This person gets it.....
I get it, I just think you're wrong.
You don't have to agree to "get it".
This person gets it.....
I did say there's already huge division in the community specifically because of "legit exploits". I did not say that "legit exploits" are good, I am saying we don't need more of them. I want the current "legit exploits" removed from the game.
But... trading with a friend wouldn't be a legit exploit if they introduced the feature?
Why are we even talking about legit exploits? I feel like I just got super strawmanned.
Is that what we call griefers now, Twinkers?
Once you get past the shenanigans from some players it would open up a world of possibilities. Imagine Cargo relays between Colonia and the Bubble. Or a real black market so to speak. Or player bounties etc etc.
Ya there'd be a bunch of crying for a bit, but after the initial wine and cheese festival it would be amazing.
The transfer of credits would add a additional dynamism to the game
And there's your problemOnce you get past the shenanigans from some players it would open up a world of possibilities.
P2P economies destroy games. I sincerely hope it never happens.
It wouldn't impact the in-game economy at all.
And there's your problem
Players aren't known for their limited ability to pull shenanigans.
Yet it would affect the game.
Yet it would affect the game.
I have no idea what a twinker is. Well, I do, but I am guessing it's not what you mean.And the imagined plague of "twinkers" or "griefers" is a result of a very vocal few. I wish FD would post that stats of PVP deaths so we could finally put this to rest. Yes, some, very few, get griefed, but, IMO, it's far less of an issue than the vocal few would like you to believe. Even if there was a sudden huge market for ED accounts or credit transfers the impact would be negligible. P2P instaces will make sure of that, not to mention the size of the bubble and the systems therein.
The entire griefer drama is so blown out of proportion is ridiculous.
Yes, it would make it easier to give money to friends for whatever reason.
Outside of that I'm not seeing the issue as I don't believe in the credit farmer/seller bogeyman.
Please explain exactly how it would in any significant way that would directly negatively impact other players and their ability to earn credits?
..... You can be sure that players will prod any feature for a way to game it. As they have done with each and every feature in each and every game.
Giving new players (with friends already in the game) access to free credits removes aspects of learning how to play the game.
Expecting that any introduction of P2P credit transfer would be all upsides is an unreasonable expectation, in my opinion, as removing credits (i.e. time spent earning credits) as a barrier to particular play-styles would very probably be detrimental to the gameplay experience of some players.
.... and adversely affecting other players is a gameplay style that some players seem to rather enjoy.
Giving new players (with friends already in the game) access to free credits removes aspects of learning how to play the game.
Expecting that any introduction of P2P credit transfer would be all upsides is an unreasonable expectation, in my opinion, as removing credits (i.e. time spent earning credits) as a barrier to particular play-styles would very probably be detrimental to the gameplay experience of some players.
.... and adversely affecting other players is a gameplay style that some players seem to rather enjoy.
Sorry but that's up to the players.
If they want to skip the "learning" part of the game and the fun of playing the game for the first few weeks then that's up to them.
The daft thing is they can already do it now.
You can transfer credits using cargo, it's just a pain to do.
You're just making it painful for players who want to transfer credits for good in game reasons (like paying for a ship loss due to a mistake, paying the contract on an assassination, paying for an escort for your trade run etc....) to curb something that can happen anyway.
Sorry but can you still transfer cargo and did they or did they not add in the ability to abandon cargo so it's not tagged as stolen?It may be up to players, however Frontier have chosen not to facilitate such avoidance of gameplay.