean.

Shenanigans go beyond griefing (which if I'm honest I also have no idea what that is with everyone disagreeing on it) so I wasn't specifically talking about that. You can be sure that players will prod any feature for a way to game it. As they have done with each and every feature in each and every game.
 

Robert Maynard

Volunteer Moderator
Yes, it would make it easier to give money to friends for whatever reason.
Outside of that I'm not seeing the issue as I don't believe in the credit farmer/seller bogeyman.

Please explain exactly how it would in any significant way that would directly negatively impact other players and their ability to earn credits?

Giving new players (with friends already in the game) access to free credits removes aspects of learning how to play the game.

Expecting that any introduction of P2P credit transfer would be all upsides is an unreasonable expectation, in my opinion, as removing credits (i.e. time spent earning credits) as a barrier to particular play-styles would very probably be detrimental to the gameplay experience of some players.

.... and adversely affecting other players is a gameplay style that some players seem to rather enjoy.
 
..... You can be sure that players will prod any feature for a way to game it. As they have done with each and every feature in each and every game.

I agree and FD has let it go unchecked for far too long and it's way too late to do anything about without a server wipe restart. If indeed we did impact the economy in any significant way inflation would already be so high it would kill the game.

- - - Updated - - -

Giving new players (with friends already in the game) access to free credits removes aspects of learning how to play the game.

Expecting that any introduction of P2P credit transfer would be all upsides is an unreasonable expectation, in my opinion, as removing credits (i.e. time spent earning credits) as a barrier to particular play-styles would very probably be detrimental to the gameplay experience of some players.

.... and adversely affecting other players is a gameplay style that some players seem to rather enjoy.

I think you overestimate ED popularity and the amount of griefers waiting for credit transfers before the join the game.
 
Giving new players (with friends already in the game) access to free credits removes aspects of learning how to play the game.

Expecting that any introduction of P2P credit transfer would be all upsides is an unreasonable expectation, in my opinion, as removing credits (i.e. time spent earning credits) as a barrier to particular play-styles would very probably be detrimental to the gameplay experience of some players.

.... and adversely affecting other players is a gameplay style that some players seem to rather enjoy.

Sorry but that's up to the players.
If they want to skip the "learning" part of the game and the fun of playing the game for the first few weeks then that's up to them.
The daft thing is they can already do it now.
You can transfer credits using cargo, it's just a pain to do.
You're just making it painful for players who want to transfer credits for good in game reasons (like paying for a ship loss due to a mistake, paying the contract on an assassination, paying for an escort for your trade run etc....) to curb something that can happen anyway.
 
Last edited:

Robert Maynard

Volunteer Moderator
Sorry but that's up to the players.
If they want to skip the "learning" part of the game and the fun of playing the game for the first few weeks then that's up to them.
The daft thing is they can already do it now.
You can transfer credits using cargo, it's just a pain to do.
You're just making it painful for players who want to transfer credits for good in game reasons (like paying for a ship loss due to a mistake, paying the contract on an assassination, paying for an escort for your trade run etc....) to curb something that can happen anyway.

It may be up to players, however Frontier have chosen not to facilitate such avoidance of gameplay.
 
It may be up to players, however Frontier have chosen not to facilitate such avoidance of gameplay.
Sorry but can you still transfer cargo and did they or did they not add in the ability to abandon cargo so it's not tagged as stolen?
So they have facilitated avoidance of gameplay.
If they didn't want cargo transfers to happen they'd wouldn't have added (after the game released) the ability to flag cargo as abandoned.
 
Last edited:
Back
Top Bottom